As I looked into wicshade's thread I remembered of something that really astonished me for quite some time.
1. Why should all barbarians have the same race, namely be orcs, especially if you consider that there are human barbarian civilizations. I found it one of the coolest things about Civ Rev, (the lack of complexity on the other hand disturbed me) that barbarians of different climatic zones had different leaders, so why don't we create human, nightelvish and dwarven barbarians. Especially for the Worldspell of the Svartalfar would be much more useful in a multiplayer game, if you introduced barbarian units with the unit skins of Svartalfar. Overall I think we have by far too less barbarian leaders. Every civilization once had wild and barbaric beginning.
The nightelves after my understanding of their flavor still are some kind of predators waiting for their prey in their deep forests (and I think Svartalfar need a second leader, who could have barbarian).
And I always wondered why there is no evil dwarven empire, because greed, which is strongly associated with the Dwarves, has high potential to turn one evil, when nothing has a value except gold. A such civilization, to come back to my point, has left everything civilized behind and would therefor be called barbarian. Another possibility would be connected to artifacts. Think of Gollum saying "my precious" after he was confrontated with the Ring. Wouldn't you say Gollum is barbaric? This also would be a good background for a Dwarven Barbarian civilization (though Gollum is of course no dwarf, but that doesn't matter IMHO)
2. If leaders with the barbarian trait would be able to improve the overall tech level of the barbarians of their race (So orcs could give the barbarians the possibility of producing Ogres for example, once they discovered the techs related to this units), this would make the trait much more interesting.
3. Linked with point 2 the territory of Barbarian leaders should be treated as Barbarian territory concerning the appearance of new barbarians. Because once all land is settled, no barbarians can appear anymore and make the trait quite useless. This way barbarians still could appear.
4. If this is not possible to realize, I have another idea that should be doable: Barbarian leaders can build barbarian camps in their territory by sacrificing a unit of that type. Every x turns a new barbarian appears on this camp similar to the forts of the scorpion clan.
1. Why should all barbarians have the same race, namely be orcs, especially if you consider that there are human barbarian civilizations. I found it one of the coolest things about Civ Rev, (the lack of complexity on the other hand disturbed me) that barbarians of different climatic zones had different leaders, so why don't we create human, nightelvish and dwarven barbarians. Especially for the Worldspell of the Svartalfar would be much more useful in a multiplayer game, if you introduced barbarian units with the unit skins of Svartalfar. Overall I think we have by far too less barbarian leaders. Every civilization once had wild and barbaric beginning.
The nightelves after my understanding of their flavor still are some kind of predators waiting for their prey in their deep forests (and I think Svartalfar need a second leader, who could have barbarian).
And I always wondered why there is no evil dwarven empire, because greed, which is strongly associated with the Dwarves, has high potential to turn one evil, when nothing has a value except gold. A such civilization, to come back to my point, has left everything civilized behind and would therefor be called barbarian. Another possibility would be connected to artifacts. Think of Gollum saying "my precious" after he was confrontated with the Ring. Wouldn't you say Gollum is barbaric? This also would be a good background for a Dwarven Barbarian civilization (though Gollum is of course no dwarf, but that doesn't matter IMHO)
2. If leaders with the barbarian trait would be able to improve the overall tech level of the barbarians of their race (So orcs could give the barbarians the possibility of producing Ogres for example, once they discovered the techs related to this units), this would make the trait much more interesting.
3. Linked with point 2 the territory of Barbarian leaders should be treated as Barbarian territory concerning the appearance of new barbarians. Because once all land is settled, no barbarians can appear anymore and make the trait quite useless. This way barbarians still could appear.
4. If this is not possible to realize, I have another idea that should be doable: Barbarian leaders can build barbarian camps in their territory by sacrificing a unit of that type. Every x turns a new barbarian appears on this camp similar to the forts of the scorpion clan.