Not quite the cheat thread I had in mind, but it'll do.
To call something a cheat, you first need to know what the rules are. In Civ 2, there are
the GOTM rules, but those are the rules of the Civ 2 GOTM, not the rules of Civ 2. If Civ 1 had solid rules for its GOTM, you could cheat on the GOTM, but that's not the same as cheating at Civ 1.
I'm not saying that Civ 1 doesn't have rules; it's not like using a chess set to stack pieces and make pretty patterns. The game engine mandates battle win chances, unit movement, construction rate, tech advances, etc. So, maybe we should play this way, doing whatever the engine lets us do. It makes the rules, and they're the only rules we've got, right?
What, you
don't like that?
It turns out doing whatever the engine allows leads to a long, slow game few enjoy. In fact, it becomes more of an art form or a puzzle than a game.
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Years ago I decided to play the Legend of Zelda (original NES game) without a sword. You can't actually rescue the princess without one, but you can get to the final boss, so the new object of the game was to get killed by the final boss. It turned out to be a fun game, a fresh challenge.
- - -
Like I did with the Legend of Zelda, I make Civ 1 more interesting by adding restrictions. Since moving a piece infinite times in a single turn is slow and dull, I don't move my save file to an auto-save slot. Calculating probability and playing the odds are fun, so I don't revert to my last save just because something went wrong. Exploring the whole world in one turn with two boats and a militia takes the fun out of it, so I don't use unloading to waken sentried ships. You get the idea.
On the other hand, if an exploit doesn't ruin the game, I'll use it even if it seems unrealistic. I'll take a fun game over reality any day. And if an exploit is hard to pull off, I'll be impressed if you can do it.
If you think of it this way, the game engine is a tool to make your own game on top of, like a chess board can be used to play chess, checkers, reversi, or any variation. There's no limit to the ways you can play Civ 1, and that's a good thing.
Now if there's a contest, you need to know exactly what you can or can't do. Otherwise, do what you want and have fun. There is no
wrong way to play. Using a "cheat" in a computer game is not immoral, and shouldn't offend anyone. And when you post results of your games, be sure to say what rules you used.