General_W
Councilor & Merlot Noble
I’d like to propose the following Ruleset.
Let's discuss this, then we can put a formal one up for a vote!

1.0. Out of Game Actions
1.1. Team Espionage
Trying to enter a team forum, joining multiple teams under different accounts, or processing through screenshot and save uploads, or anything else deemed as deliberate espionage is not tolerated will be harshly dealt with.
1.2. Screenshot Trading
Screenshots taken in-game of a city, minimap, or anything else are not to be traded to another team either as part of a deal or a gift until the required tech for map trading, Paper, has been discovered by one of the teams involved. Verbal descriptions using generalities and landmarks are allowed.
1.3. Save Manipulation
Editing the save file with or without a utility to gain an advantage and/or change game data is not allowed.
2.0. In Game Actions
2.1. Renaming Cities
Because cities are tradable, refrain from naming a city something that can be confused with something else, such as "8 Gold" or "Theology". Naming cities is allowed as long as it is not for trickery.
2.2. Gifting Units
Gifting/receiving units for the purpose of fighting an enemy while in an ally's territory who isn't at war with them, and then gifting it back to avoid it being killed is prohibited. A team may never gift units loaded in a naval vessel to another team, nor may they gift a loaded naval vessel.
2.3. Gifting Cities
Gifting a city to an ally when it is about to be taken in war, or to somehow gain an advantage is prohibited. Gifting cities are only allowed as gifts of goodwill, and each case will be reviewed by the administrators.
2.4. Suicidal Units
Attacking your ally's units or vice versa with the pure intent of gaining experience points, not for war, is not allowed. By suiciding warriors or any unit on each other, you can quickly gain many experience points.
2.5. Gifting and Attacking
Using a unit with multiple movement points to attack, then moving it into another Civ's territory and gifting it to them (either for them to later attack with the unit another turn or not) is prohibited. Units that have attacked in a turn are not allowed to be gifted to any other civilization.
2.6. New Exploits
This list does not cover all exploits; if you find an undiscovered one, it is your duty to inform the administrators. An amendment banning this exploit will require a simple majority vote.
3.0. Game Procedure
3.1. Time Allowed
Each team is allowed 24 hours to play the save and send it to the next team. If they are unable to do so, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. Three (3) "yea" votes (1 team = 1 vote) will grant the extension. If the required three "yea" votes are not obtained before the timer runs out – then no extension will be granted. It is up to the team requesting the extension to solicit the feedback in time. The team requesting the extension does not get to vote.
3.2. Defeated Teams
If a team is defeated, any player on that team is permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. This includes any images or screenshots or treaty documents that they "salvaged upon fleeing from the burning rubble of their last city."
3.3. Punishments for Violations
All violations of these rules will be dealt with on a case-by-case basis by the administrators. Punishment will not be overly harsh or severe. It may included, but is not limited to, skipping of a turn, gold payment, exclusion of a team member for a certain amount of turns, or a formal warning.
Let's discuss this, then we can put a formal one up for a vote!

1.0. Out of Game Actions
1.1. Team Espionage
Trying to enter a team forum, joining multiple teams under different accounts, or processing through screenshot and save uploads, or anything else deemed as deliberate espionage is not tolerated will be harshly dealt with.
1.2. Screenshot Trading
Screenshots taken in-game of a city, minimap, or anything else are not to be traded to another team either as part of a deal or a gift until the required tech for map trading, Paper, has been discovered by one of the teams involved. Verbal descriptions using generalities and landmarks are allowed.
1.3. Save Manipulation
Editing the save file with or without a utility to gain an advantage and/or change game data is not allowed.
2.0. In Game Actions
2.1. Renaming Cities
Because cities are tradable, refrain from naming a city something that can be confused with something else, such as "8 Gold" or "Theology". Naming cities is allowed as long as it is not for trickery.
2.2. Gifting Units
Gifting/receiving units for the purpose of fighting an enemy while in an ally's territory who isn't at war with them, and then gifting it back to avoid it being killed is prohibited. A team may never gift units loaded in a naval vessel to another team, nor may they gift a loaded naval vessel.
2.3. Gifting Cities
Gifting a city to an ally when it is about to be taken in war, or to somehow gain an advantage is prohibited. Gifting cities are only allowed as gifts of goodwill, and each case will be reviewed by the administrators.
2.4. Suicidal Units
Attacking your ally's units or vice versa with the pure intent of gaining experience points, not for war, is not allowed. By suiciding warriors or any unit on each other, you can quickly gain many experience points.
2.5. Gifting and Attacking
Using a unit with multiple movement points to attack, then moving it into another Civ's territory and gifting it to them (either for them to later attack with the unit another turn or not) is prohibited. Units that have attacked in a turn are not allowed to be gifted to any other civilization.
2.6. New Exploits
This list does not cover all exploits; if you find an undiscovered one, it is your duty to inform the administrators. An amendment banning this exploit will require a simple majority vote.
3.0. Game Procedure
3.1. Time Allowed
Each team is allowed 24 hours to play the save and send it to the next team. If they are unable to do so, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. Three (3) "yea" votes (1 team = 1 vote) will grant the extension. If the required three "yea" votes are not obtained before the timer runs out – then no extension will be granted. It is up to the team requesting the extension to solicit the feedback in time. The team requesting the extension does not get to vote.
3.2. Defeated Teams
If a team is defeated, any player on that team is permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. This includes any images or screenshots or treaty documents that they "salvaged upon fleeing from the burning rubble of their last city."
3.3. Punishments for Violations
All violations of these rules will be dealt with on a case-by-case basis by the administrators. Punishment will not be overly harsh or severe. It may included, but is not limited to, skipping of a turn, gold payment, exclusion of a team member for a certain amount of turns, or a formal warning.