RRRaskolnikov
Goldfish
Hi ,
I played from Abegweit's save as it seemed less people would play from it and both saves were very good...
my round to 600 AD:
Cheers,
Raskolnikov
I played from Abegweit's save as it seemed less people would play from it and both saves were very good...
my round to 600 AD:
Spoiler :
The round was devoted to expansion and teching...
So I settled 3 cities:
Ephesus to run specialists (6 floodplains)
Halicarnassus also to run specialists (4 food resources)
Rhodes (rice +dye) to block Cathy on the east
I also captured Polynesian (iron, spices, wheat) to block Cathy on the western front.
So that makes a total of 12 cities (2 designed for specialists but still small, 3 for production, and finally 7 for commerce)...
Civics: I switched to HR+Bureau +Caste after CS. No religion adopted as I plan to rule FR after lib and the religious situation is quite messy anyways.
On techs: I grew two scientists, so I was able to bulb paper, part of education and part of liberalism thanks to the one Abegweit had also produced.
I traded for techs like mettalurgy, compass (to clear the bulb path), feodalism and mechanic for military protection (mechanic was trade after the last bulb).
We are currently at 1 turn from Liberalism (we can take PP among the available techs).
I think we can go for a lot of victory conditions from the save, but I would prefer a run to conquest (vassalizing loop)...
Tech situation:
Diplo:
yeah I forgot to say that Surry is after Bismarck!
Overall situation:
Finally, I have said nothing about national wonders because well... you see the point
So I settled 3 cities:
Ephesus to run specialists (6 floodplains)
Halicarnassus also to run specialists (4 food resources)
Rhodes (rice +dye) to block Cathy on the east
I also captured Polynesian (iron, spices, wheat) to block Cathy on the western front.
So that makes a total of 12 cities (2 designed for specialists but still small, 3 for production, and finally 7 for commerce)...
Civics: I switched to HR+Bureau +Caste after CS. No religion adopted as I plan to rule FR after lib and the religious situation is quite messy anyways.
On techs: I grew two scientists, so I was able to bulb paper, part of education and part of liberalism thanks to the one Abegweit had also produced.
I traded for techs like mettalurgy, compass (to clear the bulb path), feodalism and mechanic for military protection (mechanic was trade after the last bulb).
We are currently at 1 turn from Liberalism (we can take PP among the available techs).
I think we can go for a lot of victory conditions from the save, but I would prefer a run to conquest (vassalizing loop)...
Tech situation:
Diplo:
yeah I forgot to say that Surry is after Bismarck!
Overall situation:
Finally, I have said nothing about national wonders because well... you see the point
Cheers,
Raskolnikov