Fanatic's Europeon NES

EQandcivfanatic

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After finally giving up on reviving old-fashioned NESs i decided to do a UKNES style NES based on the history of Europe from the Neapoleonic Wars to Modern-day. There are 4 different ages in this. Each age has a different set of units for you to build to defend your Empire. Combat is random based on dice. Orders are to be sent to me by PM as to avoid clogging up the forums with threads. Everytime a new age is reached a new list of units will be provided for the thread. It will be in the form of credits and each terroritory will have different amounts. Random events will also occur, such as wars in between NPC nations and civils wars and rebellions. Also as UKNES had each nation will have UUs. Each nation will also have starting credits to build their starting units with. North America is also included as they had a major effect on Europeon history. The game begins at the end of the warsagainst Neapolean. It is called the Neapoleanic age because of the weapontry


We are currently in the Nepoleanic Age.

Current Researchable techs ( the benefits go only to the one who gets the tech first upon reaching another age, all civs recieve the benefits):

Rifled Muskets(increases firepower of musketmen by 1)
Rifled Cannon(increases power of cannon by 1)
Railroads(doubles movement of all units)
Telegraph (troops can be retreated from battle)

The Civs:

1-credit nations (very hard)

Luxembourg
Corsica (France)
Balearic Islands (Spain)
Gilbrator (United Kingdom of Great Britian and Ireland)
Ionian Islands (United Kingdom of Great Britain and Ireland)
Cuba(Spain)

2-credit nations (hard)

Switzerland
Sardina

3-credit nations (difficult)

Kingdom of Sicily
Kingdom of Northern Italy
Portugual
Denmark
United Kingdom of the Netherlands
Congress Poland
United States of America (increases each age)
Canada (independant, may be historically unaccurate but i had to)

5-credit nations (suggested)

Austrian Empire
Kingdom of Prussia
France
United Kingdom of Great Britain and Ireland
Russian Empire
Kingdom of Sweden and Norway
Ottomon Empire
Spain


Some nations names may change throughout the ages. To pick a nation post on this thread and i will PM your UU and starting credits. The internal affairs of your nation are entirely up to you. You can cause civil war, revolutions and governement changes. Attacks will be discussed later on the post.

Starting Credits: Since i mentioned it, each nation gets a predetermined amount of starting credits to place their beginning units with. These units can be used on first turn.

Science: As you have probably noticed above, each age has different techs to be discovered. the way you research is by putting credits into science. Each tech costs a certain amount of science. The first one who discovers a tech recieves the benefits from it until the age is over. Once the world progresses into the next age the benefits are no longer there. As a final note, once a tech is disocovered all civs recieve it, except only the discovering civ recieves the benefits.

Time: Time passes with midnight GMT of each day. We begin in the year 1815 after Neapolean was defeated and many new countries formed.

Wars: attacks can be ordered by sending a PM to me or by telling it by story in the thread(preferred). If you choose the thread then i will check the story for accucatcy. Combat is decided by a secret system that i spent many a day working on, so trust me on this.

Credits: Credits are given to you at the beginning of each day. Use these to spend on science, military or espionage. The mroe territory you control the more credits you recieve.

Espionage: In the Neapoleanic Ages the only espionage is by calvary scouting into enemy territory. You must pick a nearby territory. if the scout is successful the territory's untis will be revealed to you.

Orders: Every day(at the start of the game) is a year. By the end of the day i must have all orders. This includes the spending of credits and the moving of units.

the Units:

These are the current ages' units. Beside the names in partethesis is the cost.

Musketman (2)
Average defence, low attack, moves only one territory a turn.

Cannon(4)
high attack, medium defence. Can only be used when it had Infantry support. Alone cannons cannot take a territory, they must be accompanied by infantry or calvary.

Calvary(3)
High attack, low defense, can move 2 territorys a turn. Can be used to "scout" a territory for the number of enemy troops there.

Frigate(4)
the Neapoleanic Ages only naval unit, low in both attack and defence)

Each nation alos has UUs which will be told to you upon your selection of nation.


As a side not i put a lot of effort into this and i would like suggestions on how to make it better.

Timeline:

1815-
 
is it only on europe???
if it is i'll be prussia to grow to germany but leave hitler to only real history and not in this world ones (im jew)
 
All right, thanks to a great computer repairman my computer is back on line and i have completed the table above. Please join as i want this to be a success, because me and my friends put a lot of effort into research and testing. Post questions if you have any.
 
theres a canada but no china? if there will be china ill change to it.
 
This is Europe and North America. It is based on Europeon history and America had more effect on Europe than China in my opinion
 
ok so im prussia, what is my UU i'll start planing, and what about a nice small (or lareg, u choose ofcours) ?

edit: forget about the UU, i just checked my pm's, and anyone have a way to know if i have pm's without going to the user cp?
 
Come on people join!
 
Deleted, map moved down thread.
 
On the above map, any terroitories that are white are currently non playable nations. As time goes by some nations will be added to the list.
 
i guss that becuase im the only player for now, the isn't started, yet.
im waiting for a north america map (if you wan't i'll look for a realy good one in a nice web-site full of maps of diplomacy)
 
i dont get the map thing here.
it seems like there are more countries then you have colors on the map. and there aint that many territories i think either.
where's the US map with canada and cuba and so forth....
ill join as soon as i figure out what the rules are.
 
North america was not on this map unfortunately, but it is easy enough to figure out out. Only three territorys are included in NA. The US, Cuba, and Canada. Adn you are right about the colors. I didn't have enough. So i used that reddish color for Portugual, Kingdom of Sicily and Denmark as well as a few other cities. Also, what part of the rules did you not understand?
 
this is a nice modern europe map, with all the countries, all you need to do, it's the paint. it's jpg.
 
Thanks, where can idownload it, as soon as you tell me i will replace the other one.
 
click on the right mouse botton and click save as, change it to
*.bmp (bitmap) and save, you will have it a bmp.
you can save it jpg too if you have the right softwar.
if you wan't to bublish a new map, so edit the bmp with the "paint" softwar and save it as jpg, and then you are ready to use it one the net (but if you change color save it twice, jpg and bmp, that you won't need to start again every time)
 
you asked me to right moves, ...fanatic, what map should i use?
 
I saw, and the story in erez's moves in on its way. Civanator i am sending starting credits and unique unit info to you.
 
Here is where map updates will be posted.
 
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