After finally giving up on reviving old-fashioned NESs i decided to do a UKNES style NES based on the history of Europe from the Neapoleonic Wars to Modern-day. There are 4 different ages in this. Each age has a different set of units for you to build to defend your Empire. Combat is random based on dice. Orders are to be sent to me by PM as to avoid clogging up the forums with threads. Everytime a new age is reached a new list of units will be provided for the thread. It will be in the form of credits and each terroritory will have different amounts. Random events will also occur, such as wars in between NPC nations and civils wars and rebellions. Also as UKNES had each nation will have UUs. Each nation will also have starting credits to build their starting units with. North America is also included as they had a major effect on Europeon history. The game begins at the end of the warsagainst Neapolean. It is called the Neapoleanic age because of the weapontry
We are currently in the Nepoleanic Age.
Current Researchable techs ( the benefits go only to the one who gets the tech first upon reaching another age, all civs recieve the benefits):
Rifled Muskets(increases firepower of musketmen by 1)
Rifled Cannon(increases power of cannon by 1)
Railroads(doubles movement of all units)
Telegraph (troops can be retreated from battle)
The Civs:
1-credit nations (very hard)
Luxembourg
Corsica (France)
Balearic Islands (Spain)
Gilbrator (United Kingdom of Great Britian and Ireland)
Ionian Islands (United Kingdom of Great Britain and Ireland)
Cuba(Spain)
2-credit nations (hard)
Switzerland
Sardina
3-credit nations (difficult)
Kingdom of Sicily
Kingdom of Northern Italy
Portugual
Denmark
United Kingdom of the Netherlands
Congress Poland
United States of America (increases each age)
Canada (independant, may be historically unaccurate but i had to)
5-credit nations (suggested)
Austrian Empire
Kingdom of Prussia
France
United Kingdom of Great Britain and Ireland
Russian Empire
Kingdom of Sweden and Norway
Ottomon Empire
Spain
Some nations names may change throughout the ages. To pick a nation post on this thread and i will PM your UU and starting credits. The internal affairs of your nation are entirely up to you. You can cause civil war, revolutions and governement changes. Attacks will be discussed later on the post.
Starting Credits: Since i mentioned it, each nation gets a predetermined amount of starting credits to place their beginning units with. These units can be used on first turn.
Science: As you have probably noticed above, each age has different techs to be discovered. the way you research is by putting credits into science. Each tech costs a certain amount of science. The first one who discovers a tech recieves the benefits from it until the age is over. Once the world progresses into the next age the benefits are no longer there. As a final note, once a tech is disocovered all civs recieve it, except only the discovering civ recieves the benefits.
Time: Time passes with midnight GMT of each day. We begin in the year 1815 after Neapolean was defeated and many new countries formed.
Wars: attacks can be ordered by sending a PM to me or by telling it by story in the thread(preferred). If you choose the thread then i will check the story for accucatcy. Combat is decided by a secret system that i spent many a day working on, so trust me on this.
Credits: Credits are given to you at the beginning of each day. Use these to spend on science, military or espionage. The mroe territory you control the more credits you recieve.
Espionage: In the Neapoleanic Ages the only espionage is by calvary scouting into enemy territory. You must pick a nearby territory. if the scout is successful the territory's untis will be revealed to you.
Orders: Every day(at the start of the game) is a year. By the end of the day i must have all orders. This includes the spending of credits and the moving of units.
the Units:
These are the current ages' units. Beside the names in partethesis is the cost.
Musketman (2)
Average defence, low attack, moves only one territory a turn.
Cannon(4)
high attack, medium defence. Can only be used when it had Infantry support. Alone cannons cannot take a territory, they must be accompanied by infantry or calvary.
Calvary(3)
High attack, low defense, can move 2 territorys a turn. Can be used to "scout" a territory for the number of enemy troops there.
Frigate(4)
the Neapoleanic Ages only naval unit, low in both attack and defence)
Each nation alos has UUs which will be told to you upon your selection of nation.
As a side not i put a lot of effort into this and i would like suggestions on how to make it better.
Timeline:
1815-
We are currently in the Nepoleanic Age.
Current Researchable techs ( the benefits go only to the one who gets the tech first upon reaching another age, all civs recieve the benefits):
Rifled Muskets(increases firepower of musketmen by 1)
Rifled Cannon(increases power of cannon by 1)
Railroads(doubles movement of all units)
Telegraph (troops can be retreated from battle)
The Civs:
1-credit nations (very hard)
Luxembourg
Corsica (France)
Balearic Islands (Spain)
Gilbrator (United Kingdom of Great Britian and Ireland)
Ionian Islands (United Kingdom of Great Britain and Ireland)
Cuba(Spain)
2-credit nations (hard)
Switzerland
Sardina
3-credit nations (difficult)
Kingdom of Sicily
Kingdom of Northern Italy
Portugual
Denmark
United Kingdom of the Netherlands
Congress Poland
United States of America (increases each age)
Canada (independant, may be historically unaccurate but i had to)
5-credit nations (suggested)
Austrian Empire
Kingdom of Prussia
France
United Kingdom of Great Britain and Ireland
Russian Empire
Kingdom of Sweden and Norway
Ottomon Empire
Spain
Some nations names may change throughout the ages. To pick a nation post on this thread and i will PM your UU and starting credits. The internal affairs of your nation are entirely up to you. You can cause civil war, revolutions and governement changes. Attacks will be discussed later on the post.
Starting Credits: Since i mentioned it, each nation gets a predetermined amount of starting credits to place their beginning units with. These units can be used on first turn.
Science: As you have probably noticed above, each age has different techs to be discovered. the way you research is by putting credits into science. Each tech costs a certain amount of science. The first one who discovers a tech recieves the benefits from it until the age is over. Once the world progresses into the next age the benefits are no longer there. As a final note, once a tech is disocovered all civs recieve it, except only the discovering civ recieves the benefits.
Time: Time passes with midnight GMT of each day. We begin in the year 1815 after Neapolean was defeated and many new countries formed.
Wars: attacks can be ordered by sending a PM to me or by telling it by story in the thread(preferred). If you choose the thread then i will check the story for accucatcy. Combat is decided by a secret system that i spent many a day working on, so trust me on this.
Credits: Credits are given to you at the beginning of each day. Use these to spend on science, military or espionage. The mroe territory you control the more credits you recieve.
Espionage: In the Neapoleanic Ages the only espionage is by calvary scouting into enemy territory. You must pick a nearby territory. if the scout is successful the territory's untis will be revealed to you.
Orders: Every day(at the start of the game) is a year. By the end of the day i must have all orders. This includes the spending of credits and the moving of units.
the Units:
These are the current ages' units. Beside the names in partethesis is the cost.
Musketman (2)
Average defence, low attack, moves only one territory a turn.
Cannon(4)
high attack, medium defence. Can only be used when it had Infantry support. Alone cannons cannot take a territory, they must be accompanied by infantry or calvary.
Calvary(3)
High attack, low defense, can move 2 territorys a turn. Can be used to "scout" a territory for the number of enemy troops there.
Frigate(4)
the Neapoleanic Ages only naval unit, low in both attack and defence)
Each nation alos has UUs which will be told to you upon your selection of nation.
As a side not i put a lot of effort into this and i would like suggestions on how to make it better.
Timeline:
1815-