madscientist
RPC Supergenius
Welcome to my next RPC game, Qin the Cowardly! These games are meant to be fun and educational. Here we are playing to the Chinese civilization reputation of having one of the greatest wonders of the world, The Great Wall! We plan to play an exceptional diplomatic game while turtling in our empire and see how large we can build it up by peaceful cultural expansion!
We all know Qin as the classic back-stabber, and I plan to play him as the backroom schemer he really was. Add a little flavor as being a craven coward and you have the setting for what may be an interesting game.
Now Qin is an absolute craven coward and will do anything to survive, including caving in to all demands that do not put him in danger. He also is too scared to go to war ever, and he will never send troops out of his cultural borders. He has decided early on to hide his empire behind the Great Wall, only settling future cities that start within his cultural borders!
So onto the settings
Big/Small map with normal continents.
Monarch difficulty
Marathon speed
All victories are open
City culture flipping after losing a city is also on, in case Qin loses some in battle.
I did enter WorldBuilder and added stone. I also know we have iron within the capital (Yes, Qin is cheating already)
Rules!
1) Qin MUST build the Great Wall!!! If he misses out on this he must regenerate. It also MUST be built before 1500 BC.
2) Qin cannot settle any cities outside his culture borders AFTER the Great Wall is built. SO I minimally want to get 2 or 3 settlers out FAST before the Great Wall get's built!
3) Once the GW is built we can settle more cities as long as the settler goes to a spot within the Chinese culture borders. Thus we probably want the early citis a little more spread out!
4) Qin can never capture an enemy city, attack one, or even send troops outside his culture borders.
5) Qin can never declare war, and even has to defy the AP vote on this (if he can).
6) He can never refuse a request except for declaring war or stopping trading.
7) Qin needs to keep his power numbers fairly high while trying to maintain optimum diplomacy. This means adopting religions and favorite civics for diplomacy even at the cost of the best interest of his people.
8) Lastly, as with Mao we will try and promote Chinese espionage once again.
And our Grand Coward
And the start
Gotta say I love this start, even if I had not added the stone!
We start with agriculture and mining. I say BW/masonry/wheel ASAP, a worker first then warriors and settlers!
We all know Qin as the classic back-stabber, and I plan to play him as the backroom schemer he really was. Add a little flavor as being a craven coward and you have the setting for what may be an interesting game.
Now Qin is an absolute craven coward and will do anything to survive, including caving in to all demands that do not put him in danger. He also is too scared to go to war ever, and he will never send troops out of his cultural borders. He has decided early on to hide his empire behind the Great Wall, only settling future cities that start within his cultural borders!
So onto the settings
Big/Small map with normal continents.
Monarch difficulty
Marathon speed
All victories are open
City culture flipping after losing a city is also on, in case Qin loses some in battle.
I did enter WorldBuilder and added stone. I also know we have iron within the capital (Yes, Qin is cheating already)
Rules!
1) Qin MUST build the Great Wall!!! If he misses out on this he must regenerate. It also MUST be built before 1500 BC.
2) Qin cannot settle any cities outside his culture borders AFTER the Great Wall is built. SO I minimally want to get 2 or 3 settlers out FAST before the Great Wall get's built!
3) Once the GW is built we can settle more cities as long as the settler goes to a spot within the Chinese culture borders. Thus we probably want the early citis a little more spread out!
4) Qin can never capture an enemy city, attack one, or even send troops outside his culture borders.
5) Qin can never declare war, and even has to defy the AP vote on this (if he can).
6) He can never refuse a request except for declaring war or stopping trading.
7) Qin needs to keep his power numbers fairly high while trying to maintain optimum diplomacy. This means adopting religions and favorite civics for diplomacy even at the cost of the best interest of his people.
8) Lastly, as with Mao we will try and promote Chinese espionage once again.
And our Grand Coward
And the start
Gotta say I love this start, even if I had not added the stone!
We start with agriculture and mining. I say BW/masonry/wheel ASAP, a worker first then warriors and settlers!