r_rolo1
King of myself
Welcome to the 32th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 32th game in BTS the choosed leader was Lincoln of the Americans:
The BtS introduced American leader...... I must say that I never played him ( just faced him... his AI is not the best in game ), but I must reckon that being Phi/Cha makes him a very strong leader ( in my opinion they are 2 of the strongest traits in game and the link together very well ). The UU/UB are latecomers, but given the nature of the LHC games, that can even be a good call ( i always get a little sad to see a huge UU being wasted in isolation ). Anyway, being Phi/Cha means that they can use Cha induced happiness to harbor Phi boosted specialists...... a strong combo indeed. Let's see how it goes here
His UU
The SEAL..... I already discussed my opinion about this UU in the GW LHC. I kind of like him and given the more watery nature of LHC wars, it can prove a good asset.
His UB
The mall, again I already gave my opinion about this UB in GW LHC. It is IMHO ( others strongly disagree ) one of the strongest UB in game per se ( the issue, as always , is that most ppl aim their games to finish far before refrigeration and even if they get to refrigeration the game normally is quite over there ). Besides the cash bonus ( a nice asset ) and the base bonus inherited from supermarket, IMHO the main bonus from this UB is the massive that you can get if you have access to the hits wonders resources: cha + broadcast tower + mall + 3 hits wonders resources = extra 10 ......
As you can imagine, given the more prolonged nature of the LHC games, this UB will probably shine more here than in a normal game.....
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Vines+ corn + 2 FP +2 naked hills +some forests...... hum, not your average GPP farm or beauro cap, I reckon it seems more suited for a prod monster than anything else ... Let's see what it can be done.
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 32th game in BTS the choosed leader was Lincoln of the Americans:
Spoiler :
The BtS introduced American leader...... I must say that I never played him ( just faced him... his AI is not the best in game ), but I must reckon that being Phi/Cha makes him a very strong leader ( in my opinion they are 2 of the strongest traits in game and the link together very well ). The UU/UB are latecomers, but given the nature of the LHC games, that can even be a good call ( i always get a little sad to see a huge UU being wasted in isolation ). Anyway, being Phi/Cha means that they can use Cha induced happiness to harbor Phi boosted specialists...... a strong combo indeed. Let's see how it goes here
His UU
Spoiler :
The SEAL..... I already discussed my opinion about this UU in the GW LHC. I kind of like him and given the more watery nature of LHC wars, it can prove a good asset.
His UB
Spoiler :
The mall, again I already gave my opinion about this UB in GW LHC. It is IMHO ( others strongly disagree ) one of the strongest UB in game per se ( the issue, as always , is that most ppl aim their games to finish far before refrigeration and even if they get to refrigeration the game normally is quite over there ). Besides the cash bonus ( a nice asset ) and the base bonus inherited from supermarket, IMHO the main bonus from this UB is the massive that you can get if you have access to the hits wonders resources: cha + broadcast tower + mall + 3 hits wonders resources = extra 10 ......
As you can imagine, given the more prolonged nature of the LHC games, this UB will probably shine more here than in a normal game.....
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Vines+ corn + 2 FP +2 naked hills +some forests...... hum, not your average GPP farm or beauro cap, I reckon it seems more suited for a prod monster than anything else ... Let's see what it can be done.
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy