More Buildings
v0.04 by Zuul (2009-01-30)
Addon to Age of Discovery II v1.06 (2008-01-12).
Description
This xml only mod (but python/sdk changed will come in the future). It removes almost all of the start buildings and add a earlier version of most buildings and for some, a later building. Currently no new type of building are added. Future features could be: limit amount of buildings in a town, and having more of same building.
Planning
100% earlier version buildings.
100% later version buildings.
0% new building pedias.
0% new building icons.
0% new building drawings.
0% new building models.
0% new type of buldings.
0% new building features.
Version
Install
Add:
\Mods\AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4CivilizationInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4TraitInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Buildings\CIV4BuildingInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Buildings\CIV4BuildingClassInfos.xml
\ModsAgeOfDiscoveryII\Assets\XML\GameInfo\CIV4FatherPointInfos.xml
\ModsAgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_MB.xml
Or use this faster version:
CIV4CivilizationInfosFast.xml (rename)
List
v0.04 by Zuul (2009-01-30)
Addon to Age of Discovery II v1.06 (2008-01-12).
Description
This xml only mod (but python/sdk changed will come in the future). It removes almost all of the start buildings and add a earlier version of most buildings and for some, a later building. Currently no new type of building are added. Future features could be: limit amount of buildings in a town, and having more of same building.
Planning
100% earlier version buildings.
100% later version buildings.
0% new building pedias.
0% new building icons.
0% new building drawings.
0% new building models.
0% new type of buldings.
0% new building features.
Version
Code:
0.01 Initial version (2008-11-19) 14kb
+Added Buildings (15): Base Camp, Village Hall, Town Hall, Carpenter's Shelter, Storage House, Custom House, Palisade, Landing-Stage, Weaver's Shelter, Fur Trader's Shelter, Distiller's Shelter, Tabacconist's Shelter, Blacksmith Shelter, Weapon Shelter, Pasture
*Changed Buildings (5): City Hall, Warehouse, Warehouse Expansion, Stockade, Dock
0.02 Second version (2008-11-23) 15kb
+Added Buildings (4): Ranch, Cathedral, Large School, Telegraph
*Changed Buildings (3): Large Stable, Large Church, Schoolhouse
%Fixed so Natvies not able to build new buildings.
0.03 Third version (2008-12-10) 27kb
+Faster alternative starting version (still slower than vanilla).
*Raised AI build priority for the 3 first Lumbermills.
%Fixed Cathedral building requirement.
%Fixed pirate start buildings.
*Updated to AoDII v1.03.
%Founding Fathers now compatible with the new buildings.
0.04 Forth version (2009-01-30) 28kb
*Stables makes extra hourses (like in LooF/AoD2).
*Updated buildings to AoD2 v1.06 (2 extra xml fields).
*Updated founding fathers to AoD2 v1.06.
*Changed order of buildings.
Add:
\Mods\AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4CivilizationInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4TraitInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Buildings\CIV4BuildingInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Buildings\CIV4BuildingClassInfos.xml
\ModsAgeOfDiscoveryII\Assets\XML\GameInfo\CIV4FatherPointInfos.xml
\ModsAgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_MB.xml
Or use this faster version:
CIV4CivilizationInfosFast.xml (rename)
List
Code:
* = New building.
^ = Changed building.
- = To be added.
p = Production/hammers.
t = Tools.
h = Horses.
#h = Level of Town Hall required.
#l = Level of Lumber Mill required.
*Base Camp 1p -
*Village Hall 12p - 1*2
*Town Hall 90p 30t #2l - 2*3
^City Hall 350p 120t #3l - 3*6 (requres resourses, renamed from Town Hall)
*Carpenter's Shelter 4p - 1*2
Carpenter's Shop 50p #1h - 2*3
Lumber Mill 150p 80t #2h - 3*6
*Sawmill 400p 150t #3h - 3*6*1,25
*Storage House 6p - 150
^Warehouse 30p #1h - 200 10% (0->10% sell)
^Warehouse Expansion 90p 20t #2h - 300 40% (50->40% sell)
*Custom House 350p 80t #3h - 400 60%
*Palisade 6p - 25% (swap with stockade? - fits graphics)
^Stockade 25p #1h - 50% (30->25p)
Fort 90p 50t #2h - 100%
Fortress 270h 100t #3h - 150%
*Landing-Stage 6p - +1
^Dock 20p #1h - +2 (25->20p)
Drydock 75p 50t #2h - +2 #1
Shipyard 225p 100t #3h - +2 #2
*Weaver's Shelter 4p - 1*2
Weaver's House 30p #1h - 2*3
Weavers Shop 90p 50t #2h - 3*6
Texture Mill 270p 100t #3h - 3*6*1,5
*Fur Trader's Shelter 4p - 1*1
Fur Trader's House 30p #1h - 2*3
Fur Trading Post 90p 50t #2h - 3*6
Fur Factory 270p 100t #3h - 3*6*1,5
*Distiller's Shelter 4p - 1*1
Destiller's House 30p #1h - 2*3
Destillery 90p 50t #2h - 3*6
Rum Factory 270p 100t #3h - 3*6*1,5
*Tabacconist's Shelter 4p - 1*1
Tabacconist's House 30p #1h - 2*3
Tabacconist's Shop 90p 50t #2h - 3*6
Cigar Factory 270p 100t #3h - 3*6*1,5
*Blacksmith Shelter 6p - 1*2
Blacksmith House 50p #1h - 2*3
Blacksmith Shop 150p 50t #2h - 3*6
Ironworks 450p 100t #3h - 3*6*1,5
*Weapon Shelter 12p - 1*2
Armory 100p #1h - 2*3
Magazine 300p 50t #2h - 3*6
Arsenal 900p 100t #3h - 3*6*1,5
*Pasture 6p 10h - 1*2
^Stable 50p 50h #1h - 2*3 + 1 (extra horse)
^Large Stable 150p 100h #2h - 3*6 + 2 (renamed from Ranch, extra horses)
*Ranch 400p 200h #3h - 3*6*1,5 + 3 (extra horses)
Printing Press 60p 20t #2h - +50%
Newspaper 180p 50t #3h - +100%
*Telegraph 400p 100t #3h - +150%
*Chapel 6p - 1*2
Church 50p #1h - 2*3
^Large Church 150p 50t #2h - 3*6 (renamed from Chatedral)
*Cathedral 400p 100t #3h - 3*9
*Schoolhouse 6p - 1*2
Large School 50p #1h - 2*3
College 150p 50t #2h - 3*6
Univercity 450p 100t #3h - 3*12