What do I mean by simple? Well I find all this commerce with the percentages and buildings that multiply beakers, commerce and espionage pretty complicated.
So we won't bother with building those.
No buildings that give a multiplier to any kind of commerce can be built (although it's OK if the AI build them for us).
Our leader--Justinian of the Byzantines.
The settings:
And the start:
Returning from Ungy4 we have:
Ungy
Rusten
Silverbullet
Pigswill
Mystyfly
Open
A pretty good start--cow, irrigated rice and lots of river.
We look to be a bit hammer short--I'm inclined to move off the hill to save us the hill but I'm not sure where.
It appears we have coast to the NNW.
So we won't bother with building those.
No buildings that give a multiplier to any kind of commerce can be built (although it's OK if the AI build them for us).
Our leader--Justinian of the Byzantines.
The settings:
And the start:
Returning from Ungy4 we have:
Ungy
Rusten
Silverbullet
Pigswill
Mystyfly
Open
A pretty good start--cow, irrigated rice and lots of river.
We look to be a bit hammer short--I'm inclined to move off the hill to save us the hill but I'm not sure where.
It appears we have coast to the NNW.