Role Play Challenge: The Crusades!

madscientist

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Welcome to my next RPC game, Justinian and the Holy Crusades! These games are meant to be entertaining and educational. In this case we get a good dose of some religious warfare as Justinian looks to rid the world of heathens, heretics, and assorted non-believers! I chose a Hemispheres map as I want to bring those Crusades to another continent. Intercontinental warfare shall be strongly encouraged here, in fact it is mandatory!

What starting tale can we state? None really, you all know why and how this one will proceed! Justinian is a devout and holy man, and needs to spread to true faith to all the world. Not by the olive branch as with Charlemagne, but by the sword! JIHAD! In fact, those withgout a State religion shall not be spared Justinian's raging fanatacism!

So the settings

Standard 2 Hemisphere's map with completely random continents
Monarch difficulty, Marathon Speed

Rules:

1) Justinian must declare the first religion spread to any of his cities, and he has to option of founding his own. However, he cannot found one if he already has a state religion.

2) He cannot trade or open borders with anyone NOT of the true faith.

3) He must gear up for war and eventually destroy all heathens in the world. In addition, those in FR are considered heathens. Once they convert to the true faith peace can be considered.

4) Heathen holy cities MUST be razed!

5) Justinian is fanatical in his religion, so he can ask for a "brother" to help in those crusades. If refused, that brother "May" be a target. In another words, none is safe from the Fanatics sword!

6) Victory cannot be achieved until all heathens are destroyed or members of the true faith.

7) NO Vassals may be accepted because of the danger of them "converting" to a heathen faith!

8) Did I mention that the heathens, heretics, and non-believers MUST be destroyed!

A look at our leader

Justinianstart0000.jpg


And the start

Justinianstart0001.jpg


Justinian is one of those leaders with rather poor starting techs, the wheel and Mysticism. Looks to me like a beeline to AH is the first item of issue. I say Hunting/AH/Archery and start getting down to business!
 
It's understandable to disallow vassals in order to add challenge, but do note that you can force them into your religion constantly no matter what...and if you spread the faith they'll stick in it if they don't like FR.

Anyway, I'll shadow again ;). You can go for and probably get an early religion, and that might make things easier, but it might also hamper development you'd otherwise have.

1S looks plausible, btw. Coastal and no resource loss. SW gets another cow but the expense of a turn and either coastal or fresh water is too great.
 
i wouldn't worry about getting to archery too early; its only monarch, so you will have plenty of time to tech it if there are no horses nor bronze in sight.
 
This is going to turn into a warmonger nightmare, I have a feeling. Unable to trade or open borders w/ non faith means NO missionary spreading of religion! Gah! The only way would be spies then if they have at least one city in the religion.

However, should we found an early religion, we have to delay CoL and Phil. until someone else gets them...and if it's our brothers in the faith, they have to be COMPLETELY WIPED OUT for founding the religion...at least it probably won't be their capitol :p.

Indeed, this one might be challenging...which is nice after that cowardly china blowout which was almost won after the GW was up :lol:.
 
@madscientist

What if you capture a double (or triple) holy city that contains both your state religion and another religion-do you raze or keep? I am thinking about Isabella who frequently gets a couple of religions in Madrid.

Also, isn't there a UN resolution to open borders between all members? If so, I assume that you must defy ('Never') that resolution
 
Unless you plan to build scouts, hunting isn't a priority: go Agg first for AH, then Mining and BW. I'd move the warrior 1SE before moving the settler. If there's seafood, 1S should be good. Otherwise, I'd go 1W. You lose a turn, but keep fresh water, and gain a grassland cow, which in my experience is a very strong early tile.
 
@madscientist

What if you capture a double (or triple) holy city that contains both your state religion and another religion-do you raze or keep? I am thinking about Isabella who frequently gets a couple of religions in Madrid.

If it's our religion it has to stay, otherwise razing a triple holy city with 3 false faithes is within the plan!

Also, isn't there a UN resolution to open borders between all members? If so, I assume that you must defy ('Never') that resolution

Hey, I have defied resolutions before (7 in the Liz game if I remember!)
 
Shadow round!

Switched speed to epic and color to black, all other settings identical.

205 AD:

Spoiler :
I instantly opened with something unorthodox:

religiongambit0000.jpg


Mad's rules prevent us from interacting with AIs not in our religion. This would mean war with absolutely everyone near us unless we rely on autospread. I didn't want to take that chance, and this way I would only have to contend with buddhism on my continent, or so I thought.

I DID get hinduism.

A little later on I went late oracle (took MC since we can't found 2nd religion and MC isn't a bad tech anyway). Joao got my religion (he was far more likely to), Hammy founded judaism which meant he committed suicide in this RPC.

After priesthood I took the time to run a priest on top of the oracle, netting me a prophet at 100% odds:

185bcprophet0000.jpg


Mmmmm, shrine gold for the rest of the game.

Now, to deal with the heathen:

140dowham0000.jpg


Yeah...we had horses in our BFC (I settled on them without realizing), and no metal in sight other than iron up there. I didn't want to wait for iron, so I decided to nick Hammy with chariots. Turns out ham had copper...would that stop me?!

125nomorejewishholycity0000.jpg


- 1 holy city already! Progress!

And a GP farm for the cheap cost of however many hammers went into those wheels:

110babylonismine0000.jpg


And we finish off our first heathen:

130ADchariotrushcompleted0000.jpg


I stopped @ 205 AD. I'm going to do the standard lib bulb nonsense and explore around a bit. Capitol is actually somewhat crappy as that does NOT count as coastal even with the bridge through the city I settled. Damn.

Whether I :backstab: Joao depends on my mood. He doesn't declare at pleased, which he is, and I can get him to friendly once he has monarchy. I'll probably leave him around until i settle the rest of the land available which is a lot.

More pics:

205south0000.jpg


205north0000.jpg


205tech0000.jpg


I thought this was going to be really hard but if I get much bigger the monarch AIs will have little to say about a raze-fest. We'll see.
 
I think you should immediatly try to found hinduism (usually easier then buddhism), instead of hunting, AH and arch. I think you should settle in place, even though that means your capitol won't be coastal. Those hills in the north will be lost if you go 1S.
 
settle 1S for the ?coastal or 1 W to get all the resources in your BFC
 
Long term strategy - I'd try to beeline guilds. Cataphracts are complete pwnage. You can take longbow garrisoned cities without seige and almost no losses. This looks like a fun game. I might try a shadow.

@TMIT
Spoiler :
Well, this one's right up your alley. :lol: Great job. Game over.
 
Don't forget Theocracy. I don't recall if it's in the rules, but it will certainly limit your vulnerability to AP cheeze, in case somebody builds the AP with a religion you don't have. You could even burn all their cities to prevent acquiring that religion! No Monty Diplo wins! Bwahaha!
 
Ideally he gets the AP himself as it would fit the theme very nicely (and the hammers are welcome in a game like this).

The trouble is that you're unlikely to be able to get it easily - you'd have to tech to theology, wait until someone else actually found christianity (unless nobody has spread you religion, but then you're going against the world with no open borders, ever)...and then try to out-race them to the AP.

Getting it after the fact to prevent non-state religious spread and fuel war is certainly viable though.
 
Theocracy is a given in this game! No need for an actual rule for a Crusades game.

As far as the Ap and the home of the Holy See, well seams Appropriate for Justinian to burn the thing to the ground :devil:
 
Hm, with the ALC's postponed for awhile, i've wanted to improve my warmonger skills. Thxs for the thread mad!
 
Shadow round and I went deep into this one:

To 1635 AD

Spoiler :
Well, I continued to coexist and trade a bit with Joao while expanding peacefully.

I'll tell you what...this map is awful for cottage spam in a lot of ways, especially if you head up north. The bulk of my research came from specialists in babylon and the seafood/farms/banana bridge city. SE and no mids. Terrific. Actually, Joao has mids, and something else of value to this RPC too:

980joaogetsAP0000.jpg


I bulbed Philosophy after someone else founded tao. I also bulbed into education and liberalism (traded for non machinery things that a scientist would bulb). I find it interesting that I ever used to get lib slowly. Even with my trash tech rate and the hardish map and the rush, I still get it way before when I used to:

1020winlib0000.jpg


OK, now Joao commits RPC suicide:

1130joaomustdie0000.jpg


I wanted a trading partner, but he has 2 holy cities :(. OK, FINE:

1310dowjoao0000.jpg


Take a few cities, take peace to regroup. The 2nd DoW:

14452ndwar0000.jpg


And we cut down another holy city, Islam is forever removed from the world.

1460islamisgone0000.jpg


Something I'm not used to: STRIKING IN THE 1000's AD:

1505strikelol0000.jpg


Didn't lose any units of course. I took a city but had I not done so I'd have just built wealth in one of my many hammer cities (hammer cities are basically all I have at the moment, other than 2 GP farms and 2 commerce cities).

Eventually I get Communism and my medieval garbage bowls over the rest of Joao (the UU certainly helped)...except one city I couldn't find so I let him live for now. End of segment highlights:

1635joaolands0000.jpg


1635tech0000.jpg


1635powa0000.jpg


The next part will be a bit of a slog. I CANT OPEN ANY BORDERS, NOR TRADE TECHS per the rules. The whole world HAS to hate me by default. On the bright side, I own spiral, sankore, AND AP. The idea then is to keep power up enough to avoid :backstab: and probably end this @ industrialism or so. Only hard part is not tripping the domination limit, really.

 
How about settling on the plains hill....you will get 2 cows and a pig in BFC...

You will get a religion to spread one way or another....so focus on development.....having propably to avoid COL is good since you can go feudalism way and make use of siritual by using serfdom and vassalage...and you stay on the way to guilds..
 
Go west, young man! You don't have enough food to support those hills, and another 6 yield tile is too good to pass up. You get grasslands, keep fresh water, and there might even be horses on the empty plains tile.
 
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