UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Multiplayer & PBEM

Notices

Reply
 
Thread Tools
Old Nov 13, 2008, 02:19 PM   #1
Elucidus
CDG: The Creator's Place
 
Elucidus's Avatar
 
Join Date: Mar 2002
Location: USA
Posts: 708
No Score Mod & Pitboss

Okay I made a mod that removes the score from civilization. This is only really beneficial in multiplayer games. It seems that civilization has become a game of who can analyze the score and react to it the best to determine who can win. This is not how the game was meant to be played.

I have played in a lot of games, and in one I was attacked simply because through the scores it was determined that I traded a few techs to this other teams enemy team. Things like this happen often, people determine who they can attack early because they built a wonder or discovered a religion, or both.

The uncertainty is gone. I can know how large your army is, how many wonders you have, etc. In the beginning I can know this without even meeting you.

The unfortunate side effect is that espionage has a lesser impact as you can see another players score in any area.

Anyway my real problem is that when I try to run this in PTBS the only way it works is without an admin password, and that is something I cannot let go by. With an admin password everyone gets the error "The save file you have selected is protected to ensure that the assets in your mod folder have not changed." And then the load fails. Any help with this would be greatly appreciated.

The mod works otherwise, singeplayer, PTBS without an admin password, and even with civstats, though without a score it shows everyone as eliminated but the turn counter and diplomacy still work.
__________________
Yours in gaming,
~Luc

Ever wonder what happened to CDG/CDGroup.org or the TBX or TBX-R mod. The Fate of CDG! You may have to scroll down a little and a warning it is long, I love to write.

Last edited by Elucidus; Nov 13, 2008 at 02:26 PM.
Elucidus is offline   Reply With Quote
Old Nov 15, 2008, 10:42 AM   #2
Bernout1
Warlord
 
Join Date: Jan 2006
Location: Colorado Springs, CO
Posts: 153
Elucidus!

This is FANTASTIC! I was just talking to Oyzar about this the other day and completely agree with your premise for doing this. Having more of a "fog of war" aspect to the game makes sense on so many levels.

Personally, I couldn't care less about not having an admin password. That's never been an issue in games I've hosted.

However, does your mod get rid of the demographics as well? I suspect not based on what you've said but I wouldn't mind a version of it which does that as well.

Where can we download your mod?

Bernout

Quote:
Originally Posted by Elucidus View Post
Okay I made a mod that removes the score from civilization. This is only really beneficial in multiplayer games. It seems that civilization has become a game of who can analyze the score and react to it the best to determine who can win. This is not how the game was meant to be played.
Bernout1 is offline   Reply With Quote
Old Nov 15, 2008, 01:49 PM   #3
Elucidus
CDG: The Creator's Place
 
Elucidus's Avatar
 
Join Date: Mar 2002
Location: USA
Posts: 708
I haven't posted it yet, I was trying to work out the admin password thing. There are no score charts but the demographics are still there. The only change is in the GlobalDefinesAlt.XML which goes in Assets/XML. It can be put in any mod or anything that has no changes to the GlobalDefinesAlt. Even if there are changes to GlobalDefines.XLS this will work. It can also easily be merged.

Here is a copy of the file.
Attached Files
File Type: zip GlobalDefinesAlt.zip (632 Bytes, 19 views)
__________________
Yours in gaming,
~Luc

Ever wonder what happened to CDG/CDGroup.org or the TBX or TBX-R mod. The Fate of CDG! You may have to scroll down a little and a warning it is long, I love to write.
Elucidus is offline   Reply With Quote
Old Nov 15, 2008, 04:06 PM   #4
Ronnie1
Gypsy King
 
Ronnie1's Avatar
 
Join Date: Apr 2006
Location: Spokane, Washington
Posts: 3,261
I fully agree that this would be GREAT for MP games. No reason to have intel on someone you haven't met yet. Will it work for MP games?
__________________
Thrills and excitement come from the journey, not the destination!
SGOTM - Gypsy Kings
MTDG - Team Sancta
Ronnie1 is offline   Reply With Quote
Old Nov 15, 2008, 04:39 PM   #5
Elucidus
CDG: The Creator's Place
 
Elucidus's Avatar
 
Join Date: Mar 2002
Location: USA
Posts: 708
As I said it works in all aspects except pitboss with an admin password. Works in pitboss without an admin password and I don't know why its like that.
__________________
Yours in gaming,
~Luc

Ever wonder what happened to CDG/CDGroup.org or the TBX or TBX-R mod. The Fate of CDG! You may have to scroll down a little and a warning it is long, I love to write.
Elucidus is offline   Reply With Quote
Old Nov 22, 2008, 12:42 PM   #6
Elkad
King
 
Elkad's Avatar
 
Join Date: Mar 2007
Posts: 647
You get the protected save error even when everyone has the mod, and the game is created using the mod?
Elkad is offline   Reply With Quote
Old Nov 22, 2008, 12:55 PM   #7
Elucidus
CDG: The Creator's Place
 
Elucidus's Avatar
 
Join Date: Mar 2002
Location: USA
Posts: 708
Yep, but only when there is an admin password set.
__________________
Yours in gaming,
~Luc

Ever wonder what happened to CDG/CDGroup.org or the TBX or TBX-R mod. The Fate of CDG! You may have to scroll down a little and a warning it is long, I love to write.
Elucidus is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Multiplayer & PBEM > No Score Mod & Pitboss

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[BTS][Graphic Mod] King Kong's Flags & Colours Mod [based on Bad Ronald's Mod] KingKongTR Civ4 - Graphics Modpacks 33 Sep 28, 2009 01:11 PM
Protecting mod assets in pitboss? Niklas Civ4 - Creation & Customization 1 Jan 29, 2009 07:29 PM
Mod/Pitboss Issues... The Capo Civ4 - Creation & Customization 0 Dec 07, 2008 08:24 PM
Pitboss with Fall from Heaven 2 mod? feydras Civ4 - PitBoss Games 1 Jun 17, 2008 09:39 AM
Age of Empires III Review & Score at GameSpot Civrules All Other Games 7 Oct 24, 2005 05:53 PM



All times are GMT -6. The time now is 10:46 AM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2009, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR