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Old Nov 17, 2008, 04:41 PM   #1
·Imhotep·
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DMI XIII - The CTON

Ladies and Gentlemen,

I'm back for another part in the great, but yet short history of the DMI series . This time we will make a journey to a world almost wholly different to Single Player Civ - we will play a game style that is very popular on Multiplayer. Now what exactly is a CTON? The abbreviation stands for "Cannot Talk Or Negotiate" and means a game with the following settings:

Map: Inland Sea
Options: Always War, No tech Trading, No Tech Brokering
City Elimination: 2 cities
Game Length: 130 or 140 turns
Speed: Quick
Timer: Blazing

Now the basic concept is that every player is at war with his neighbor from the get-go. No game-related talk between players is allowed so as to prevent teaming up on purpose.

We will try to resemble that game in a game vs. the AI as best as possible. Game Length and City Elimination of course won't work in Single Player, and the timer is not available either. But the rest should work after some savegame manipulation , so we'll play a true always war game where the AI is at war with each other too.

To prevent choking and camping in the early game - which the AI doesn't handle this well - we can't enter enemy borders for the first 50 turns, except attacking with a SoD. Difficulty will be Emperor+.

Starting save and Civ/leader after the roster is finalized. I'm looking for 6 players of my choice .

Imhotep
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Last edited by ·Imhotep·; Nov 17, 2008 at 04:45 PM.
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Old Nov 17, 2008, 05:25 PM   #2
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I'll volunteer to be the first player to be rejected.
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Old Nov 17, 2008, 06:34 PM   #3
Ozbenno
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Is this a hot-seat game or a SP game against the AI? I've never played any MP so I don't fully get the variant
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Old Nov 17, 2008, 06:53 PM   #4
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Same here. I'm still in the process of working the game concept in my head to see if I should join or not ...
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Old Nov 17, 2008, 08:41 PM   #5
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If you don't mind me disappearing for one whole week starting this saturday, I won't mind being drafted ... ... ...
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Old Nov 17, 2008, 09:31 PM   #6
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Sounds like an single player AW game at quick speed to me. I guess he is going to modify the WB save to set all of the AI at war with each other, based on the "save game manipulation" statement. No clue how he stops them from negotiating, though. Ought to be interesting either way. I'd love to join you, as well ...
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Old Nov 17, 2008, 11:09 PM   #7
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I think you can set up in WB a true all in always war situation but not sure. I think I get what's going on here and I'd never say no to an AW game.
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Old Nov 18, 2008, 07:45 AM   #8
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Hi guys... this seems crazy! I'd be interested If you have still one slot...

I don't have much experience in AW but willing to learn
I can play Immortal normal settings when sober... chieftain drunk

Anyways, I already asked myself how to set up a game like this ("true" AW with AI-AI wars) but coudln't figured it out...

Cheers,
Raskolnikov
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Old Nov 18, 2008, 07:46 AM   #9
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You guys are ALL WAR JUNKIES!!!!! The fact that I love it as well is besides the point
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Old Nov 18, 2008, 11:13 AM   #10
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Having just played a peaceful builders game being almost perpetually in war, with you, I'm game for an AW variant where every AI will probably make peace after 50 turns or so
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Old Nov 18, 2008, 03:09 PM   #11
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I will be waiting for DMI 14. The thought of a timer is a big turn off for me. I hate real time pressures...
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Old Nov 18, 2008, 07:10 PM   #12
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No timer LK...that's just used in the MP setting that Imhotep is attempting the emulate.

I've taken a long time off from SGs, but I'm up for a spot if one's available as long as Imhotep can live with a few skips and/or swaps during the holidays.
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Old Nov 19, 2008, 03:34 AM   #13
Jet
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Quote:
Originally Posted by Conroe View Post
SNo clue how he stops them from negotiating, though.
You can select the "Always War Or Peace" option, then edit the WorldBuilder save file in a text editor to set the civs at war with each other. I think that does the trick.
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Old Nov 19, 2008, 12:39 PM   #14
·Imhotep·
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Roster duty:
  • Imhotep
  • Atlas
  • pigswill
  • Ozbenno
  • berserks01
  • GreyFox
  • sunrise089

Okay, roster is finalized. Welcome all guys! Now let's discuss leader and civ...

Imhotep
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"Choice. The problem is choice." (Neo)

Last edited by ·Imhotep·; Nov 20, 2008 at 07:25 AM.
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Old Nov 19, 2008, 12:46 PM   #15
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Good luck guys... will be lurking

Cheers,

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Old Nov 19, 2008, 01:44 PM   #16
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Cyrus is probably the best AW leader (Immortals, Imperialistic, Charismatic). You can never knock Rome or Boudicea in these games either.

If we want something a little less used, how about Mehmed (Expansive/Organised) or Suleiman (Philosophical/Imperialistic). Ottomans UB is an aqueduct with extra happiness and the UU is a musket with bonuses against virtually everything.
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Old Nov 19, 2008, 02:04 PM   #17
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The variant doesn't seems to call for any particular leader. Personally I like to try Ethopia ... Zara seems to manage to be the Top dog in all of my recent games (not that the number is as high as it used to be), but I would love to know if it is a pure coincident.

Having said that, as I mentioned, as the variant doesn't really call for a specific leader, i'm fine to go along with any.
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Old Nov 19, 2008, 02:54 PM   #18
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I'm fine with whatever Imhotep wants. If we're really trying to emulate MP CTONs we can use someone like Jao who would be ideal against humans playing for score.
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Old Nov 19, 2008, 02:56 PM   #19
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Oh crap ... I'm more worried about the Fox than anything else
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Old Nov 19, 2008, 03:54 PM   #20
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There's a reasonable chance of picking up a tech lead and/or tasty wonders while all the AIs are assembling giant stacks and beating the shoot out of each other. The trick is to survive long enough at the start.

Protective seems a pretty safe choice, maybe even financial leading us to Wang and the Mighty Hwachas.
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