Should I annihilate another civ or leave one city alone?

Angry Ninja

Chieftain
Joined
Apr 14, 2008
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I'm in a situation where I can easily outpace the other civ (Japan) on the island which I'm on militarily, and eliminate him without him calling for any reinforcements because he doesn't know anyone else (it's quite early in the game).

I'm wondering though - is it better to annihilate him completely or just leave one city alone for him to survive in?

There may be some benefits of leaving one city alone that I don't know of - that's why I'm asking you guys.

Anyway, wipe off the face of the earth, or spare a city?
 
Does he have any technology you want? If so, make peace, and you can always get that last city down the road. If he's kinda worthless, wipe him out. One less angry face in the diplomatic arena.
 
Well, he actually is kind of worthless. Guess that means Tokugawa's days are over! Heheh.

Thanks.
 
It's situational. If he's sitting on valuable resources, or has nothing you want, wipe him out. If not, say he has techs or something, let him be.

One thing I've done in the past - although the opportunity seldom presents itself - is to keep a civ with only a few cities in an enclave in the middle of my territory. They never meet anyone, I force them to pay me every ounce of gold they have, and basically use them as a quick source of funds and slaves whenever they attempt a breakout.

I once kept Russia gracious towards me for 2,500 years after I took or razed all their cities bar Moscow, and swiped more than 100 gpt off them towards the end. Finally eliminated them for a Conquest victory. They did not have a single unit, I repeat, not one single military unit, for that whole 2,500 year period. Had some workers for me to periodically buy though.
 
Depends on a game, the civ and the victory condition you're going for.
Generally, I'd eliminate the civ to make sure the captured cities don't flip back.
Main exception would be to keep scientific civs alive in a spaceship or diplomatic game for the free tech they get at the beginning of each era. Once I would have traded for their free modern era tech, they would not serve any further purpose and can go.
 
Just send your troops next to his city, demand everything they have (gold, techs, workers) for peace. Then kill them. If they don't know of anyone else, noone will tell of your treachery. And if it is their only city, they won't be making enough money to spend on techs, so probably they will stay in whatever age they were, being useless for you. And you risk they eventually making contact with someone, and telling them what you did to them and ruining your rep. No, just plain wipe them off the living :ar15: Careful, though, if they respawn elsewhere, they will still be mad at you.
 
dead civs tell no tales...

dengit... where's the pirate emoticon when you need it...

and AI respawn was the first option I disabled. When I kill a civ, they had better stay killt, dang nabbit. :trouble:
 
And if it is their only city, they won't be making enough money to spend on techs, so probably they will stay in whatever age they were, being useless for you.
That's where you use the gifting option.
Just give them all the techs they need to get to the next level, trade and then kill them :evil:
 
I worried about flipbacks too since it got annoying when I conquered a city my forces fought hard for only to have it overthrown. It's part of the reason I was leaning towards conquering the whole country instead of sparing a few cities...

Anyway, they're not a scientific civ and Tokugawa can't manage his cities well enough for them to get to their full potential.

And I kinda wanted that ivory near Kyoto. :lol:

Dang, forgot to hold him up for his gold and workers before killing him though! Too late for that I guess...

How do flips work in conquered cities anyway?
 
I believe, for there to be a flip chance, there need to be foreign nationals in that town, or there needs to be cultural border overlap.
And a civ with a strong culture has more chance of flips going their way than a civ with little culture.
You can't ever know for sure when or if a flip is going to happen, because a throw of the dice is involved. But a program like CivAssist2, to be downloaded from the utility section, gives you the percentage of chance that a certain town of yours has to flip.
From the point of view of strategy, you shouldn't be too afraid of a flip, though. It is something you can learn to deal with.

I would probably have ended Tukogawa's existance in this game as well. He wasn't going to do anything for you.
 
Don't worry. You got those workers and the gold anyway when you captured Tokugawa's last city.

Assuming he doesn't spend all said gold on hurrying units or through negative income, and assuming said workers don't disappear when Toku runs out of treasury and maintains a negative income.

I've had plenty of conquering missions where the enemy sends out units to stop my offensive, just to have them disappear because the civ I'm attacking can't fund them anymore. Even had a OCC where Shaka kept sending archers at my capital and they disappeared before being able to attack anything :lol:
 
am i right in saying that even if they have contacts with other civs and you break an agreement and wipe them out completely in the same turn this doesnt affect your rep??
 
am i right in saying that even if they have contacts with other civs and you break an agreement and wipe them out completely in the same turn this doesnt affect your rep??
No, you're quite wrong. It's in fact the opposite.
 
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