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#1 |
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King
Join Date: Mar 2008
Location: Europe
Posts: 942
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Warhammer (Battletech)
next model, again a Mech (and again a original Robotech design iirc), after my internal list it should be my 50 model so far. Tooked me 3 weeks to finish this one (including one week break because of the model). Next Mech on my list is the Locust, but it will not be my next model.
The model comes with 6 skins (including one teamcolour, the one named "bw.dds" is used), own animation, also need the ppc effect from the marauder (included). Imo the run sequence could be a bit better, but after the final one was the fifth try i decided the result won´t be a lot better in the near future ![]() the model itself has 1520 vertices, 1568 triangles and a 256 skin (with 128 gloss) link to included warhammer animation uses included PPC effect dl: http://forums.civfanatics.com/downlo...=file&id=11261 Ciao The_Coyote
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#2 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,597
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Sweeeeeeeeeeeeeeeeeet
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#3 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,034
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Looks great. We need more mechs.
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#4 |
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,108
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This one is specially nice ! It looks really cool, is this a custom animation, or did you rig it onto the Next War mech ?
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#5 |
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King
Join Date: Mar 2008
Location: Europe
Posts: 942
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thanks
and yes, it´s a custom animation and armature
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#7 |
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TR Designer and XML
Join Date: Apr 2006
Location: Near Nancy, FRANCE
Posts: 882
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Very nice ! I really like it.
Will you one day add the Locust and the Thunderbolt ?
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#8 |
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 3,741
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Really, really perfect
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#9 |
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King
Join Date: Mar 2008
Location: Europe
Posts: 942
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Thanks
![]() sometime i´m not sure how many hints i must give, but perhaps this one will help.
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#10 |
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 3,741
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I think a date could be a good hint
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#11 |
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King
Join Date: Mar 2008
Location: Europe
Posts: 942
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hopeful this year, will need about one week for unwrapping and skining and another for animation
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#12 |
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 3,741
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-> waiting hopefully
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#13 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 3,566
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hi,
first - ilove you battletech moddels - utter buety. second, im not sure how to implement the firing effects, i added the effext lines to the effect.xml file, but the robot seem to not fire the red laser or for instance the yello thingy - tested the two fornow, but is fires some regular effect, i used the assuelt mech as abasis for the animation, everyyhing works exept the firings effect, so what am i missing -where do i define a unit to use a speciphic effect? thanks for any help.
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#14 |
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 3,741
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I've now tried it out, and it still looks great. How you say: The run sequence could be better (not much), it looks very "organic", not machine-like, but it's still great.
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#15 |
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King
Join Date: Mar 2008
Location: Europe
Posts: 942
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@ The_J
thanks ![]() @ keldath the only not working effect should be the PPC (arm weapons), all other effects (rockets, laser) are standard BTS effects. There must be done two steps, first you have to copy the effects file (in the effects folder of the zip) to "Assets\art\effects" of your mod (in the end there should be a folder "Assets\art\effects\PPC" [ not "Assets\art\effects\effects\PPC" ]. After this add (after copying) the lines in the txt to the CIV4EffectInfos.xml. Code:
<EffectInfo> <Type>EFFECT_PPC_LASER</Type> <Description>particel projection cannon</Description> <fScale>0.5</fScale> <fUpdateRate>1.0</fUpdateRate> <Path>Art/Effects/PPC/fx_redlaser.nif</Path> <bIsProjectile>0</bIsProjectile> </EffectInfo>
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#16 |
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Red, White, & Blue, baby!
Join Date: Dec 2004
Posts: 7,620
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Very spiffy! If you do some more of the anime-inspired Battletech 'mechs we could also do a Robotech mod as well.
![]() ![]() and others: http://brianscache.com/unseen/
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#17 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 3,566
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The_Coyotem
thanks alot
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