Role Play Challenge: The Perfect Germans!

madscientist

RPC Supergenius
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Welcome to my next RPC game, Frederick the Perfect German. These games are meant to be fun and education with a unique angle on the game, and sometimes a great challenge. This one is a bit more on the educational side, with a heavey emphasis on demonstrating city specialization!

The Germans are a very organized and structured people, and very prideful in what they can do. In fact, Frederick has determined that the Germans can reach space and run the entire tech tree with only 8 cities! How can this be done??? Well by spectacular German oragizational skills, production of a high number of great people, and of course superior fire power when the other parts are not enough!

So first the rules


1) We must win via Space after going through the entire tech tree (well we do not need future tech).

2) We cannot research deadend techs until the modern era. Thus techs like archery, HBR, Monotheism etc require espionage or trade. Fred retains full decision ability to determine what is deadend!

3) We are limited to 8 cities, all of which must have a purose and specialization as I will discuss. Appendment to this, Fred may settle or take any late game reosurces he needs which include oil, uranium, coal, aluminum. However, the city must be real basic.

4) We cannot take inferior vassals, nor capture and keep enemy cities. If early on we need something like iron, we can declare war to get it but must raze the city and built a proper German one.

5) Fred insists on modern military, thus we quickly must either upgrade or replace obsolete troops. No bringing axes or maces to a gunfight. Also, Fred reserves the right to wage war as he sees fit.

City Specialization, in no order except the first. Building can be constructed as best fit to the situation.

Capital: Must be built as a cottage/Bureacracy city. Late in the game I may convert this to a production powerhouse for spacepart production by replaceing towns with watermill or workhouses. We do not have to stay in bureacracy, but at least build the captial towards it. NO SPECIALISTS. We also need an academy here.

GP farm: High food city for GP production, and may or may not Be coastal. This may NOT change and has to have the NE. Any Specialist may be run here.

Military: Best EARLY location of a production monster city. Besides a Barracks and Stable, only the core buildings for production and essential health. Only Military from here, and we should mazimize farms and mines here. H.E. MUST be built here, as well as all settled GGs. West Point is optional. Hammer producing specialists are allowed.

Science: Combination cottages and farms (for scientists). We need an academy here as well as all science buildings and Oxford. Only Scientist Specialists here, but it is NOT and GS farm.

Production: May be versatile early, but the future home of the Ironworks and production powerhouse for space parts. Can support the Military city as needed. Apollo must be built here.

Culture/espionage city: Globe here (to use for drafting if needed) plus National Park, thus NO forrect chopping here. A scotland yard goes here, as well as the three espionage buildings. We can only run spy and artist specialists here.

Naval Port: The minimum coastal city (some of the above MAY also be coastal) but this is the only city for Naval production. Moaris here (regardless of number of water tiles) and potentially the WP.

Money city: We must agressively pursue getting markets/grocers/banks here which we all often neglect. An early Holy city becomes money city. WS goeas here. Merchant specialists only. Also corps go here if we go that route.

Wildcard National wonders: Hermitage, Forbidden Palace, and the Red Cross.

World Wonders and Great People can be built/used as we see fit.

Settings!

Continents Map, standard sized
Monarch difficulty, marathon speed.

So onto our Perfect, if long-winded leader



And the start!



This was our first start we loaded!!!! Fred starts with Hunting and Mining, so gold and food early! I say AH and maybe the wheel and Pottery first! Perhaps BW early too as we are not going to tech off archery for a while (unless desperate).
 
Tech Wheel first, while building 1st worker, then Agriculture. 3rd should be bronze working, by which stage you'll have at least size 3 city, and chop/whip workers 2&3 together.

Animal husbandry is 4th tech, with cow's, farms on rivers, gold, you'll quickly grow to max, but I forgot you like cottages (sneers), OK Pottery then build your precious cottages.

Send scout off scouting, layout the sites for your future cities.

This one should be the Science Central city. Move your capital to a grassland area more central to future empire.
 
Scout on the gold hill first. In terms of settling, you could do in place if the scout shows good land or 1N, a hill with extra production for the city tile and a grassland you can farm or cottage.
(first time I'm giving an idea, haven't paid attention to them before so forgive me if this is not a good idea)

@IPEX
Actually Mad said the first city had to be the capital.

@Mad
Resource bubbles? Just forgot?
 
This does indeed seem like the perfect example of a bureau cottage capital. Even though windmills seem more appropriate for a cottage city, the surplus food would force you to use specialists (unless you just threw it away) so mines may be more appropriate. You need to get the cottage city infrastructure up somehow anyway.

Definitely settle in place. mine the plains hills, cottage the plains and any grassland hills early on. with the cows and floodplains you should be able to feed "brown" tile cottages anyway, and the hammers will speed up markets.
 
It took just one look at the start to decide this game is already won, so I think it is best to knock it on the head and start the next challenge, I see no point wasting your precious time actually playing it :D

If you do insist on playing it then providing the scout reveals nothing spectacular you should settle where you stand. I count about 15 squares in the capitals BFC next to a river, can I hear a levee and US capital? Even if there is something in the fog you should seriously consider settling in place and leaving the whatever for the next city.

I think I'll play a shadow game, get in lots of practice in specialising my cities, an area I admit I am weak on.

Edit: BTW, how do you get such nice starts, you should see the crap the map generator gives me :cry:
 
Sounds like a fun challenge... although I agree that the capital might mess a little with the 'challenge' part.

At any rate, good luck goose-stepping to the stars... make us Germans proud!
 
Sette in place. Go for Bronze Working and Agriculture ASAP.
And change teh link in your sig to this RPC (It still links to the crusades)
 
I'd go for unconventional Wheel-Pottery and worker first. Improve the gold and spam cottages. Your research will skyrocket and you can research AH, or BW or whatever you want realy fast.
 
Another thought, if we are playing a 'perfect' game then shouldn't you go with 6 cities? This is assuming 28, 496 or 8128 cities are too many :lol:

Naturally an alternative challenge would be to found 33,550,336 cities for a perfect game with 5 opponents or 8,589,869,056 cities with 6.
 
@Andrew
whats with 33,.....,..... and 8........
i got the first part but I dont understand that huge number
Gold Mine in BFC = tech whore on Noble :|
 
The Germans are a very organized and structured people...

The german people maybe, but could you please send this statement to our government, Mad ?
Maybe it would help them a bit.


on the start: there's gold, some hills, some floodplains, cows and wine for some :).
Just settle on the spot.
 
@Andrew
whats with 33,.....,..... and 8........
i got the first part but I dont understand that huge number
Gold Mine in BFC = tech whore on Noble :|

As Fetch said, they are the 5th and 6th perfect numbers, always assuming I didn't make and typing errors anyway :)
 
Prove that all perfect numbers are even and I'll give you a pound ;)
 
Prove that all perfect numbers are even and I'll give you a pound ;)

:lol:

If I could do that do you think I would be hanging around here? I would be off trying to prove The Riemann Hypothesis for a share of the million dollars :D
 
:lol:

If I could do that do you think I would be hanging around here? I would be off trying to prove The Riemann Hypothesis for a share of the million dollars :D

Meh, it's easy. Just start with "assuming the Riemann hypothesis is true...". I'll stop spamming mad's thread now ;)
 
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