G-Major 40

Denniz

Where's my breakfast?
Hall of Fame Staff
Retired Moderator
Joined
Nov 28, 2003
Messages
11,102
Location
Dallas
[img=right]http://www.civfanatics.net/methos/hof/staff/gauntlet.gif[/img]While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

[size=+1](*) Please read the >> HOF rules << BEFORE playing!
[/size]​

Settings:
  • Victory Condition: Score (though all victory conditions must be enabled)
  • Difficulty: Immortal
  • Starting Era: Ancient
  • Map Size: Large
  • Map Type: Any
  • Speed: Epic
  • Civ: Any
  • Opponents: Any
  • Version: 1.74.003, 2.13.003 or 3.17.001
  • Date: 25th November to 25th December 2008
Must not play as Inca.

The highest score wins.
 
Heh...you guys are being nice to me. Sort of :p. I can get immortal EQM if I get this and use a bunch of civs (already completed maps and a lot of others). But Immortal on LARGE eh...not easy for me. I should be able to do it, although I doubt my immortal skill is at a level where I'll win the competition...I can at least win the game.
 
I need epic, dom and Rome for Immortal EQM so I plan to use up that combo. Unfortunately, Pangea seems to be the best choice here and I already have that map type. Three out of four in one game ain't bad. Now if I can actually win the game...
 
Well I have no excuse not to give Immortal a serious go now have I. I'll be happy with any non-defeat ;)

EDIT: I've been saving civs up for higher level play as well in my QM/EQM table. What do you think is best - India, Persia, Carthage, (or, the outsiders) Russia or Germany?
EDIT2: Also have Byzantium and Babylon available. Justinian has been getting a lot of good press lately.
 
AGS:KLGjasDLGKh asLDKjdLgkjs

Or in other words, I'm pretty angry. I got impatient. I had the game won. And somehow, it lagged so bad that I didn't see "defensive pact signed". So I DoW'd a small civ and pulled a huge one in.

What pisses me off the most, by far though, is that I could have just spammed troops for another 50 turns and easily beaten the bigger civ. Just playing a little too quickly I guess.

So asinine though...I blew a triple gold start where I killed or vassaled the first 4 of 8 AIs with classical troops. I was really, REALLY backward until I just put all my EP on gandhi (someone's vassal) and stole my way all the way from not even having education when they have physics to parity. EP is pretty dirty - I was getting -50% stationary spy, -37% ep spending (gandhi couldn't keep up as I had way more cities), and the trade network/religion ones. Essentially, I was getting techs at a fraction of what they'd have cost me had I researched them myself.

It went pretty long. I hit industrialism/flight and had a lot of tanks. If only I'd known......................I'd have made maybe 50 more tanks and positioned them so they wouldn't have gotten reemed.

On the bright side, I guess, I didn't get totally owned by immortal early - I was about 10 votes from UN pre-DoW, too :P.

I guess I'll give it another go a bit later. It's late now and I need sleep.

At least I didn't blow a game that would have ranked competitively. I get the feeling a pre-1500 AD finish is REQUIRED in this one, and probably sooner to take a top spot.
 
Could somebody confirm, is this a win by any condition and top score wins or do we have to get (somehow) to 2050?
 
You can win any date or victory condition. If you had to win by time, it would have said time, not score... The winner will certanly be over 500K if someone actually tries on this one though... Epic speed is a bit tricky, but you can still play with darius or the romans and easily dominate... http://forums.civfanatics.com/showthread.php?t=260902 Rainforest or big and small or something might be good for this(pop is key).

With darius or romans it isn't going to be hard to actually win the game, getting the pop up fast enough will though...
 
... getting the pop up fast enough will though...

Sid's would be the answer here but that requires management of the economy so that research can proceed for a long time. It also pushes the finish date back a good 1000 years. It is a real balancing act.
 
Thanks ozyar.

At this level winning is enough, a good score is just a bonus :)
 
After last night's debacle, I wanted to run a game that I'd win...except this is on immortal.

Anyway I picked Kublai khan again. Yesterday I was able to stomp 5 civs with keshiks (either wiping them out or vassals), but comically the 4th and 5th civs were beaten that way while they had grenadiers.

No dice today for that many. I ran a continents map, and stalled after 2 civs were cut down by keshiks. I camped, stole my way up to cuirassers, and finished off the continent around 1600 AD (the AI was so smart to tech MT without horses, so that I could build cuirassers and he could defend only with muskets.....). MT traded nicely too after I stole it.

I got DoW'd by another civ on the other continent but 9 trebs here and a 7 man stack of early renaissance (aka no rifles) troops aren't going to beat 50+ cuirassers.

Ultimately I won UN of all things...I was just trying to win at all after everything that went wrong (including picking continents), and trying to catch up in tech. I was just getting AL in 1838 (although @ 1800 BPT would eventually see some daylight) and left a spot for an AI to plant a city so I could steal techs, but before any of that happened some fool put the UN up. I had some favorite civics and was voted victor...including the guy that declared on me.........!

Immortal is pretty rough. Either you have to gain a tech lead with bulbs and possibly certain wonders etc...or you have to capture enough cities to compete with the bonuses (abusing espionage makes this game much easier).

Ah well...I'll take a break from this and possibly come back to try to put up something better than an 80k or so score. At least this part of the gauntlet's out of the way.
 
Meh, the barbs :(

I do know I can turn them off, but I don't like to. I'm trying to move up from Emperor.

Playing as Cyrus and finding a barb spearman can really ruin your day. Popped the wheel from a hut on turn 2 so it was looking quite good until then ;)
 
It is a good chance to knock of a civ for EQM. I need Ottomans for Emporer, so might try Mehmed, expansive/organised could be good for score.
Hmm I like musket uu, havent used one ever dont think. Oromo warrior would be different to play if I get time.
 
WOOHOO!

Survived the barb onslaught to the first checkpoint! (1000BC). That's some idea of how I am progressing in my 4th attempt ;)
 
BOOHOO! :(

Gave up in 310AD after HC invaded me and took one of my 4 cities, a good production city.

I think if I am going to leave barbs on I need to play another map type apart from Inland Sea, might try archipelago with Hannibal next.
 
BOOHOO! :(

Gave up in 310AD after HC invaded me and took one of my 4 cities, a good production city.

I think if I am going to leave barbs on I need to play another map type apart from Inland Sea, might try archipelago with Hannibal next.

If you insist on leaving them on, then read the situation.

1. You have a lot of room to expand, probably 10 cities peacefully or so ---> early great wall. The barbs at immortal can get really obnoxious with a lot of open space. The amount of hammers put into fogbusts, replacing units, pillaged tiles after occasionally losing at good odds, etc overtakes great wall pretty fast if you have a lot of room.

Now, you can probably beat non-marathon barbs with strong fogbusting or early metal fairly easily either way. However I've found it's better to avoid the hassle and just build the wonder. Why beat your head on a wall? The wonder's in the game for a reason.

2. Remember, this is immortal :p. If you DON'T have that kind of room, IMO don't build the wall. But then, why are barbs an issue? Do something along the lines of the opening Snaaty describes in his guide to emp+ with the early archers, and you'll fogbust away and destroy the vast majority of barbs. Well, that and the AIs will box you in nice and tight ASAP, so your efforts to fogbusting aren't going to be *that* great.

Building on that, normally you'd want well over 4 cities by 310 AD, but I'm sure you know that ;).
 
4 cities at 310 AD would be right on target for a cultural victory...preferably with space in between to squeeze 3 or 4 more in the late game to allow more cathedrials to be built in the 3 culture cities. 4 cities would also be plenty for a AP diplomatic victory...but that would be a challenge on a large map.

I guess what I'm saying is that certain strategies require fewer cities for success.
 
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