North America

sprnv8

King
Joined
Jul 14, 2002
Messages
634
Location
Kentucky, United States of America
North America,after the Human Race decided to bomb the crap out of each other and destroyed most of the land.
Nobody won war for every civilization toke on heavy losses. (9 survived)
Those 9 had to leave there land and go to the only land that did not have a whole lot of pollution on it.The now
unpopuladed NorthWestern Land once called North America
You made it to the FUTURE ERA Tech. and still know it only because you were smart and saved those Techs. and 100000 in gold.
But with no Cities and Stratigic Resources are few and far between you are in a very weak state, but at least
the wild life survived like it has through out time.There are some rebels out there that went
on thier own way, if you are not careful you might end up DEAD!!!!!!

Version Changes 1.6
Rifleman now upgraded to Infantry,
Giant Spider is now visible,
Added some more Rubber and Salt Peter Resources,
Chance of Rioting now 40%
Min. Pop. for "We Love the King" now 8,
4 people affected by Smilie Face,
Forest Value in Sields now 30.


Windows Path for Civilization III Conquests: (C:/Program Files/Infrogrames Interactive/CivilizationIII/Conquests/)

INSTALL:
Step by step Install:
Click on My Computer,
Find Local Drive C and Click on it,
Find and click on Program Files,
Find and click on Infrogrames Interactive,
Click on Civilization III,
Find and click on Conquests,
Find and Click on Conquests, COPY THE NORTH AMERICA FOLDER HERE!!!!
Click on the back button in the Menu Bar,
Find Scenarios and click on it, COPY THE BIQ FILE HERE!!!!

Have fun playing this long Scenario.

Rule Changes:
players data
resources
general settings
scenario data
workerjobs
restless barbarians

Units: Not all Civ 3 units are used some have been deleted.
Added Units: M/ T/ A/ D/ OR/ BS/ BR/ RF/ HPB/

Apache Ah64 3/ /18/16/ 8/ / / 3/ 1/Blitz,Radar Needs Coal,Uranium

Attack Chopper 3/ /15/13/ 8/ / / 3/ 1/ Blitz,Radar Needs Coal,Uranium

Strike Fighter 4/ /22/18/ 8/ 17/ 8/ 4/ 3/ Blitz, Radar, Invisible, Stealth, Detect Invis., Lethal Land,Sea Bombardment

Advanced Jet Fighter 4/ /20/15/ 15/ 15/ 8/ 4/ 3/ Blitz,Radar, Invisible, Stealth, Detect Invis., Lethal Land,Sea Bombardment

Laser Infantry: M=2, A=18,D=22, RR=iron, UA=,foot unit, Civilization=Glowfreaks

Laser Satellite: M=1, A=1, D=11, BS=19 RR=iron,uranium, UA=immobile,infinite bombard range, Civilization=Reavers

Laser Tank: M=2, A=20, D=17, OR=3, BS=10,BR=2, RR=iron,coal, UA=blitz,radar,lethal land bombard, Civilization=The Warlords

Mecha: M=2, A=19, D=18 OR=8, RR=iron UA= foot unit,all terrian as roads,detect invisible, Civilization=Brotherhood

Power Armor: M=3, A=17, D=13, RR=horses,iron, UA= radar,rotate before attack,ranged attack animation, Civilization=Cooms

Panther: M=2, A=18, D=17, OR=3, BS=15, BR=4, RR=aluminum,rubber, UA= radar,ranged attack animation,lethal land bombard, Civilization=Trade League

F-22: M=2, A=22, D=16, OR=6, BS=10, BR=7, RR=iron,oil, UA=ranged attack animation,rotate before attack,lethal land bombard, Civilization=Seekers

Probe: M=3, A=19, D=15, RR=oil,rubber, UA=blitz,radar,stealth,ranged attack animation, Civilization=Milforcomus

F-15: No Changes, Civilization=Smokers

Modified Units: M/ T/ A/ D/ OR/ BS/ BR/ RF/ HPB/

F-15 3 / /16/10/ 8/ 10/ 8/ 2/ 1/ Blitz,Radar,StartsGolden Age Lethal Land,Sea Bombardment

Helicoptor 3/ 8/ / 5/ / / / / / Transports Only Foot Units

Jet Fighter 3 / /16/10/ 8/ 10/ 8/ 2/ 1/ Blitz,Radar,Stars Golden Age,Lethal Land,Sea Bombardment

Stealth Fighter 1/ /18/ 9/ 8/ / / 2/ / Stealth,Immobile

Stealth Bomber 1/ / / / 8/ 13/ 8/ 3/ / Stealth,Immobile

Rifleman: M= 1 A= 3 D= 4 RR- saltpeter (Original)

Galleon: M= 3 T= 4 A= 1 D= 2 RR= Nonen (Original)

Wastelanders's Units:
Giant Spiders; M= 3, A=20, D=20, UA= blitz, all terrian as roads,radar, stealth

Giant Squid: M= 3, T= 10, A= 20, D= 20, UA= blitz,radar,amphibious,invisible,

Terrain Modified: F / I / C / Bonus F / I / C /
Desert 0 / 1 / 0 / 1 / 1 / 1 / Hills 2 / 2 / 0 / 0 / 3 / 2 / Sea 1 / 0 / 1 / 0 / 0 / 0 /
Plains 2 / 2 / 0 / 2 / 2 / 2 / Mountains 0 / 2 / 2 / 0 / 4 / 4 / Ocean 0 /0 / 0 / 0 / 0 / 0 /
Grassland 4 / 0 / 0 / 3 / 3 / 3 / Forest 1 / 2 / 0 / 0 / 0 / 1 /
Tundra 0 / 0 / 0 / 0 / 0 / 0 / Jungle 1 / 0 / 0 / 0 / 0 / 1 /
Flood Plains 4 / 0 / 0 / 2 / 0 / 2 / Coast 1 / 0 / 2 / 0 / 0 / 0 /

Worker Jobs: Turns:
Mine 4 Plant Forest 15
Irrigation 3 Clear Forest 10
Fortress 3 Clear Jungle 11
Road 1 Clear Pollution 5
Railroad 2

Player Starts With:
2 Settlers
1 Worker
3 Marines
10000 Gold
Future Era
Future Tech= 300
Starting Government= Monarchy
Barb. unit= Rifleman
Adv. Barb. units Giant Spider

CREDIT:
Modifcations = Sprnv8
City & Civilization Names = Ed' o ' War
Apache Ah64 = BoneDoc
Strike Fighter = Graveatr
Attack Chopper = BlueO
Advanced Jet Fighter = ?
Laser Infantry = NeoMega
Laser Satellite = ? = maybe MazterJo
Laser Tank = NeoMega
Mecha = Kinboat
Power Armor = BlueO
Panther = Kentonio
F-22 = Dragon Warrior
Probe = ?
Giant Spiders = Dark Sheer
Giant Squid = Kinboat

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Holy carp, that map is huge... Looks nice with a high level of detail, but I have one question; where are the rivers? Good job on it, though :)
 
Originally posted by Breddan
Holy carp, that map is huge... Looks nice with a high level of detail, but I have one question; where are the rivers? Good job on it, though :)


OOPS!! I'm sure there are some things I forot to put in there, like
Rivers, Pollution.
I'm working on that now for another version:cool:
 
can I use your map for a senario I am working on?
 
Interesting scenario. I especially like getting 'skilled modern armor' when I take a goody hut! :) I was Germany, in the south, and Russia was towards the east, so I just built two Explorers and capped all the goody huts I could find around Russia until I had about 6-7 Modern Armor, then just romped on 'em. That was a lot of fun (usually the computer is the one romping on me :) ).

I really like your map. It's familiar enough to be recognizable as North America, but also has enough changes to make it a credible post-apocalyptic version of the continent, a nice mix of the familiar and the unknown.

A few suggestions:

1) Consider reducing the road movement rate a little, to maybe four or five. At six, my Explorers just zipped all over the place.

2) Also, maybe consider putting a few more strategic resources on the map. I controlled almost all of the southern portion of the map, but had no rubber or oil. I know you want to keep resources low, but a few more would help.

3) Another reason to add resources is that the Russians only had Riflemen to defend themselves against my Modern Armor. Even though the MA were only conscripts, they still had little trouble working over the Russians.

4) Maybe add a few more civs, from 5 to say 7 or 8. There was a LOT of space between most of the civs. At one point the Zulus declared war on me because I wouldn't give them my territory map, but I didn't care because they were so far north I knew it would take them forever to reach me.

5) If you want to invest the time, maybe make up your own post-apocalyptic civs and city names. It would take more time and work to do, but would make it a more believable post-apocalyptic scenario.

All in all, it was fun to play.
 
Originally posted by Ed O'War
Interesting scenario. I especially like getting 'skilled modern armor' when I take a goody hut! :) I was Germany, in the south, and Russia was towards the east, so I just built two Explorers and capped all the goody huts I could find around Russia until I had about 6-7 Modern Armor, then just romped on 'em. That was a lot of fun (usually the computer is the one romping on me :) ).

I really like your map. It's familiar enough to be recognizable as North America, but also has enough changes to make it a credible post-apocalyptic version of the continent, a nice mix of the familiar and the unknown.

A few suggestions:

1) Consider reducing the road movement rate a little, to maybe four or five. At six, my Explorers just zipped all over the place.

2) Also, maybe consider putting a few more strategic resources on the map. I controlled almost all of the southern portion of the map, but had no rubber or oil. I know you want to keep resources low, but a few more would help.

3) Another reason to add resources is that the Russians only had Riflemen to defend themselves against my Modern Armor. Even though the MA were only conscripts, they still had little trouble working over the Russians.

4) Maybe add a few more civs, from 5 to say 7 or 8. There was a LOT of space between most of the civs. At one point the Zulus declared war on me because I wouldn't give them my territory map, but I didn't care because they were so far north I knew it would take them forever to reach me.

5) If you want to invest the time, maybe make up your own post-apocalyptic civs and city names. It would take more time and work to do, but would make it a more believable post-apocalyptic scenario.

All in all, it was fun to play.

Thank you for your comments I will be doing some changes to the Scenario.
I knew that there was still some changes, but you won't get them untill you post and find out what they are.

Originally posted by Ed O'War
On your sig, it should read Dec. 7 1941, not 1940 (I assume you're referring to Pearl Harbor). I agree with the sentiment, though.

Thank You for pointing that out will fix right away.

Any more info for changes on North America to be on next version?
 
If you want to invest the time, maybe make up your own post-apocalyptic civs and city names. It would take more time and work to do, but would make it a more believable post-apocalyptic scenario.


Would you or any one have any suggestions on any name for the post-apocalyptic world?
Names of towns for the Civ Regonals?(America)
;)
 
Here's a link to a post-apocalyptic scenario I did for 1.17f version of the editor, called The Warlord (the link is in my sig too). I created new civs and mostly new city names. Feel free to take a look at the civs and city names for inspiration. You're free to use any of them that you like in your scenario, just please give credit where credit is due. :)

http://forums.civfanatics.com/showthread.php?s=&threadid=21236

One other change you might want to consider is change most of the woods, plains and grasslands into desert tiles, for a more 'wasteland-ish' look. This is what I did for my scenario: I changed the name of deserts to 'Badlands' (1 food, 0 shields, +1 food with irrigation, +1 shield with mining), and changed the name of floodplains to 'Wastelands' (0 food, 1 shield, +1 food with irrigation, +1 shield with mining). As floodplains cause disease, I reasoned that the 'wastelands' were killing nearby people from radiation poisoning. But this is just a suggestion, I think the map is pretty good as is.
 
Cool, I see you added some civs. I just downloaded it and will give it a try tonight.

I'm planning on doing a revised and expanded version of my Warlord scenario, and I was wondering if I could use your awesome North American map. I would modify your map to give it a more "wasteland" appearance, and I would also be adding a few more civs to it. Naturally, I would give you credit for the map.
 
Originally posted by Ed O'War
Cool, I see you added some civs. I just downloaded it and will give it a try tonight.

I'm planning on doing a revised and expanded version of my Warlord scenario, and I was wondering if I could use your awesome North American map. I would modify your map to give it a more "wasteland" appearance, and I would also be adding a few more civs to it. Naturally, I would give you credit for the map.

Sure!:cool: No problema:cooool:
 
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