SNES6: UberNES II: On the Brink

SKILORD

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Behind you!
Welcome to UberNESII, ask and ye shall receive:

SNESLOGO.jpg


The Year is 1915:
America fights back, Pushing on Mexico.
A Mexican Empire finds itself fighting the determined Americans and Brazillians.
The British Empire pokes it's head out of it's isoplationism.
The Ottoman Empire runs rampant to the North.
The Second Reich fights aon two fronts, hoping for Victory.
France fails to send in orders.

The first world war has broken free. Who will survive till tommorrow?


Rules:

Science:
50 Machine Gunnery: +1 Attack to Infantry * * ******[COLOR=dark-blue]*[/COLOR]***

40 Trench Warfare: +2 Defend Infantry * * *****[COLOR=dark-blue]*[/COLOR]****[COLOR=dark-blue]*[/COLOR]


30 Gravity Attack: +2 Bombard Biplanes (on top of their constant -3)********[COLOR=dark-blue]*[/COLOR]
------------------------------------------- (Complete those to research these)
70 Motor Transport: Build Barrels (Keep -3 Combat)********

50 Air Gunning: +2 Combat Biplanes***

60 Advanced Engines: (+ 1 Retreat Planes)***

80 Depth Charges: (+1 Destroyers v. Submarines)***

70 Zepplin Building: Build Zepplins ****

80 Gas Attacks: +1 Attack, +2 Bombard Artillary ****
----------------------------------------------
80 (use 3 tanks) Tank Tactics: +4 Combat Barrels(Tanks)*

90 Bomb Hangars: Build Bombers*


Tech Leaders
The Following nations, due to their technological emphasis, get access to new techs the turn before they are released:
Mexico
Imperial Japan
Great Britain

Trade:
Offer to set up a trade line between your nation and another, if he accepts pay me 10 credits to establish it for 10 extra CPT.

Battle:
An upfront, simple system.
I roll a die for each ship involved and the totals are the totals for each side. I add or subtract combat bonuses (fighters for example get +2 against helicoptors) Whichever side is higher wins and 1/2 the loosing ships are eliminated. The other ships much each roll more than 3 to escape alive. If the other side beat them by more than 20 (A real whipping) they must roll more than 4 to escape.

Units:
40 Destroyer: +2 Attack
60 BattleShip: +2 Combat
30 Transport: -2 Combat carries 4 troops
35 Submarine: Invisible, +1 Attack
30 Luxury Liner: +5 CPT, No Combat

15 Infantry: No Bonuses
30 Barrel: Req, Motor Transport
20 Artillary: Bombard, -2 Combat, Cannot attack alone

25 Biplanes: No Bonuses
35 Bomber: Req. Bomb Hangars +2 Bombard
30 Zepplin: +1 Bombard; -2 Retreat


Army sizes:
Small: 1 unit in each province
Medium: 2 units in each province
Large: 3 units in each province
Imperial: 4 units in each province

MPP's:
The Emperor's League: United Kingdom, Russian Empire, Mexican Empire, Germany.
The Central Alliance: Japan, Ottoman Empire, Australia, India.
The Survival Pact: The United States, China, Brasil, Boer Empire.
The Triple Alliance: France, Italy, Spain.

The Mexican Empire
Republic
Ruler: .:KNAS:.
Treasury: 450
CPT: 300
UU: 15 Zapista (+1 Attack) (Infantry)

Russian Empire
Monarchy
Ruler: Revolutionairy
Large Army
Medium Navy
No Airforce
Treasury: 200
CPT: 150
UU: 3 Russian Peasant (-2 Combat) (Infantry)

Imperial Japan
Constitutional Monarchy
Ruler: IceEye
Treasury: 150
CPT: 500
UU: 35 Imperial Destroyer (+3 Attack) (Destroyer)


British Empire
Constitutional Monarchy
Ruler: uknemesis
Treasury: 0
CPT: 450
UU: 50 Dreadnaught (+3 Combat) (Battleship)

The United States
Democracy
Ruler: Obsessed Nuker
Medium Army
Medium Navy
Small Airforce
Treasury: 200
CPT: 300
UU: 20 Kitty Hawk Fighter (+1 Combat) (Biplane)

Otttoman Empire
Theocracy
Ruler: Kennely
Treasury: 0
CPT: 650
UU: 10 Fanatic (+3 combat every other turn (-1 when not +3)) (Infantry)

India
Republic
Ruler:
Medium Army
Small Navy
No Airforce
Treasury: 200
CPT: 200
UU: 10 Pacifist (+2 Defend, may convert enemy) (Unique, replaces none)

Australia
Republic
Ruler:
Medium Army
Medium Navy
Medium Airforce
Treasury: 200
CPT: 200
UU: 40 Freedom Trawlers (Carries 7 Troops) (Transport)

[COLOR=dark-blue]German Second Reich[/COLOR]
Monarchy
Ruler:
Imperial Army
Medium Navy
Small Airforce
Treasury: 0
CPT: 200
UU: 30 Red Baron (+2 Combat) (Biplane)

Brazil
Republic
Ruler:
Medium Army
No Navy
No Airforce
Treasury: 200
CPT: 150
UU: 10 Revolutionary (+1 Attack, if European) (Infantry)

France
Republic
Ruler:
Medium Army
Small Navy
Small Airforce
Treasury: 350
CPT: 150
UU: 25 French Flyer (+1 Defend) (Fighter)

Italy
Monarchy
Ruler: EQandcivfanatic
Treasury: 480
CPT: 300
UU: 15 La Legione moderna (+1 Combat) (Infantry)

China
Unplayable Puppet state of Japan.

Spain
Republic
Ruler:
Medium Army
Small Navy
No Airforce
Treasury: 200
CPT: 100
UU: 15 Modern Conquistador (+1 Attack) (Infantry)
 
Sweet! I'll sign up as Santa Ana of Mexico :)

I've never played any of your NES's, so if you could explain how orders, etc should be processed?
 
I'll be Prime Minister Justin Daniels of Great Britain.

Nemesis
 
Orders should be sent in to me through PM. In this form:

Number of Units, Unit Name, Unit Price, Destination
ie:
3 Infantry for 45 (To NME)

If you have a science to research add that with the orders, when you have researched it a symbol of your nations color appears next to that tech. (betcha thought i was nuts with the colors didn't you?)
ie:
Research Trench Warfare 40 is PMed to me with your orders that 40 is deducted from your CPT (lacking that your Treasury) and I set an orange asterisk next to Trench warfare for Mexico.
 
So how long does it take to research a tech?
Will i still pay the 40CPT after i researched the tech?
Can i increase my CPT by other means then trading and war? (I asume you get money for gaining territory?)
I asume all units move one territory per turn?
And when is next turn? How often are the turns?

Edit: Sorry for all the questions, lol
 
Originally posted by .:KNAS:.
So how long does it take to research a tech?
Will i still pay the 40CPT after i researched the tech?
Can i increase my CPT by other means then trading and war? (I asume you get money for gaining territory?)
I asume all units move one territory per turn?
And when is next turn? How often are the turns?

1. 1 Turn you may research 1 tech per turn.
2. No the 40 CPT is a one hit thing, like building units.
3. The luxury liner unit adds 5 to your CPT
4. Yes they do, it will be noted if one is developed that does not.
5. Next turn is in 2 days, i will update every 2 days and then you send in your next orders.
 
Okay, thank you for clearing that up. :)

And one last question about trade, who pays the 10 Credits, and does both players earn the extra 2CPT?
 
Oh, i just noticed, Mexico has a large army, in the rules it says '3 units in each province' does that mean that in all my 27 provinces i have 3 units each, or do i have 81 units to place where i want? And what type of units are they?
 
What about the navies then? Do landlocked provinces still have a ship? Where is it located then? And what type of ship is it?

To: Justin Daniels of the British Empire
From: Santa Ana of the Mexican Empire
I would like to establish a trade route with you, and i recommend you to do the same with me.
 
ill be germany, and the map is not working anymore...
how many techs i can reserch in one turn? and do i have 4 of my UU in each area?
 
I be the great King Anders Scotterson of Italy. Also, i don't know if you have mentioned it but how do i know how much CPT i get per turn?
 
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