SKILORD
Insurgent
Welcome to UberNESII, ask and ye shall receive:
The Year is 1915:
America fights back, Pushing on Mexico.
A Mexican Empire finds itself fighting the determined Americans and Brazillians.
The British Empire pokes it's head out of it's isoplationism.
The Ottoman Empire runs rampant to the North.
The Second Reich fights aon two fronts, hoping for Victory.
France fails to send in orders.
The first world war has broken free. Who will survive till tommorrow?
Rules:
Science:
50 Machine Gunnery: +1 Attack to Infantry * * ******[COLOR=dark-blue]*[/COLOR]***
40 Trench Warfare: +2 Defend Infantry * * *****[COLOR=dark-blue]*[/COLOR]****[COLOR=dark-blue]*[/COLOR]
30 Gravity Attack: +2 Bombard Biplanes (on top of their constant -3)********[COLOR=dark-blue]*[/COLOR]
------------------------------------------- (Complete those to research these)
70 Motor Transport: Build Barrels (Keep -3 Combat)********
50 Air Gunning: +2 Combat Biplanes***
60 Advanced Engines: (+ 1 Retreat Planes)***
80 Depth Charges: (+1 Destroyers v. Submarines)***
70 Zepplin Building: Build Zepplins ****
80 Gas Attacks: +1 Attack, +2 Bombard Artillary ****
----------------------------------------------
80 (use 3 tanks) Tank Tactics: +4 Combat Barrels(Tanks)*
90 Bomb Hangars: Build Bombers*
Tech Leaders
The Following nations, due to their technological emphasis, get access to new techs the turn before they are released:
Mexico
Imperial Japan
Great Britain
Trade:
Offer to set up a trade line between your nation and another, if he accepts pay me 10 credits to establish it for 10 extra CPT.
Battle:
An upfront, simple system.
I roll a die for each ship involved and the totals are the totals for each side. I add or subtract combat bonuses (fighters for example get +2 against helicoptors) Whichever side is higher wins and 1/2 the loosing ships are eliminated. The other ships much each roll more than 3 to escape alive. If the other side beat them by more than 20 (A real whipping) they must roll more than 4 to escape.
Units:
40 Destroyer: +2 Attack
60 BattleShip: +2 Combat
30 Transport: -2 Combat carries 4 troops
35 Submarine: Invisible, +1 Attack
30 Luxury Liner: +5 CPT, No Combat
15 Infantry: No Bonuses
30 Barrel: Req, Motor Transport
20 Artillary: Bombard, -2 Combat, Cannot attack alone
25 Biplanes: No Bonuses
35 Bomber: Req. Bomb Hangars +2 Bombard
30 Zepplin: +1 Bombard; -2 Retreat
Army sizes:
Small: 1 unit in each province
Medium: 2 units in each province
Large: 3 units in each province
Imperial: 4 units in each province
MPP's:
The Emperor's League: United Kingdom, Russian Empire, Mexican Empire, Germany.
The Central Alliance: Japan, Ottoman Empire, Australia, India.
The Survival Pact: The United States, China, Brasil, Boer Empire.
The Triple Alliance: France, Italy, Spain.
The Mexican Empire
Republic
Ruler: .:KNAS:.
Treasury: 450
CPT: 300
UU: 15 Zapista (+1 Attack) (Infantry)
Russian Empire
Monarchy
Ruler: Revolutionairy
Large Army
Medium Navy
No Airforce
Treasury: 200
CPT: 150
UU: 3 Russian Peasant (-2 Combat) (Infantry)
Imperial Japan
Constitutional Monarchy
Ruler: IceEye
Treasury: 150
CPT: 500
UU: 35 Imperial Destroyer (+3 Attack) (Destroyer)
British Empire
Constitutional Monarchy
Ruler: uknemesis
Treasury: 0
CPT: 450
UU: 50 Dreadnaught (+3 Combat) (Battleship)
The United States
Democracy
Ruler: Obsessed Nuker
Medium Army
Medium Navy
Small Airforce
Treasury: 200
CPT: 300
UU: 20 Kitty Hawk Fighter (+1 Combat) (Biplane)
Otttoman Empire
Theocracy
Ruler: Kennely
Treasury: 0
CPT: 650
UU: 10 Fanatic (+3 combat every other turn (-1 when not +3)) (Infantry)
India
Republic
Ruler:
Medium Army
Small Navy
No Airforce
Treasury: 200
CPT: 200
UU: 10 Pacifist (+2 Defend, may convert enemy) (Unique, replaces none)
Australia
Republic
Ruler:
Medium Army
Medium Navy
Medium Airforce
Treasury: 200
CPT: 200
UU: 40 Freedom Trawlers (Carries 7 Troops) (Transport)
[COLOR=dark-blue]German Second Reich[/COLOR]
Monarchy
Ruler:
Imperial Army
Medium Navy
Small Airforce
Treasury: 0
CPT: 200
UU: 30 Red Baron (+2 Combat) (Biplane)
Brazil
Republic
Ruler:
Medium Army
No Navy
No Airforce
Treasury: 200
CPT: 150
UU: 10 Revolutionary (+1 Attack, if European) (Infantry)
France
Republic
Ruler:
Medium Army
Small Navy
Small Airforce
Treasury: 350
CPT: 150
UU: 25 French Flyer (+1 Defend) (Fighter)
Italy
Monarchy
Ruler: EQandcivfanatic
Treasury: 480
CPT: 300
UU: 15 La Legione moderna (+1 Combat) (Infantry)
China
Unplayable Puppet state of Japan.
Spain
Republic
Ruler:
Medium Army
Small Navy
No Airforce
Treasury: 200
CPT: 100
UU: 15 Modern Conquistador (+1 Attack) (Infantry)

The Year is 1915:
America fights back, Pushing on Mexico.
A Mexican Empire finds itself fighting the determined Americans and Brazillians.
The British Empire pokes it's head out of it's isoplationism.
The Ottoman Empire runs rampant to the North.
The Second Reich fights aon two fronts, hoping for Victory.
France fails to send in orders.
The first world war has broken free. Who will survive till tommorrow?
Rules:
Science:
50 Machine Gunnery: +1 Attack to Infantry * * ******[COLOR=dark-blue]*[/COLOR]***
40 Trench Warfare: +2 Defend Infantry * * *****[COLOR=dark-blue]*[/COLOR]****[COLOR=dark-blue]*[/COLOR]
30 Gravity Attack: +2 Bombard Biplanes (on top of their constant -3)********[COLOR=dark-blue]*[/COLOR]
------------------------------------------- (Complete those to research these)
70 Motor Transport: Build Barrels (Keep -3 Combat)********
50 Air Gunning: +2 Combat Biplanes***
60 Advanced Engines: (+ 1 Retreat Planes)***
80 Depth Charges: (+1 Destroyers v. Submarines)***
70 Zepplin Building: Build Zepplins ****
80 Gas Attacks: +1 Attack, +2 Bombard Artillary ****
----------------------------------------------
80 (use 3 tanks) Tank Tactics: +4 Combat Barrels(Tanks)*
90 Bomb Hangars: Build Bombers*
Tech Leaders
The Following nations, due to their technological emphasis, get access to new techs the turn before they are released:
Mexico
Imperial Japan
Great Britain
Trade:
Offer to set up a trade line between your nation and another, if he accepts pay me 10 credits to establish it for 10 extra CPT.
Battle:
An upfront, simple system.
I roll a die for each ship involved and the totals are the totals for each side. I add or subtract combat bonuses (fighters for example get +2 against helicoptors) Whichever side is higher wins and 1/2 the loosing ships are eliminated. The other ships much each roll more than 3 to escape alive. If the other side beat them by more than 20 (A real whipping) they must roll more than 4 to escape.
Units:
40 Destroyer: +2 Attack
60 BattleShip: +2 Combat
30 Transport: -2 Combat carries 4 troops
35 Submarine: Invisible, +1 Attack
30 Luxury Liner: +5 CPT, No Combat
15 Infantry: No Bonuses
30 Barrel: Req, Motor Transport
20 Artillary: Bombard, -2 Combat, Cannot attack alone
25 Biplanes: No Bonuses
35 Bomber: Req. Bomb Hangars +2 Bombard
30 Zepplin: +1 Bombard; -2 Retreat
Army sizes:
Small: 1 unit in each province
Medium: 2 units in each province
Large: 3 units in each province
Imperial: 4 units in each province
MPP's:
The Emperor's League: United Kingdom, Russian Empire, Mexican Empire, Germany.
The Central Alliance: Japan, Ottoman Empire, Australia, India.
The Survival Pact: The United States, China, Brasil, Boer Empire.
The Triple Alliance: France, Italy, Spain.
The Mexican Empire
Republic
Ruler: .:KNAS:.
Treasury: 450
CPT: 300
UU: 15 Zapista (+1 Attack) (Infantry)
Russian Empire
Monarchy
Ruler: Revolutionairy
Large Army
Medium Navy
No Airforce
Treasury: 200
CPT: 150
UU: 3 Russian Peasant (-2 Combat) (Infantry)
Imperial Japan
Constitutional Monarchy
Ruler: IceEye
Treasury: 150
CPT: 500
UU: 35 Imperial Destroyer (+3 Attack) (Destroyer)
British Empire
Constitutional Monarchy
Ruler: uknemesis
Treasury: 0
CPT: 450
UU: 50 Dreadnaught (+3 Combat) (Battleship)
The United States
Democracy
Ruler: Obsessed Nuker
Medium Army
Medium Navy
Small Airforce
Treasury: 200
CPT: 300
UU: 20 Kitty Hawk Fighter (+1 Combat) (Biplane)
Otttoman Empire
Theocracy
Ruler: Kennely
Treasury: 0
CPT: 650
UU: 10 Fanatic (+3 combat every other turn (-1 when not +3)) (Infantry)
India
Republic
Ruler:
Medium Army
Small Navy
No Airforce
Treasury: 200
CPT: 200
UU: 10 Pacifist (+2 Defend, may convert enemy) (Unique, replaces none)
Australia
Republic
Ruler:
Medium Army
Medium Navy
Medium Airforce
Treasury: 200
CPT: 200
UU: 40 Freedom Trawlers (Carries 7 Troops) (Transport)
[COLOR=dark-blue]German Second Reich[/COLOR]
Monarchy
Ruler:
Imperial Army
Medium Navy
Small Airforce
Treasury: 0
CPT: 200
UU: 30 Red Baron (+2 Combat) (Biplane)
Brazil
Republic
Ruler:
Medium Army
No Navy
No Airforce
Treasury: 200
CPT: 150
UU: 10 Revolutionary (+1 Attack, if European) (Infantry)
France
Republic
Ruler:
Medium Army
Small Navy
Small Airforce
Treasury: 350
CPT: 150
UU: 25 French Flyer (+1 Defend) (Fighter)
Italy
Monarchy
Ruler: EQandcivfanatic
Treasury: 480
CPT: 300
UU: 15 La Legione moderna (+1 Combat) (Infantry)
China
Unplayable Puppet state of Japan.
Spain
Republic
Ruler:
Medium Army
Small Navy
No Airforce
Treasury: 200
CPT: 100
UU: 15 Modern Conquistador (+1 Attack) (Infantry)