[to_xp]Gekko
QCT junkie
imho, lair exploration should be a special feature of a unit instead of being available to any lvl1 warrior. I think that restricting this ability would also make it more interesting. for example, recon units should always be able to explore lairs ( to make 'em a bit more useful ) , and the same should be true for heroes. you could then change the "adventurer" promotion so that it is available with XP ( possibly only after you research tracking, currently kinda useless imho , and maybe even only after the unit got a couple drill promotions) and instead of giving better results it simply ALLOWS the unit to explore lairs. some unit lines should not be able to get it though ( siege for sure, possibly mounted and arcane ) . the courage spell could also grant that promotion for example, it makes sense. you could then give "better results from lairs" to a new hard-to-get "dungeon master" ( or whatever name you like
) promotion.
btw in the main FFH2 thread Kael mentioned he is thinking of having more powerful units grant better chances of success from lair exploration, which would be GREAT, finally an incentive to use high-lvl units to explore instead of weaklings ( just as it should be, imho ) . the latest features by Marnok are also great, for example he made it so that having a unit outright killed by a dungeon is now a lot more rare. this is very good since otherwise no one would ever risk a hero to clear a lair

btw in the main FFH2 thread Kael mentioned he is thinking of having more powerful units grant better chances of success from lair exploration, which would be GREAT, finally an incentive to use high-lvl units to explore instead of weaklings ( just as it should be, imho ) . the latest features by Marnok are also great, for example he made it so that having a unit outright killed by a dungeon is now a lot more rare. this is very good since otherwise no one would ever risk a hero to clear a lair
