Time to start the next game in my completely random series. Dropping the difficulty back to Prince this time around, so any of you out there who aren't comfortable with the higher levels, jump in!
Game rules/etiquette (borrowed of course):
This game, we're faced with a different set of challenges:
To summarize:
- Prince difficulty
- Normal speed
- Raging barbs
- Choose Religions (cause it's cool)
- Permanent Alliances
- We start on our own continent, but not necessarily isolated!
Meet our glorious leader!
And here's the start (scout moved to pop a hut, gave us more map):
Specific rules for us this game:
- We MUST form a Permanent Alliance before the game's end (unless we lose, of course
)
- We MUST build at least one world wonder from each era (which would likely happen anyway, but we ARE Bismarck the Builder!)
- Religious/Diplo victories are enabled, but I'm not interested in them for this time. So, we have to win by Military, Culture, or Space (team's choice)!
Roster:
=======
Trynthlas
<reserved>
<reserved>
cripp7
S.ilver
Ralph_Jackson
<alt>
Two reserved spots are for players from prior Try-XX games, should they be interested. Otherwise they're open...and of course, should more than two from prior games want in, you guys are welcome
Also of note, I personally prefer the slower game speeds (Epic, Marathon) but want to learn to play better on 'Normal' so for anyone else who tends to get lost on the faster speed, jump in and let's learn!
(save to be posted after pre-game discussion)
Game rules/etiquette (borrowed of course):
Spoiler :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
This game, we're faced with a different set of challenges:
Spoiler :

To summarize:
- Prince difficulty
- Normal speed
- Raging barbs
- Choose Religions (cause it's cool)
- Permanent Alliances
- We start on our own continent, but not necessarily isolated!
Meet our glorious leader!
Spoiler :

And here's the start (scout moved to pop a hut, gave us more map):
Spoiler :

Specific rules for us this game:
- We MUST form a Permanent Alliance before the game's end (unless we lose, of course

- We MUST build at least one world wonder from each era (which would likely happen anyway, but we ARE Bismarck the Builder!)
- Religious/Diplo victories are enabled, but I'm not interested in them for this time. So, we have to win by Military, Culture, or Space (team's choice)!
Roster:
=======
Trynthlas
<reserved>
<reserved>
cripp7
S.ilver
Ralph_Jackson
<alt>
Two reserved spots are for players from prior Try-XX games, should they be interested. Otherwise they're open...and of course, should more than two from prior games want in, you guys are welcome

Also of note, I personally prefer the slower game speeds (Epic, Marathon) but want to learn to play better on 'Normal' so for anyone else who tends to get lost on the faster speed, jump in and let's learn!

(save to be posted after pre-game discussion)