Try-04: Lonely Civs and Bismarck the Builder

Trynthlas

King
Joined
Nov 6, 2007
Messages
799
Location
Texas
Time to start the next game in my completely random series. Dropping the difficulty back to Prince this time around, so any of you out there who aren't comfortable with the higher levels, jump in!

Game rules/etiquette (borrowed of course):
Spoiler :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.

Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.

Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.

Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.

Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.

Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.

Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.

Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??

India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]


This game, we're faced with a different set of challenges:
Spoiler :
settings.jpg

To summarize:
- Prince difficulty
- Normal speed
- Raging barbs
- Choose Religions (cause it's cool)
- Permanent Alliances
- We start on our own continent, but not necessarily isolated!

Meet our glorious leader!
Spoiler :
leader.jpg

And here's the start (scout moved to pop a hut, gave us more map):
Spoiler :
start.jpg


Specific rules for us this game:
- We MUST form a Permanent Alliance before the game's end (unless we lose, of course :p)
- We MUST build at least one world wonder from each era (which would likely happen anyway, but we ARE Bismarck the Builder!)
- Religious/Diplo victories are enabled, but I'm not interested in them for this time. So, we have to win by Military, Culture, or Space (team's choice)!


Roster:
=======
Trynthlas
<reserved>
<reserved>
cripp7
S.ilver
Ralph_Jackson

<alt>

Two reserved spots are for players from prior Try-XX games, should they be interested. Otherwise they're open...and of course, should more than two from prior games want in, you guys are welcome :goodjob:


Also of note, I personally prefer the slower game speeds (Epic, Marathon) but want to learn to play better on 'Normal' so for anyone else who tends to get lost on the faster speed, jump in and let's learn! :)

(save to be posted after pre-game discussion)
 
This is not a signup, but a friendly advice :) You should always pop a hut only after you have settled your capital. That way there's always a chance to get a free tech.
 
This is not a signup, but a friendly advice :) You should always pop a hut only after you have settled your capital. That way there's always a chance to get a free tech.
I disagree.
Just look at the picture and then you know why. ;)
Not a sign up either.
 
I disagree.
Just look at the picture and then you know why. ;)
Not a sign up either.

Hmmm...would we be able to get a tech if the hut was popped by borders when the city was founded? If that's not why, please share :)
 
Hi guys,

i haven't time for another game this month... but wanted to wish you good luck :)
@Tryn: leave a note in Try 03 if you want attention from the team ;)

Cheers
 
Hi guys,

i haven't time for another game this month... but wanted to wish you good luck :)
@Tryn: leave a note in Try 03 if you want attention from the team ;)

Cheers

Will do, I'm only playing in 2 games at the moment so figured I'd get a third up and running. This one's probably below your usual level anyway, Ras ;)
 
When you had settled first and noticed a few turns later you had stone nearby you probably would have made a different choice.
 
When you had settled first and noticed a few turns later you had stone nearby you probably would have made a different choice.

True! Duh *smacks head* :crazyeye:
 
I'll sign up for this one. An interesting variant, and one that forces the use of Germany's UU (of which I am an unashamed fan of). That, and I've been meaning to sign up for a Trynthlas game.
 
Ah, forgot to mention in the original post - this game is BtS 3.17 using the HOF mod for the same (HOF 3.17.001).


I suppose we can go ahead and start discussion on where to settle and initial moves, hopefully will fill out the roster and can start soon!
 
Depends what's over there, but I'm leaning towards settling either 2 or 3 tiles east of the current spot (still on the coast of course). Use the clams and corn for the capitol, keep the fish for the stone city. ...and that leads naturally to Fishing/Sailling to start with, I think. After that, either BW->Agri (or flip the order) would be my choices, but would love to hear opinions!

Build a worker first, then WB, warrior(2 of em)/galley/settler (order debatable)...on towards getting the stone hooked up.
 
Let me go dig up the HOF mod, I haven't used it since 3.13. Then I'll comment.

EDIT: Maybe I'm just horribly inept at searching... but does anyone have the link for the 3.17 version of HOF Mod?
 
Well if you need helping filling up the Roster I could fancy a nice game at Prince for a change..

Ralph
 
It does seem to be a bit slow filling up, doesn't it?

Ah well, we can start with 4 for sure :) Glad to have you on board, Ralph
 
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