See here for the first 55 turns of the game:
http://forums.civfanatics.com/showpost.php?p=7756975&postcount=11 (it's post 11 in this thread).
So, between turns 55 and 60 we were jsut trying to get our economy back on track, and then we met Kaz on t60. We offered them a deal for writing and alphabet, whereby they would get myst/med/ph and IW, but they turned us down, claiming they had already got a deal with another team for them (which was Cav, as we had earlier predicted). We got a forge in IS, so we could get out a GE (due on t100) for the pyramids, whilst getting out 2 axes and a settler for city 4 in CK; the axes proved perfectly timed to deal with the horde of barbs that threw themselves at us, leading to all of our axes haveing at least 1 promo, even though we have yet to build a barracks.
We met MS on t69, and Memphus declared war on them (accidentally, or so he claims
) which we quickly glossed over, but since that time MS have refused point blank to communicate with us out of the game for whatever reason, except once when we called them out on deliberately ignoring us. We've basically ignored them, and written them off as a lost cause.
Cav were met on t70, and by this point were up alphabet, and monarchy. After approaching them for a possible tech trade, and trying to work with them, we decided that we were not going to play nice with them after they constantly rebuffed us. We allowed them to declare war to pass through our borders...but after they got to just inside the western edge of IS' borders, we demanded peace in game, and they accepted. What they didn;t know is that we had just planted FC, keeping theem between the cities for 10 turns because of the peace treaty. They weren't happy...but what goes around, comes around.
We settled cities 4 (Fog and Cloud) and 5 (Oolong Orchid) on t71 and t76 respectively, after our main rivals in Kaz and Cav, but before the other teams. Now was the long, hard slog to keep up with Cav in growth, even though we have slower traits than them. kaz started to fall behind at this point, as they had gotten a lib in their capital, and were pushing out a quick GS for an academy, which landed on t75. Around this time, Saturn were beaten to CoL by Kaz due to turn order (Kaz are team one, Saturn team two)...we knew Saturn weren't having a great game through rough reading of the demographics, but that was just harsh. Ourselves, we finished Sailing (t71) and writing (t75) then stoped researching, putting the sole beaker per turn into masonry, which we knew we would need for the Pyramids, at the least. The saved gold would, worst case, have gone into CoL, if we could not have found Saturn in time, so we could use Rep and caste to tech quickly.
Around t79, Cav started to act a little strangely, as if they were considering an alliance with us...and then they decided against it, seemingly happy to keep working with MS and Kaz. They were pushing ahead at this point, up alphabet, maths, CoL, monarchy, masonry, polytheism, monotheism...we were looking quite sick, and praying we could find Saturn to trade with. Then Cav finished the GW...meh, not like we had designs on that wonder.
Turn 79 was also the turn CK got to size 7 and the forge finished, we were making 49 hammers/turn out of IS and CK, and were abotu to start expanding properly. That's why the next 11 turns were quite boring, apart from an MM perspective, as we had to drive a road through the hills to the gold site in teh east, and through the jungle to DT, and have enough units to protect both. Surficed to say we survived
We got an axe out of Ck, and along with the original garrison axe, they were sent to Angle to start killing the warriors and destroy the city, for resettling in what was mistakenly thought to be a better position, 1N of the current city.
Turn 90 we found Saturn (or rather, vice versa). We sent them a rpeformed letter asking them for an alliance, and after a long, and succesful chat, we had an alliance in place (only took 3 hours to hammer out the details, but another 3 days to get the confiming email). We sent them MC straight up, and got CoL and alphabet, promising to research currency which is due next turn. The rest of teh history with Saturn can be read in the diplomacy thread, because it tells the story quite well IMO.
T94, Kaz turned up within range of Angle with a chariot, and after refusing the leave we declared war to stop them getting a city in a dangerous position, which when culture bombed would destroy our chances of expanding safely. So far the current tally is a level 4 axe for 2 chariots...although it won't stay that way for long...
If there are any questions...asking them here is probably the best place.