TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Hello everybody, it's time to present the 17th installment of the Noble's Club series!
One of the game's biggest one-trick ponies, Toku is all military and no economy. Unless, of course, you count having more cities as economy. The UU is fairly strong if you get there in time, the UB is not that strong in my opinion but hey, at least you're guaranteed to have full advantage if you get infantry. Not that you'll need the help with the game's best gunpowder troops.
And the start:
Paying homage to former Noble's Club host Bleys, I've changed the colors of some civs in this game. Don't worry, even if things look different, they're the same leaders, guys. I didn't make any super AIs or even paste an arbitrary screwed civ into a weak production island! This time, anyway.
And here is the standard cut and paste of our Club Doctrine, courtesy of when Bleys was hosting the series and relentlessly vultured:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG or HoF Mods), select "Play Scenario", and look for "NC XVII". This allows you to play with your favorite Mod at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs (unless your host gets too creative). The main difference is Archery, which the AI normally gets for free at Monarch and above. The main effects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown (I learned how to correct this, but accidentally did it like the older games. Next NC, your starting units will be in their EXACT spot shown in the screen shot ).
Starting zip file:
View attachment 197005
TMIT Map tip:
One of the game's biggest one-trick ponies, Toku is all military and no economy. Unless, of course, you count having more cities as economy. The UU is fairly strong if you get there in time, the UB is not that strong in my opinion but hey, at least you're guaranteed to have full advantage if you get infantry. Not that you'll need the help with the game's best gunpowder troops.
And the start:
Spoiler :
Paying homage to former Noble's Club host Bleys, I've changed the colors of some civs in this game. Don't worry, even if things look different, they're the same leaders, guys. I didn't make any super AIs or even paste an arbitrary screwed civ into a weak production island! This time, anyway.
And here is the standard cut and paste of our Club Doctrine, courtesy of when Bleys was hosting the series and relentlessly vultured:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG or HoF Mods), select "Play Scenario", and look for "NC XVII". This allows you to play with your favorite Mod at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs (unless your host gets too creative). The main difference is Archery, which the AI normally gets for free at Monarch and above. The main effects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown (I learned how to correct this, but accidentally did it like the older games. Next NC, your starting units will be in their EXACT spot shown in the screen shot ).
Starting zip file:
View attachment 197005
TMIT Map tip:
Spoiler :
Flood plains. And Toku starts with the pre-reqs for pottery. Don't say I'm not being kind.
Also, here's hoping everyone "reflects" on this map a bit.
Also, here's hoping everyone "reflects" on this map a bit.