Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
- 7,623
FFH NES2
Concept and Introduction:
(please note that this section is horribly out of date but I kept it because I wanted to be able to look back on how this NES started)
Welcome to the second FFH NES. The first was (and is still) moderated by TheJopa and can be found here. Like this NES, the pace will be rather slow to allow for more diplomacy and more intricate empire building. Most experienced NESers may not like that but thats fine.
Each player will play a faction from the Fall From Heaven mod for Civilization Four. As such, each player is expected to know somewhat about this setting. The faction a player plays can be modified from the commonly accepted lore according to the their whims provided that the basic lore stays the same (for an excellent example of this, consider what Ekolite has written about the Calabim). The idea is that each player is roleplaying a leader (or collection thereof) who is leading their civilization to greatness after the retreat of the ice after the age of ice.
I will be accepting seven players, with preference being given to those individuals who are playing (or have previously played) in Jopas FFH NES. If this NES is unable to attract seven players, then I will play civilizations as an NPC leader until such time as a new player decides to join and take over that nation. No new nations will join midway through the game. (EDIT: i have since decided to take on more than the originally intended 7 players.)
The map will be divided into provinces and each province will represent a geographic area which the player can develop using cities, outposts, forts and other constructs.
The countryside will be composed of farms, mines, and villages and cities will contain any number of buildings and improvements.
As civilizations advance they will develop new technologies which will allow them to build new buildings, access new civics, improve their lands further and recruit new units.
Economies will be either open (think free market) or closed (think Tokogawa in regular CIV) with open economies making more money from trade, but, on the flip side, being easier to infiltrate and spy on. Closed economies will make less from trade but be harder to infiltrate.
A civilizations government will be determined purely by the player and will have no affect on their statistics.
Civics will affect the way in which your civilization develops and will correspond to the type of labor, economic and religious organization your civilization has developed.
Units will represent divisions such as militia, swordsmen, cavalry, and even mages and priests (similar to FFH)
Looking Back:
(written May 1st 2009)
When I think that this NES started in December and that its already May, it amazes me. Ive probably poured at least a hundred full hours into writing updates, discussing rules, discussing diplomacy, and designing the NES since that time.
Considering the time constraints we are all under this, for me, has been a lot of time and effectively means that I dont play CIV (FFH or otherwise) anymore.
Having said that, I dont regret the significant investment this game has become and I am very proud of the game we (all the players and I) have created. FFH NES II is a living breathing creature. Its constantly near the top of the NES forum threads list which means its very active- people are discussing diplomacy, scheming plans for world domination, and bemoaning their fate; Its absolutely wonderful. It also gets enough 'hits' to indicate that more than just the players are reading our story. Ive had several lurkers write me and tell me they like the game as well which is great for the ego and also provides me with an alternative audience to write for (instead of writing for the players- I try to write for the players and the lurkers).
So why is FFH NES II so interesting for me (and evidently others)? Obviously we all like building up nations and tearing down our opponents- its the same reason we got involved in CIV in the first place. But we also like the diplomacy, the sense of shared accomplishment, of a certain lingering distrust between nations. So much of what is happening in the game is happening in secret PMs, e-mails, even IMs and its all scheming, planning, plotting for me this is one of the big reasons why this nes is so much fun. The diplomatic aspect is alive and well and laced with a healthy dose of paranoia.
The other reason I really like this NES is because of the creativity the players bring to the game. Certain ideas are just brilliant. I read the orders as they arrive and I am constantly amazed at the imagination and creative solutions that some players utilize to accomplish their aims and to solve their problems. Not all of that translates well into the game (occasionally the creative solutions are for contingenciess that never occur and thus never see the light of day) but for me, this is the single greatest and most enjoyable aspect.
So, after having said all that and looking back over 18 weeks of playing, I want to say, Thank you to the players, to the lurkers and to the guests who have joined us. Ive had a great time and I hope we all continue to do so.
Immaculate.
Memorable Quotes
Concept and Introduction:
(please note that this section is horribly out of date but I kept it because I wanted to be able to look back on how this NES started)
Welcome to the second FFH NES. The first was (and is still) moderated by TheJopa and can be found here. Like this NES, the pace will be rather slow to allow for more diplomacy and more intricate empire building. Most experienced NESers may not like that but thats fine.
Each player will play a faction from the Fall From Heaven mod for Civilization Four. As such, each player is expected to know somewhat about this setting. The faction a player plays can be modified from the commonly accepted lore according to the their whims provided that the basic lore stays the same (for an excellent example of this, consider what Ekolite has written about the Calabim). The idea is that each player is roleplaying a leader (or collection thereof) who is leading their civilization to greatness after the retreat of the ice after the age of ice.
I will be accepting seven players, with preference being given to those individuals who are playing (or have previously played) in Jopas FFH NES. If this NES is unable to attract seven players, then I will play civilizations as an NPC leader until such time as a new player decides to join and take over that nation. No new nations will join midway through the game. (EDIT: i have since decided to take on more than the originally intended 7 players.)
The map will be divided into provinces and each province will represent a geographic area which the player can develop using cities, outposts, forts and other constructs.
The countryside will be composed of farms, mines, and villages and cities will contain any number of buildings and improvements.
As civilizations advance they will develop new technologies which will allow them to build new buildings, access new civics, improve their lands further and recruit new units.
Economies will be either open (think free market) or closed (think Tokogawa in regular CIV) with open economies making more money from trade, but, on the flip side, being easier to infiltrate and spy on. Closed economies will make less from trade but be harder to infiltrate.
A civilizations government will be determined purely by the player and will have no affect on their statistics.
Civics will affect the way in which your civilization develops and will correspond to the type of labor, economic and religious organization your civilization has developed.
Units will represent divisions such as militia, swordsmen, cavalry, and even mages and priests (similar to FFH)
Looking Back:
(written May 1st 2009)
When I think that this NES started in December and that its already May, it amazes me. Ive probably poured at least a hundred full hours into writing updates, discussing rules, discussing diplomacy, and designing the NES since that time.
Considering the time constraints we are all under this, for me, has been a lot of time and effectively means that I dont play CIV (FFH or otherwise) anymore.
Having said that, I dont regret the significant investment this game has become and I am very proud of the game we (all the players and I) have created. FFH NES II is a living breathing creature. Its constantly near the top of the NES forum threads list which means its very active- people are discussing diplomacy, scheming plans for world domination, and bemoaning their fate; Its absolutely wonderful. It also gets enough 'hits' to indicate that more than just the players are reading our story. Ive had several lurkers write me and tell me they like the game as well which is great for the ego and also provides me with an alternative audience to write for (instead of writing for the players- I try to write for the players and the lurkers).
So why is FFH NES II so interesting for me (and evidently others)? Obviously we all like building up nations and tearing down our opponents- its the same reason we got involved in CIV in the first place. But we also like the diplomacy, the sense of shared accomplishment, of a certain lingering distrust between nations. So much of what is happening in the game is happening in secret PMs, e-mails, even IMs and its all scheming, planning, plotting for me this is one of the big reasons why this nes is so much fun. The diplomatic aspect is alive and well and laced with a healthy dose of paranoia.
The other reason I really like this NES is because of the creativity the players bring to the game. Certain ideas are just brilliant. I read the orders as they arrive and I am constantly amazed at the imagination and creative solutions that some players utilize to accomplish their aims and to solve their problems. Not all of that translates well into the game (occasionally the creative solutions are for contingenciess that never occur and thus never see the light of day) but for me, this is the single greatest and most enjoyable aspect.
So, after having said all that and looking back over 18 weeks of playing, I want to say, Thank you to the players, to the lurkers and to the guests who have joined us. Ive had a great time and I hope we all continue to do so.
Immaculate.
Memorable Quotes
kenkrajen in an e-mail after i lose it publicy said:everybody loses their cool at some point. [snip] this game is so good its kinda like virtual crack