r_rolo1
King of myself
Welcome to the 35th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 35th game in BTS the choosed leader was Elizabeth of the English:
I was looking to the leader list of the BTS LHC and noticed that , by some reason , I've been avoiding the english And as it is Xmas I decided to repick another leader that was already played in Warlords ( long, long time ago ) but that had a very, very bad map in that instalement ( if you think I'm bad , you should see what willpax gave us that game ): Miss Elizabeth.
Well, Liz is Phi/Fin in traits, a combo that, regardless of synergy, atleast makes all the CE and SE lovers happy . Having a good UU in top of that replaces a unit that everyone and their mother pursues in their games most of the times will also help
Seriously, the traits aloow you to bulb your way to lib easily and then it is easy to put a strong cottage based economy or to mop down the enemy with the UU ( or both ). The UB also links well with both the the traits. A very strong leader in my opinion... hopefully will have in here more than the polar/desert wasteland that she had to face in the last LHC she was in
Her UU
The redcoat is a rifleman that has a aditional bonus vs gunpowder units. It is certain that this UU already had better days in vanilla ( yeah, 18 str cossacks and vanilla redcoats are OP, but the Romans can still have "macemen" with IW ). Unless you get Rifling when your foes have less than muskets or better than rifles, this UU will have a definite advantage compared wtih the regular riflemen and it comes right in time for a galleon based invasion, combined with drafting ( it is the best unit you can draft at the 1 pop/unit ratio ). Probably we'll see a lot of Dom based wins
Her UB
The Stock exchange is a Bank that has a 65% revenue rate instead of the normal 50%. I'm not personally a great fan of banks ( they aren't definitely in my "must build in most cities" list: expensive, in the guilds branch and does not give happy or health like grocers or markets ), but they have definitely their uses and a stock exchange in a shrined city, a GM farm ( GM in here does not stand for genetically modified ) or in a corp headquarter definitely makes a diference.... it is 65 coins instead of 50 for every 100 you feed the bank
The start (Thanks to DanF for the solution of the unit change of place .... The warrior/scout should appear always in the same place from now on ):
Well, not your average Beauro capital, but definitely a good start: a lake ( lake is a very good tile to have if the civ has fishing and the leader is Fin ), 2 seafood, plains cows, pig, a river nearby ( worth a cap place switch ? ) and some woods to chop. In fact , I would say that this start is better to show the Phi trait than the Fin one.....
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 35th game in BTS the choosed leader was Elizabeth of the English:
Spoiler :
I was looking to the leader list of the BTS LHC and noticed that , by some reason , I've been avoiding the english And as it is Xmas I decided to repick another leader that was already played in Warlords ( long, long time ago ) but that had a very, very bad map in that instalement ( if you think I'm bad , you should see what willpax gave us that game ): Miss Elizabeth.
Well, Liz is Phi/Fin in traits, a combo that, regardless of synergy, atleast makes all the CE and SE lovers happy . Having a good UU in top of that replaces a unit that everyone and their mother pursues in their games most of the times will also help
Seriously, the traits aloow you to bulb your way to lib easily and then it is easy to put a strong cottage based economy or to mop down the enemy with the UU ( or both ). The UB also links well with both the the traits. A very strong leader in my opinion... hopefully will have in here more than the polar/desert wasteland that she had to face in the last LHC she was in
Her UU
Spoiler :
The redcoat is a rifleman that has a aditional bonus vs gunpowder units. It is certain that this UU already had better days in vanilla ( yeah, 18 str cossacks and vanilla redcoats are OP, but the Romans can still have "macemen" with IW ). Unless you get Rifling when your foes have less than muskets or better than rifles, this UU will have a definite advantage compared wtih the regular riflemen and it comes right in time for a galleon based invasion, combined with drafting ( it is the best unit you can draft at the 1 pop/unit ratio ). Probably we'll see a lot of Dom based wins
Her UB
Spoiler :
The Stock exchange is a Bank that has a 65% revenue rate instead of the normal 50%. I'm not personally a great fan of banks ( they aren't definitely in my "must build in most cities" list: expensive, in the guilds branch and does not give happy or health like grocers or markets ), but they have definitely their uses and a stock exchange in a shrined city, a GM farm ( GM in here does not stand for genetically modified ) or in a corp headquarter definitely makes a diference.... it is 65 coins instead of 50 for every 100 you feed the bank
The start (Thanks to DanF for the solution of the unit change of place .... The warrior/scout should appear always in the same place from now on ):
Spoiler :
Well, not your average Beauro capital, but definitely a good start: a lake ( lake is a very good tile to have if the civ has fishing and the leader is Fin ), 2 seafood, plains cows, pig, a river nearby ( worth a cap place switch ? ) and some woods to chop. In fact , I would say that this start is better to show the Phi trait than the Fin one.....
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy