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#1 |
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Emperor
Join Date: Mar 2008
Location: Europe
Posts: 1,354
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Locust (BattleTech)
the Locust light Mech, my last unit this year
The next mech will be a medium one, but atm i´m not absolut sure which one (the odds are good for a shadow hawk), but again it will not be my next modelthe model comes with 7 skins (including one teamcolour, the one named "Locust.dds" is used) and own animation. the model itself has 1218 vertices,1226 triangles a 256 skin (with 128 gloss) uses included Locust animation Dl: http://forums.civfanatics.com/downlo...=file&id=11464 Wish you all a merry christmas (or insert the name what [if] you celebrate) and a happy new year The_Coyote
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and be never sure what it will be today ...
Last edited by The_Coyote; Dec 21, 2008 at 06:27 PM. |
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#4 |
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TR Designer and XML
Join Date: Apr 2006
Location: Near Nancy, FRANCE
Posts: 1,050
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Yes, yes , yes !!!!
That's absolutly great ! The Locust ! A so funny mech to play. A great thanks !
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Member of Realism Invictus Team. ![]() "To the strongest!" In response to his generals asking the heirless Alexander the Great which one of them would get control of the empire. |
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#5 |
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Say No 2 Net Validations
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I have the Locust and the NextWar-assaultmech in my mod, and when the animations aren't activated, and the both units move on the same field, i get this effect:
I knew, that not-activated animations can have strange effects (the FfH war-turtle, which transformes to an elephant), but this is the most weird one .Can it be fixed? Or is this "normal"? |
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#6 |
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Emperor
Join Date: Mar 2008
Location: Europe
Posts: 1,354
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"normal"?. At least it wouldn´t be the word i would use
![]() at the moment i have no idea why the next war mech is attached to the locust. (especially because i used the marauder nif as base for the locust nif, or is there the same problem?). After my (reduced) understanding of frozen animation: There should be no frozen animation because they need files i don´t included* , but there should also no next war mech so i can only advice you to not use frozen animations (how you already did) * [if you look at some vanilla unit you will see some nifs with frozen (or an animation code) in the name, they are used for frozen animations, the used files are also linked to the used animation (this should be the reason for the model change)]. At least this is what i think about it
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and be never sure what it will be today ...
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#7 |
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Caveman2Cosmos Modder
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Yeah i get that same effect when playing on low graphics with mine also, an Assault Mech (Huge) on top of my Modern Armorer.(Some but not all)
And i dont even have any of these graphics in my mod.
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Jan 06, 2009 at 09:27 PM. Reason: word changed |
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#8 |
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Say No 2 Net Validations
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Okay, that's weird
.I thought, it would be an problem with this model, because i only could see the effect with the locust (and some other strange effects, for example was on low graphics the assault-mech invisible when not selected [you can see the shadows on the pictures]), but after the notice of the capo, thze problem is surely on an other place. -> okay, the advice: don't play with low graphics. On medium graphics, it's a great unit !
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#9 |
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Emperor
Join Date: Mar 2008
Location: Europe
Posts: 1,354
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looked at files of the assault mech and found something strange in his frozen files [the model had a shader applied there], perhaps this caused the trouble. Can somebody test this changed frozen files [removed the shader] for the assault mech if the error still occurs [if yes, i have again no idea
]
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and be never sure what it will be today ...
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#11 |
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Chieftain
Join Date: Feb 2009
Posts: 1
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I saved a battle tech file to my file. Now, how do I get it into my civ4 game so I can try it out?
Thanks for being so patient with a rookie!!! |
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#12 |
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Emperor
Join Date: Mar 2008
Location: Europe
Posts: 1,354
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first welcome to the fanatics
,second: here are some tutorials about adding a new unit to your game (you have to edit the xml files to have them ingame - eg notepad ++ is a good tool for this, but every text editor should work) http://forums.civfanatics.com/showthread.php?t=176460 http://forums.civfanatics.com/showthread.php?t=139721 (here is a list with tutorials: http://forums.civfanatics.com/showthread.php?t=236836) if it is your first try to add a unit, as hint, do not change your original files, make a mini mod with only adding this (or more) unit I´m not aware of an released mod which you could donwload including this unit so far
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