Event Timer needed, and an event option

Inkling

Warlord
Joined
Oct 17, 2007
Messages
182
normally i am plagued with these little events telling me some constellation has moved into such and such a position, giving me the choices of do nothing, usually my only option because the prerequisite can't possibly be researched much less instituted (if need be) at this point baring some freaky luck from a dungeon which you'd be stupid to search at this stage anyway, or else i'm the wrong nation, the other option usually being to get a golden age. rather silly to ask me since why would i refuse if i could get it and if i can't get it, its just an annoying pop up that i'd rather not be bothered with, as it certainly doesn't improve my enjoyment of the game to be pestered pointlessly with what i can't have.

however in my recent game i noticed the name illian popping up quite a bit and started paying attention. version 40E, without the living world? option set(i never set it, its the one that doubles events) atleast 3 golden age options came up for the illians by turn 25. i say atleast 3 because i've gotten in the habit of not even paying attention to them anymore. but the name illian had come up before, i just didn't pay attention to what the effects were.

unless i'm mistaken, it grants 12 turns of golden age? so the illans had more turns of golden age packed away than had actually passed, probably double or more, but to add insult to injury, atleast one of these events that grant a golden age to the illans(assuming there is more than one) appear to randomly blot the landscape with tundra. my starting city was trashed, and by turn 25, it was my only city, and no possible means of countering it could have existed.

As there is no option to turn these events off at present, atleast when i highlighted the only option it warns it would have undesireable effects on FFH. could an option be put into place to tone them done if not exclude them entirely, as well as removing the popups for ones which lack a choice. A Timer to prevent events which can't possibly or atleast reasonably have their prerequisites met early in the game, from occuring until their prerequisites can be met. and finally a timer to prevent hammering of similiar/identical events, especially when the results can be devastating(either destroying you or exalted your enemies).

thank you for your time.
 
I think you have some pretty good ideas there on events. I suppose they are generated randomly now with no thought to what civs are in the game, when they are popped or how many times you get them.

You are right about that Illian Golden Age coming multiple times. I seem to have bad luck with bad events happening several time in some games - an orphanage or a library burning down or tiles getting polluted by goblins.

And, it always seems the Golden Age for a religion is always the one I don't have.

It might not be a bad idea to have an option that could turn off events completely.
 
If we disabled events perpentachs insanity wouldnt work, the adaptive trait wouldnt work, the armageddon counter effects wouldnt work. Those are the ones off the top of my head, there may be others.

What we really need is more events. Especially those that can occur at any part of the game. You all can help by adding event ideas to the common event thread.

But even if I was to double the amount of events in the game sometimes you will see an unusual frequency of one event. Random is not smooth, its clumpy, it often appears to have patterns. Especially in as many games as we have going on some people are going to see an unusual density with any particular event.
 
If we disabled events perpentachs insanity wouldnt work, the adaptive trait wouldnt work, the armageddon counter effects wouldnt work. Those are the ones off the top of my head, there may be others.

What we really need is more events. Especially those that can occur at any part of the game. You all can help by adding event ideas to the common event thread.

But even if I was to double the amount of events in the game sometimes you will see an unusual frequency of one event. Random is not smooth, its clumpy, it often appears to have patterns. Especially in as many games as we have going on some people are going to see an unusual density with any particular event.

Its unfortunate no option can be put into place to tone done or negate events, And being that i am well aware of your opinion on random events, from my old days with FFH, made evident again by your wanting even more of them, i won't bother to argue the subject. Suffice to say given my experiences with the new versions of FFH, if it can't be adjusted, i imagine my return to the game will be very, very short lived.

thank you for your time.
 
Honestly it kind of bugs me that the constellation events, at the very least, are not global events, and are entirely random like they are. I admit, I don't know Erebus's astrology, but I think that the Blazing Sword shouldn't come into prominence 3 times in a row, and certainly not something like Blazing sword = > (Whatever Oghma's one is) = > Blazing Sword. Furthermore, shouldn't it moving into prominence affect the world as a whole, not just a single nation? Almost every time I've played I'll get one of those my team-mates, or even non-allied players, won't get... Especially, say, if I'm the Empyrean and my ally is the Octopus Overlords, I'll get the one that gives the OO a Golden Age the same turn he gets the Empyrean one or something.

At the very least, I'd like it if the astrology could, at the start of the game, have a random order set and duration between those constellations, as well as a random starting place, but maintain that pattern for the entire game. Better yet, if possible, actually be able to see them and try to make plans around them... Though that might be difficult to teach the AI. Perhaps even set it so there're a set of potential random events when a constellation moves into prominence, so you can try your hand at astrology in game if you want... but never know for sure what you'll get. Certainly there'd be some people in lore-Erebus that'd try their hands at planning things around the constellations and/or fortune-telling based off of them.
 
What we really need is more events. Especially those that can occur at any part of the game. You all can help by adding event ideas to the common event thread.

I did not think you were still taking that thread into consideration. :D It seems like events have been put on the back burner until the "to do" list is finished.
 
In CIV BTS the problem is solved by starting with a very low chance of getting an event and increasing the frequency as you get into the later ages.

I'm not sure if it works, but a similar solution for FFh2 would be to reduce the chance for events as they are now and increase them once a religion gets adopted. You could even go wild and give for example followers of OO more events than Order followers.
Of course this has the sideffect that agnostic civs get only a small amount of events for the entire game, but even that would certainly be fitting for the Illians.
 
Law of 'randomity' should give Order civs dozens of events each turn, all negative ones or ones they cannot use anyway. We must see to it that order is maintained. More terrain/improvement/building/unit hammering, enemy golden ages, unusable prominences etc etc etc. The occasional healing salve or enchanted blade do not compensate.
 
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