Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
It seems that in Civilization IV, religions are mostly a minor diplomatic tool with several benefits on the side. While it certainly helps to have or even better, found one, the difference seems somewhat minor. I was thinking about having an overhaul of religions for Civilization V:
Pagan Beliefs
All civilizations start with a religion. This would be their own form of Paganism. With this Pagan Religion, they can still build temples, run religious civics, etc., but they can not build monasteries or missionaries, and their religion can not spread.
Religious Adherence
Religions would have a adherence bar, similar to the nationality bar already present in Civilization IV. This would start out for all cities being 100% Pagan. When a religion spreads to the city naturally, it becomes 10% [Religion]. When a Missionary spreads a religion, it becomes 25% [Religion], and when a religion is founded in that city, it becomes 50% [Religion].
Building Temples, Monasteries, Cathedrals and especially Shrines will increase the amount of influence a religion has in that city. The more religious buildings you build of that religion, the more people will slowly convert. Sending additional Missionaries to a city that already has that religion will increase the amount of people that follow it. Inquisitors(new unit) would reduce the amount of people that follow other religions.
When a religion has a large majority of followers in a city, the people will want that religion as the State Religion. If you are running a different State Religion, you risk the possibility of Rebellion. If two or more religions are competing for dominance, you will face civil unrest, but no rebellions.
In addition, after the discovery of Scientific Method, Atheism will start to spread in your cities. Running secular civics will increase the spread of Atheism, while running religious civics will slow it down. The more Atheism spreads in your cities, the more people will demand a switch to secular civics and an end to religion's influence on the government.
Religious Resources
The founder of a religion can declare certain resources as either Taboo or Holy. Taboo resources grant no health/happiness benefit to the people in the city that follow that religion, and can not be used at all if the the religion that declared the resource Taboo is the state religion. However, Taboo resources will grant additional culture to the city. For example, if the leader of Buddhism declared Iron the metal of evil, then no Buddhist civilizations could make units that require Iron or gain production bonuses from it.
Holy resources grant additional benefits to the city. If a resource is declared Holy, it will grant an additional happiness bonus to the city, regardless if the resource is a luxury, health or strategic resource.
Pagan Beliefs
All civilizations start with a religion. This would be their own form of Paganism. With this Pagan Religion, they can still build temples, run religious civics, etc., but they can not build monasteries or missionaries, and their religion can not spread.
Religious Adherence
Religions would have a adherence bar, similar to the nationality bar already present in Civilization IV. This would start out for all cities being 100% Pagan. When a religion spreads to the city naturally, it becomes 10% [Religion]. When a Missionary spreads a religion, it becomes 25% [Religion], and when a religion is founded in that city, it becomes 50% [Religion].
Building Temples, Monasteries, Cathedrals and especially Shrines will increase the amount of influence a religion has in that city. The more religious buildings you build of that religion, the more people will slowly convert. Sending additional Missionaries to a city that already has that religion will increase the amount of people that follow it. Inquisitors(new unit) would reduce the amount of people that follow other religions.
When a religion has a large majority of followers in a city, the people will want that religion as the State Religion. If you are running a different State Religion, you risk the possibility of Rebellion. If two or more religions are competing for dominance, you will face civil unrest, but no rebellions.
In addition, after the discovery of Scientific Method, Atheism will start to spread in your cities. Running secular civics will increase the spread of Atheism, while running religious civics will slow it down. The more Atheism spreads in your cities, the more people will demand a switch to secular civics and an end to religion's influence on the government.
Religious Resources
The founder of a religion can declare certain resources as either Taboo or Holy. Taboo resources grant no health/happiness benefit to the people in the city that follow that religion, and can not be used at all if the the religion that declared the resource Taboo is the state religion. However, Taboo resources will grant additional culture to the city. For example, if the leader of Buddhism declared Iron the metal of evil, then no Buddhist civilizations could make units that require Iron or gain production bonuses from it.
Holy resources grant additional benefits to the city. If a resource is declared Holy, it will grant an additional happiness bonus to the city, regardless if the resource is a luxury, health or strategic resource.