Lonely Hearts Club, BtS Edition, Chapter XXXVI : Julius Caesar

r_rolo1

King of myself
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Welcome to the 36th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 36th game in BTS the choosed leader was Julius Caesar of the Romans:
Spoiler :



Don't you love the Romans? :p In fact I kind of like their civ in Civ: the leaders are not shining but they aren't ******ed and, besides their anomalous UU, they are a balanced civ.

Today we have Julius as the leader of the romans. He's is org/imp , a combo that is very good for REXing and for continued expansion, a thing that most likely will not happen in here as it happens in non-isolated maps ( :trouble: ), but probably will be useful because not only the obvious effects of the traits, but also of the half priced buildings of Org. Their UB is a nice booster to the GPP generation, asking for a somewhat more specialist based economy, that would be a almost certain if you wanted to preatorianize the world......


His UU
Spoiler :

Oh, well, why do I bother to introduce this UU? Like if there was one player of civ IV that does not know the preatorian ( awful name choice... ) and his well deserved fame as one of top UU in terms of military prowesses...

Well, pro formae wins... The preatorian is a boosted ( and more expensive ) swordsman that has a 33% bonus in the base strength ( 6 to 8 ... I wonder what would happen if any other UU had that diferential from their base strenght: Redcoats with 18/19 str, Cossacks with 20 ( ok, they already had 18 ;) ), navy seals with 32 or Panzers with 35 :eek: ... Rains of " OMG the ( insert name of UU ) is OP!" threads, I assume ). We all know the famous ( and quite effective ) " Preat rush" and even if you don't use them offensively they are more like a cheaper maceman than a boosted sword in terms of military effectiveness ( a CR3 preat can dislodge a unpromoted gren... I already done it a couple of times ). The problem with this guys in isolation is that they will not rush anyone ( as it happens with all early UU ) and most likely they will be outdated before the first contact :cry:

His UB
Spoiler :

The forum is a market that has a 25% GPP generation bonus. it is good for both of the mainstream economies and you can fit them easily in most of the strategies you can think on ( well, it is a cash and GPP multiplier, that gives :) and merchant slots .... hard to get to a situation where you don't have a use for that )

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :

Hum, fishing as a starting tech has no use here ( except that lake ) :p Corn and marble visible, but as this is a non all-forest start ( and I'm not using Solver/Dresden patch in the computer where I generated the map ), that implies that there is another food resource in the dark. There is also another river SW of the starting spot ( look closely ).... I really dunno what to do with this start :/... and I hate both starting in a forest and have a goody hut in the first ring: such a waste..... :(

Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...


P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

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Wow...no Praet rush? :eek:

Oh well, the BARBS will have to feel their wrath then!
 
Immortal Epic to 2350BC
Spoiler :

Let's be honest i choosed victory path before starting.

I also managed to persuade myself moving capital to gain double silver in cross (yes, i did moved settler on corn for scouting pupouse).

Well, this time i got my prophet points not via oracle


Now i need to prove my words that is enough to win the game.
 
yes..I'll have another try at Emperor. I really messed up the Elizabeth game, I tired to cottage EVERYTHING 1st up, I should really have run a farm economy and merged into cottages once I had population.

JULIUS BABY, don't we just love him...god damm city spamming B/tard :D

Well done Rolo...(hey did you know, its actually the name of a confectionery in Australia, and England I think too...) do you have a soft Caramel centre???
 
Check point 1

Spoiler :
Settle in place, after considering moving to the plains hills, cost 2 moves and no resources about. Hut pops for gold and set research to Agriculture 26, worker in 30. :mischief:



Upon settling, I find 2 silver to the south east, along with a bendy river to the sea, to the west, 2 plains hills with river to ocean. Initial techs will be Agri, Hunting (scouts for better hut results, and animal husbandry, then archery/Bronze working.

3535- I lose my warrior to a bear, 33% odds of winning for the bear and what does it do...this.



5 hits in a row, unbelievable, what have you got to do.:crazyeye:

Searched all around rome on land routes, Need to get out a work boat for

Spoiler :


4 huts popped for gold, map, gold, gold. Hinduism was founded BEFORE Buddhism, Hmm fun and games are afoot. Here's hoping for a Religious split overseas. :goodjob:


and so ends round 1, onto round 2
 
Emperor/Epic, no random events, from start to 1180AD

Spoiler :

Not much good land but stone & marble, so I tried a wonder spamming game (wish I was Augustus..). Second city connected Stone, third Silver. I built GW and The Pyramids and tried the Oracle but failed. Then teched to Writing->Aestethics->Literature and built The Parthenon and GL. Then Mathematics and Hanging Gardens-->Calendar & MoM. Then CoL & Alphabet, bulbing philo and Taoism. After that CS and Currency and the Optics line. Met other dudes, researched Nationalism and built Taj, then liberalism and took Astronomy as a free tech.

I have just only cities, and representation boosted specialists/wonders -economy soon starts to fall behind. Land is not good enough for cottages so I guess I have to try a naval invasion soon.

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Monarch Normal.

Checkpoint 1++, advice requested.

Spoiler :




Ok, sorry for missing checkpoint 1, but didn't actually explore the mystery Isle at the NE before setting my caravels off round the world. Founded some useful wonders (Artemis, Mids) but missed the GLH, so I should be trying some sort of SE but still falling for buildaholism I suspect.

Made a good time on the lib race(before 1100AD) and got the taj, - coming to the end of its GA now.

Forward plan are :-

1. Get to Democracy, for the SoL and ability to emancipate.
2. Do the "Bottom Line" to Steel and MilSci (Grenadiers) build a fleet and rush off to conquer some of the world before Rifles com along.

Doing it in the above order, not sure if this is right - Any comments ???
 

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@Negator
Spoiler :
I would push for steel/mil sci before democracy.... None of the people you know has Guilds or Gunpowder, so I would not expect much of real resistance if you move fast. But diverting to Democracy first may close that window to you......
 
Emp/Normal 4000bc to 1958AD

Spoiler :


Was intrigued by the comments so walked around a bit. Settled for silver,corn and crabs. As always the GLH is a good option, i chopped this out in the 2nd city. Oracle for CoL in cap. 3rd city settled for fish/crab.



Island explored, heading to lib.



Lost Glib by 1 turn and Colo also by 1.
Take Nat from Lib.



Met Hani, headed for S Meth, met inca, built a carvel! Quicly filled the island after meeting hani. meet bismark and orange, start trading.

Head to Demo and cottage lilke mad, quite backward, but a good bit of trading brought me back. Managed the Internet which saved my bacon, confirmed that space is the easy victory, lots of alloy.

late NPark and Nat Epic gives me mining Inc, a DoW on Hannibal for diplo reasons and also later on Hani.

Space ships launches, 3 turns from Victory Hupac DoW and loses a few tanks, i use alot of spare cash 13k, to upgrade my warriors to Minf.

3 turns later



 
Round 2

Well, this rounds started of just fine and dandy, now its the lions turn
Spoiler :



Yes, beaten again.

Spoiler :
Settle 2nd city down by Silver/crabs/whale spot located here.



From here I produce my work boat/Great lighthouse, and I'll EXPLORE that island mass above the main Island.

Twice now I've had the forest just below Rome, catch on fire due to arsonists, and I've paid 10 gold each time to keep it, think I'll just chop it down, slash and burn.

Just to continue the run of Crap I've been having, a barb warrior at 7% reduced my Archer to 20/100 hit points, with another barb archer bee lining into Rome. :mad:

Just to complete the run of Rubbish, the Oracle was built in 1830 BC BEFORE the great wall was built...Just great. Now I've got to put up with this, barbs running amok, but I've got 4 workers and 3 cities, 2 silver hooked up, but no roads to Rome.

Believe it or not, the barbs are actually good for something, they've built a city upon a spot I had ear marked for a city. :woohoo: save's me 1 settler.



I initially started the Pyramids for the cash, as I thought I had no real chance of building it, but its come so far now, I can rush it for 3 pop, with another tree chop coming up, I decide to rush it for 3, as I have growth again in 3, probably be 1 with only 3 pop, and put the chop into another settler.

:woohoo: I've got the Pyramids, TAKE THAT you 'Oracle building in 1830 BC AI, BEFORE the great wall comes out'



I now decide to rush to Maths next, and make Rome a city of Great Engineers. My science city, I'll probably settle by the dual silver/sea food, this will give enough food to work both mines and have a specialist or 2.



Success, I've built the Great Light House. [party] This will allow me to rex to the 2 island groups that are to the NE of the main land mass, they'll suck as cities, but the overseas trade routes that they provide should more than make up for that.



200 BC- I've just teched mathematics, and revolted to Representation, I'm now going to try for the Hanging gardens in Rome, enabled with some chops, no forests shall remain, Great Engineer city shall arise from the ruins on the landscape, and many shiny wonders shall be built. ;)

First thing I've got to do, is settle the gold to improve my happiness by 1 more, undecided whether to build the Moai statues by the gold, or on the one tile island, who'll suck for production till built, but will utilise those sea tiles.

30 BC- I whip the Aquaduct in Rome for 1 pop with 101 hammer overflow, this will go into the build for the Hanging Gardens. I also was able to whip at 1 below pop increase, so I effectively get 101 hammers for zero pop loss, or 1 opportunity cost. Hanging Gardens are now due in 26 turns, I hope to achieve this wonder and then I'll start another round of settler spamming, as I'm now growing my main cities to max populations, after the round of Granary whipping, and switching to Representation civ, All the while building libraries and growing back the population.

With the whipping of the Aquaduct in Rome for 1 pop, with 1 turn remaining, I'd maxed out on the available production, IE hills, resources, and only other production bonus I have is forests. For 2 extra hammers over the period of 20 turns of production of the Hanging Gardens, I'd only achieve an extra 40 hammers. At current production of 34 hammers/turn, that's only 1 turn opportunity cost I've missed out on, but gaining 101 hammers as opposed to losing 34, I'm actually 67 hammers better off, or 2 full turns of production in front. :)

Science wise, I'm teching to Aesthetics, to enable the building of the Parthenon, and the Shwedagon Pagoda, as I have both Marble and gold, and no religion, Statue of Zeus, I'm only building 3rd mainly for gold, Great library will go in my designated science city of Cumae.

200 AD- I've just built the Hanging Gardens, I help off for 2 turn, so I could settle Arretium on the plains next to the Gold, I probably should have settled on the gold, to allow 16 tiles for Moai statues, as I can't irrigate till Civil service, but it'll be a better city in the long run.



8 turns to go, then a rush on the Aesthetics wonders, Statue of Zeus, went in 20 AD, so I'm on the clock, seems someone has Ivory and Industrious.

As I seem to have excessively whipped Ravenna, and it has unhappy citizens for 57 turns, I Queue the building of 6 workers at 8 turns each, as the city is at full happy, and will only waste food, till the gold mine come on line. I allway's could do with more workers, as I group them in batches of 3, as I find this best meets marathon speeds building times.



Of course once the gold comes on line, I'll go back to building the Aquaduct, till the happy cap is reached again, then put back the workers again. Most other cities are finishing the current builds to reach happy cap, then settlers will be queued for those cities as well. Rome is building a setter to remove the 7 turns of unhappy remaining, then it'll be the Shwedagon Pagoda, Parthenon, to be built in a 3 city away from my science city.

250 AD- I've missed the Shwedagon Pagoda, and I never got to Aesthetics, 3 turns short, Hmm another game of No religion and no Free religion, I have a great scientist due in 10 turns, bulbing Philosophy for Taoism is on the cards, as I've researched all the pre Requisites.

410 AD- Two great Generals have just been born in this round, so 2 non great wall Civ's are fighting , I assume and that can only mean good things for me, Currently madly researching Code of Law's to enable the bulbing of Philosophy with my Generated Great Scientist, cooling his heels in Rome, due in 8 turns. Mausoleum of Massaloss, was only just built as well, Putting on hold my run to Parthenon and great Library for Taoism bulb.

As I've now bulbed Taoism, I revolt to Caste system and Pacifism, for 3 turns of anarchy. I'm planning on a Specialist economy with Rome cottage up for Bureaucracy bonuses.



I've now built the Parthenon, and teched iron working, the only Iron is up by the Barb city, so I'll have to take it using axes and Chariots. Teching Iron working and Currency for the Roman Forums and +25 % GPP with Parthenon +50% and Pacifism's +100% :woohoo: Now to settle the rest of the Island, and Claim that barb city.



Apostolic Palace was just built under Confucianism. :hmm: I hope for some major religious discord overseas now, no more on the Great General front.

The wonders continue to fall my way, Building Angkor Wat :hmm: yes...Angkor Wat :confused: not what Wat...:lol:



Suppose I try for the Uni of Sankore next, teching Metal casting to allow Forges then Paper => Liberalism, I may hold off if I haven't met anyone as yet, and go for Chemistry and a Steel from Liberalism.

I now meet the First of the AI's, and its Hannibal...Greetings, Caused me enough grief in the last Elizabeth game. Got a few Tech's on me 2..and Has Philosophy, looks like I've got a competitor for the liberalism race.



I'll just wait till they all find me at moment. At the turn of the Millennium, I finish paper, dial up the Uni of Sankore, and bulb 5k worth of Education, getting in front of Hannibal on the research stakes. I'm going for Liberalism, as I assume Hannibal is right out in front of the other AI's. All I need now is another Great Scientist to bulb liberalism, as I don't have machinery.

1020 AD- I meet 2 more AI's, Isobel and her VASSAL :cry: Hammurabi, and he's got Education on me with Philosophy, so much for taking away its attractiveness. IF I make Liberalism, I'm just going to have to take what I can.



and the Vassal



This is incredible, I've popped an Artist TWICE :mad: :gripe:, from Rome at low odds of 12% or so. No Engineer at 46% Oh no.....both have been settled in my Wall Street city, though the 2nd may go on a liberalism golden age rush, if Hammurabi not too far ahead in that. I'm currently have 100% espionage on him to see, if Hammurabi's behind me in research.



As can be seen from the picture, I've just researched Education, but Hammurabi's only 8 away from Liberalism, and I can't catch him, if I'd popped a Great Scientist, yes possibly, but now no hope, Settle him in Wall street for the Cash bonus.
 
Continued
Spoiler :

Hammurabi teched Liberalism, and taken Astronomy as the free tech. One thing is he won't trade it about, so I'm teching that, in the vain hope of Building the Taj Mahal. :rolleyes: Still awaiting the meeting of the last 3. I just refused Isobel's demand of 90 gold, probably a mistake, but I'm -4 for a heathen religion anyway, what's another -1.

1135-AD I meet Bismark, and I've got PAPER on him :woohoo: trading time, he seems to be low in score, only just above me, and I'm WOEFUL :cry:



1155-AD I build the Uni of Sankore, it would seem Bismark is my only Opposition for building wonders at the moment, and he's behind in tech's now, both him and Hannibal are in WHEOOHRN mode, with no Astronomy, I doubt its me.



After 4 reloads, I finally take a screen shot of my deal for paper with Bismark, I was stupidly researching Machinery, to trade that, but I want to still bulb Liberalism. I also opened boarders with Bismark, but he wouldn't trade maps, maybe I should have gifted some gold. :hmm:



I now proceed to trade buy Bismark's map off him, but unfortunately, I'm too late as in 1050 Hannibal, got the circumnavigation bonus.

On the plus side, if that's one, I seem to have Marble over Hammurabi, and I've 'Unofficially' met the 2 remaining civ's

Spoiler :



Isolated on his own little Island, maybe I'll have some tech's on him, maybe...maybe not. The final civ is the Dutch, who seem to be on the same land mass with Izzy and Hammurabi, but they haven't come by as yet...:confused:







And so ends my round 2 report. I'm playing better, but should be able to put the hammer down from now on.
 
From 1100Ad to 1875 (quit):

Spoiler :

Teched Steel and Rifling. HC was lonely and backwards in this game so I attacked him.

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Meanwhile Hammurabi outteched me...

View attachment 199233

Cottaged almos all of HC's land and founded Mining Inc. but couldn't mach Hammurabi's teching speed. Losing the Internet completely nailed the Space Race. I should have beeline to Rocketry instead of Computers - didn't realize how long Apollo Program takes even with Alumium and Mining :D Others weren't backwards either, so trying domination wasn't really an option.

Civ4ScreenShot0312.JPG
Civ4ScreenShot0313.JPG

Maybe I try again, and this time start war against HC much sooner. Warring and keeping up with techs at same time is much more difficult on Emp than on Monarch...

 
Immortal/Normal

- No BS Garbage (Aka Random Events)
- No Tribal Villages

Rest is standard.

This...was horribly played by me. I'm astounded how poorly I played this and still got away with it.

UN "diplomation" win in 1977 AD(!):

Check 1:
Spoiler :

SH goes early:



I MAKE GW go early:



I wring cities along the south, fogbusting away barb galley problems before they begin and getting some nice silver. It's cottage spam while heading to monarchy basically.





Check 2

Spoiler :
Finished settling the rest of my city sites, including the 2 islands, before the AIs got a chance to do it. Cottages grow and whatnot.

I get BURNED in the lib race, it goes 1000 AD:



And once I've met the AIs:







Talk about ugly! I don't think it's possible to avoid this kind of situation if one goes cottage spam on immortal though. What I HAVE learned is that this is not a damning situation ----> one is still very, very alive in games like this.


Check 3/4

Spoiler :
First of all, I should probably have shot for space or culture (4-5 religions and sushi would have made it pretty easy). Only Willem was a legit threat for culture, and I could have pasted him with just a naval invasion and won WAY before when I did. If I warred, I should have done it more intelligently. Regardless, I got sushi and used environmentalism once I had to but wall street and whatnot still make it not too costly. I was getting +5 food/city after trades...not bad.

I opted to try for domination. Unfortunately Bismark caused hannibal to capitulate, but I figured I could still win diplomation by vassaling everyone else. If this were epic rather than normal I'd have cakewalked it.

I DoW HC



He gives in after 3 cities:



Willem is next:



Same deal, after taking his culture cities.



Next, I DoW Hammy:



And he voluntarily vassals to bismark grrrrrrrrrrr.



This was my largest, most glaring error. I should have espionaged biz and hammy to cautious before the war. Now granted, the ever existing bull!@$ interface said biz was friendly to me before this, but I've long known that's just a lie fireaxis likes to tell if you have vassals. IF I couldn't espionage biz away from doing this ahead of time, I should have hit him first -----> he was the strongest AI but didn't have mechs/modern armor...YET!

I wound up getting every seafood tile I owned pillaged and losing a lot of marines as the war stagnated and my fighters took on jet fighters. I fought my way into babylon, 2 more of hammy's cities along the west coast, and 2 of bismark's cities on a 4 tile island strip that were pretty big, then used 500 gold to buy peace.

This sucked. Everyone was near space. Since Izzy was closest and biz 2nd (hannibal going culture), I target izzy next after repairing my seafood:



She has mechs too. Actually, she has everything. Who cares.



That was her ENTIRE NAVY, and space ship.



And since hannibal is going culture, and I'm PISSED at bismark:



No more seafood pillaging. I lost some marines taking it of course, but this destroyed the entire german navy. I was sailing up to raze hannibal's coastal culture city when:







I had to sabotage a couple of bismark's ship parts, too. Nothing max espionage and focus couldn't do a few times. I got the docking bay, life support, and something else. Slowed him just enough.
 
Monarch, Epic, AP Diplo win 1888AD
Spoiler :
I decided to start with stonehenge after building a few warriors, a worker and settler, to use a great prophet to bulb theology. Christianity was founded in 500BC (a little early;)). The Apostolic palace was built shortly after. In and around 1000AD my competitors were found. Only Bismarck liked me a little, and Hammy after a little while. After teching Education I realised I had a little monopoly, and with Lib a few turns away I traded around to get on track with techs. Took astro from lib and revolted to free religion. Early intercontinental trade rocks, I was getting 30-50 :commerce: per civ not using mercantilism. I managed to get Willem, Bismarck and Hammy to friendly and saw a possible AP victory. HC, Izzy and Hannibal all got a missionary, while my friends got several. Hannibal threw a spanner in the works by spamming to all of his cities, always leaving me short. It took a total of 400 years of spamming missionaries to get enough votes to win. I was also resident lawmaker in the UN at time of victory, but diplo was out of the question there as I was up against my friend hammy. First game I have won without any war by or against me (mainly cos I didn't want to micromanage an intercontinental invasion). BTW, my vic was inspired by some shadow or the NC game of TMIT, cheers for the diplo tips there:goodjob:
 
Check point 2: 1110 AD all civs met monarch/epic/unofficial patch/bug 3.5.1
Spoiler :

Start:
Really wanted to build settler first and great lighthouse so settled on plains hill in South East with access to corn and whales. Not a great capital in hindsight. Ended up losing one of the southern crabs. Given the crappy island food and happy resources this was a bummer. :mad:

Hate restarting so went ahead with the plan. Got lucky with two random events popping gold and tin in my mines. I think i have popped a gem/gold/silver in almost every game I play. :cool:

Settlements:
Settled 8 cities on main and two island cities.

Random Events:
Got the health event two give +2 health :D

Barbs:
Were pretty much a non event as a fast rex, fog busting, galleys, and triremes took care of what little they threw at me. Managed to get a level three trireme for the Heroic Epic.

Wonders:
Built the GL, GLH, Colossus, Temple of Artemis, and would like to get the Taj Mahal.

Science:
Pretty much prioritized sailing (lighthouse for organized and GLH, then MC (forges for silver and gold, triremes for barbs and heroic epic, and colossus), then literature (GL, Epics), and then a straight rush to optics.
Now after some trading am first to paper and trying to decide whether to go nationalism first and build taj while teching to lib or to tech education and then tech nationalism until someone gets edu and then switch to lib :confused:

GP:

Popped currency (trade routes were key to economy) and Machinery (optics beeline) and have a GE for later use so far.

Exploration:
Most of the land has been explored except for Capac who i just met. Will get explorer there asap to look at his lands.

Diplomacy:
Didn't bother with religions, have declared on Hammi on Bismarks beckoning to get on the good side of the Hindu click. Gave into Isabella's demands.

Rivals:
Most likely rivals are Bismark (first in score and builds lots of units) and Hannibal (always a threat).

Target and VC:
Capac is all by his lonesome and will be first target as given JC's traits need to get warring sooner then later and go for domination/diplomation win.

Question to the experienced players: :confused:
I have two spots I can still settle but no food resource. To the east of the mountains in the North East of the Islands and somewhere west of the sheep/crab city amongst the rivers and forests. Is it worth settling such locations at any point or just not worth it.
 
mc-red, those marginal cities are worth it, but only after you have all the good cities up. If they are coastal then get they are definitly worth it with early astronomy.
 
Signing in. Won't get to play until Friday, but I should finish by Sunday. I think I'm gonna go no tribal villages, as the bronze working pop really helped me last time. Prince again, probably. It should be easier than last time, as I accidentally played normal instead of epic.
 
Round 1, 4000 BC - 2320 BC (Prince/Epic)
Spoiler :
Not very exciting. At all. In any sense of the word. Seriously, the only exciting thing to happen is realizing how much the island sucks. And losing my Woodsman II warrior the turn after he finishes exploring, but c'est la vie, right?

Settled in place.

I realize now this was a huge mistake. I should've either gone 1 E or Snagged the silver, for reasons you'll see later. Huge mistake. I nearly hit myself near the end of the round.

This isn't really a game changing moment, but made me feel a little wistful for last game (When I founded Hinduism as my 4th tech).


The island:


At first I loved it, but as it donned on my that, A: Copper was on the tile between the coast and the fat cross, and B: No production to be found other than the tiles between the BFC and the coast. The capital is sweet, sure, but I'll never have a really great production city up other than that. Well, I guess I'll have to explore the island to the north.

Can you say wonderspam?
 
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