Globeshaped map with hexagons for Civ IV

Globe or classic?

  • Globe and hexagons

    Votes: 25 69.4%
  • Flat and squares

    Votes: 18 50.0%

  • Total voters
    36

Anders JJ

Chieftain
Joined
Aug 24, 2002
Messages
10
Location
Copenhagen, Denmark
I think a globeshaped map would be a great improvement to this otherwise fantastic game.
The squares could be replaced by hexagons. Maybe it could look somwhat like Panzer general. And you could navigate the globe X-Com: UFO style.
What do you think? Wote here!
 
I think that will make great improvement in the view of the game but i moving the units may end up causing problems.

But i like the idea!
 
I like the idea, but if it is included I definetly think it should be an option, not the only view available. (That's why I voted for both.) And I also think it is certainly not a priority in suggestions for Civ 4, but it is an interesting idea.
 
Why would anyone want Civ IV to be globe-shaped? Everybody knows that the Earth is flat. Sheesh.
 
Although the idea has merit, it just isn't feasible for Civ. Such a map would bring too many changes to the core of the game. The most obvious effect would be a new city grid. Cities could no longer have the 21-tile 'X' grid, they would have to become 19-tile hexagons.

Also, for such a globe to be constructed, it would have to contain 12 pentagons. These, of course, break the continuity of the grid and would cause problems if cities were placed on or near them.
 
Not to mention the AI pathfinding would take exponentially longer for slower computers. Not that mine would have a problem with it ;)
 
Originally posted by Mathias

Also, for such a globe to be constructed, it would have to contain 12 pentagons. These, of course, break the continuity of the grid and would cause problems if cities were placed on or near them.

hmm after reading and re-reading this i still have trouble understanding what you mean. geometry had always been a pain in my rear-end :mad:
 
dodecahedron.gif


Its a dodecahedron... its 12 pentagons, but Mathias was thinking of the wrong geometric shape. I dont believe a globe can be made using hexagons only, triangles or pentagons have to be included such as in a buckyball or an icosahedron.

buckyball-2.gif


geodesic%20icosahedron.jpg
 
Actually, the shape I was thinking of was the buckyball, as you have pictured. Notice that it consists of 12 pentagons and 20 hexagons. A similar structure can be constructed with 12 pentagons and 60 hexagons. This can be continuously expanded to include more and more hexagons, but always exactly 12 pentagons.
 
I think the game needs both flat maps and globe-shaped maps. Flat maps for continents and other small areas so that you can't walk off the edge of a map and come back the other side, and globe maps for an entire world. Right now, I'm annoyed that the Civ 3 map is only horizontally rounded. In real life, if you traveled north from the USA, you would pass the North Pole and reach Russia, but in Civ 3, you would just hit a dead end. A globe map could fix that.
 
Originally posted by Jeff Yu
In real life, if you traveled north from the USA, you would pass the North Pole and reach Russia.

Wrong. In real life, if you travelled north from the USA, you would find yourself in Canada. You would most likely never come close to the north pole, and certainly not Russia. If you really wanted to go from the USA to Russia, you would get in an airplane and fly there, or you would board a ship and cross either the Pacific or Atlantic Ocean.

A very brief bit of history:
The Northeast Passage, a water route from the Atlantic to the Pacific along the north coasts of Europe and Asia, was first traversed in 1879.
The Northwest Passage, a water route from the Atlantic to the Pacific through northern Canada and along the north coast of Alaska was navigated in 1918 to 1920.
The north pole was reached no sooner than 1909.
As for the south, Antartica was discovered around 1820.
Inland exploration of Antartica did not get going until the 1890s, and the south pole was reached in December of 1911.

So, you see, polar navigation in Civilization would be totally unrealistic. The 'flat' map with its polar ice caps works quite well and does not need to be changed.
 
There are planes and missiles in civ3 the last time i checked. If you look at the cold war, the north pole was an important strategic area. The US early warning systems were based in greenland and canada with the main purpose of warning against nukes or bombers coming in over the POLE.
Thank you for explaining the hexagon/pentagon thing. I just checked my football - It's true. Does anyone know how the pentagons will be distributed on the globe? I'm not sure it will even be a problem with a few pentagons. Or can one make a globe of pentagons?
I don't see why the computer should have problems with AI movement calculations.
19 tile cities instead of 21 is a minor change that will affect all players, so game balance would be intact.
Thanks for the replies and votes.
 
Being able to move over the north and south poles would be unfeasible. Would it be possible to move ten thousand soldiers over it? Let alone one thousand or even one hundred.
 
Originally posted by Mathias


Wrong. In real life, if you travelled north from the USA, you would find yourself in Canada. You would most likely never come close to the north pole, and certainly not Russia. If you really wanted to go from the USA to Russia, you would get in an airplane and fly there, or you would board a ship and cross either the Pacific or Atlantic Ocean.

A very brief bit of history:
The Northeast Passage, a water route from the Atlantic to the Pacific along the north coasts of Europe and Asia, was first traversed in 1879.
The Northwest Passage, a water route from the Atlantic to the Pacific through northern Canada and along the north coast of Alaska was navigated in 1918 to 1920.
The north pole was reached no sooner than 1909.
As for the south, Antartica was discovered around 1820.
Inland exploration of Antartica did not get going until the 1890s, and the south pole was reached in December of 1911.

So, you see, polar navigation in Civilization would be totally unrealistic. The 'flat' map with its polar ice caps works quite well and does not need to be changed.
Did polar exploration not begin until then because tech wasn't advanced enough before then? If so, how about you need to research a certain tech, probably industrial age, to go across the poles?
 
Is it possible to put an army om Mount Everest? It is true that it is not realistic to take an army across Antarctica. But in the game, would you want to do it? Most likely you would use transporters and sail the army around the pole so it wouldnt be a problem. Good idea Will J. Maybe it could be combined with a new terrain type.
 
Originally posted by tyguyx12
Being able to move over the north and south poles would be unfeasible. Would it be possible to move ten thousand soldiers over it? Let alone one thousand or even one hundred.
How about this idea: Only a certain unit (such as one of those ships that can break through polar ice) can travel through those ice squares at the top and bottom of the maps, and only they can go across the poles. And they could only transport 2 or 3 (or whatever is most realistic) units? This unit could only be built after reasearching a certain tech, like I said in my previous post, so that you won't see warriors traveling across the poles in 2000 B.C. And also maybe there could be a risk involved in moving over the poles, like maybe some of your units could die?
 
Wrong. In real life, if you travelled north from the USA, you would find yourself in Canada. You would most likely never come close to the north pole, and certainly not Russia. If you really wanted to go from the USA to Russia, you would get in an airplane and fly there, or you would board a ship and cross either the Pacific or Atlantic Ocean.

That's like saying that South America isn't south of the USA because Mexico is south of the USA. Of course the North Pole is to the north of the USA, and if you traveled far north enough (note that I didn't specify what kind of transportation), you would eventually get to the pole, and and start moving south into Russia. Hell, if you travel in a straight line in any direction, you would circumnavigate the globe. (assuming appropriate transportation such as an airplane, of course) In Civ 3, if you travel north, you would hit a dead end end. A black edge-of-the world that you simply could not pass. Even if most ground units were made to not be able to pass through the poles at your insistence, air units and certain ships should be able to.

As a previous poster mentioned, travel over the poles does happen in real life, and in real life, the USA was worried about Russian bombers and missiles coming in over the pole.
 
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