vicawoo
Chieftain
- Joined
- Feb 12, 2007
- Messages
- 3,226
One bit of advice commonly doled out is grow to 5 and pump workers/settlers.
I think it's bad and inefficient. Here's why:
THE COST
Growing from size 4 to 5: 28 food.
1 defender (cheapest is a warrior): 15 hammers. *unless you have ivory/gold or are charismatic
That's a total of 43 food/hammers. That's almost half a naked settler, or more if you're imperialistic. Or 3/4 of a worker.
THE BENEFIT
Most likely your 4th-5th tiles that you work are going to be at best 4 yield tiles, like mines or farmed flood plains. So you're gaining 2 extra hammers+hammers.
THE OPPORTUNITY COST COMPARISON
In a heavily forested area, a worker can chop 20 hammers in 4 turns for 5 hammers/turn. 43/60 of that is a little under 4 hammers/turn. Later he can go to your other cities.
A settler with an escort is 115-125 hammers. A new city working a 5 yield improvement produces 6 yield. 1/3 of that is 2 hammers a turn. Of course it can grow and work an additional mine for 8 yield.
Warriors:
Your warriors/archers are valuable early. I tend to make around 2 growing to size 4, sometimes less if I have a high food start. If you have a low food start (plains cows+hills), you're probably going to have too many warriors.
1st warrior, your starting one, scouts but often dies to a bad roll from a lion or bear.
2nd warrior scouts/escorts.
3rd warrior scouts/escorts/fogbusts and possibly escorts your 3rd settler.
Garrisoning them does none of this. Barbarians won't even attack your capital for a certain period of time, so it's wasting time.
That 5th population is much more useful when you cannot expand any further or your capital's garrison becomes relevant. This is usually either due to lack of land or lack of commerce.
Is there a counterargument for this
I think it's bad and inefficient. Here's why:
THE COST
Growing from size 4 to 5: 28 food.
1 defender (cheapest is a warrior): 15 hammers. *unless you have ivory/gold or are charismatic
That's a total of 43 food/hammers. That's almost half a naked settler, or more if you're imperialistic. Or 3/4 of a worker.
THE BENEFIT
Most likely your 4th-5th tiles that you work are going to be at best 4 yield tiles, like mines or farmed flood plains. So you're gaining 2 extra hammers+hammers.
THE OPPORTUNITY COST COMPARISON
In a heavily forested area, a worker can chop 20 hammers in 4 turns for 5 hammers/turn. 43/60 of that is a little under 4 hammers/turn. Later he can go to your other cities.
A settler with an escort is 115-125 hammers. A new city working a 5 yield improvement produces 6 yield. 1/3 of that is 2 hammers a turn. Of course it can grow and work an additional mine for 8 yield.
Warriors:
Your warriors/archers are valuable early. I tend to make around 2 growing to size 4, sometimes less if I have a high food start. If you have a low food start (plains cows+hills), you're probably going to have too many warriors.
1st warrior, your starting one, scouts but often dies to a bad roll from a lion or bear.
2nd warrior scouts/escorts.
3rd warrior scouts/escorts/fogbusts and possibly escorts your 3rd settler.
Garrisoning them does none of this. Barbarians won't even attack your capital for a certain period of time, so it's wasting time.
That 5th population is much more useful when you cannot expand any further or your capital's garrison becomes relevant. This is usually either due to lack of land or lack of commerce.
Is there a counterargument for this