Ive always missed some tactical thinking when waging wars, other than straightforward throwing units to attack and fortifying them in cities for defense. One of the main principles in warfare is to attack the enemy where he doesnt expect you, i.e. from the back. And if you have enough forces your goal should be to surround and destroy him with minimal loses. In Civ you can do that (attacking from the back, surrounding), but you dont gain anything in combat with it (I am not talking here about attacking an empire from 2 different ends, I am talking about simple unit-on-unit combat). This is especially important during a siege on a city. Currently it doesnt matter whether you have all your units in one plot, serially attacking the adjanced city plot, or you deploy them all around the city. So heres my suggestion how to add some flavor to these oversimplified combats:
Each unit will have additional property direction. Direction is towards one of the 8 adjanced tiles. It is automatically set according to the last movement of the unit, but can be changed while unit is staying in the same tile (new unit order rotate). This new property affects the combat in the way that defender is strongest in the front and weakest from the back (attacking from the back will get you +50% (for instance), from the side 25% and direct attack in the front will be the same as it is now). Use of rotation unfortifies the unit (you must fortify it again in the desired direction).
This will get you:
- added value to surrounding the city the defenders will have to try to defend from all the sides the danger is coming. Also, cities placed next to rivers, mountain ranges, etc. will be easier to defend (you can concentrate the defense on the open side, while river or mountain helps you from the other)
- added value to forts you cant just bypass tactically placed forts one of them will get you easily from the back. You can plan your defense by allowing the enemy to pass only through some narrow places where you can easily trap them
- paratroopers will be really valuable to land behind enemy lines fortified in only one direction
I will try to make a mod for this, but the biggest problem will be to train the AI to use it. Without smart AI it makes no sense.
Each unit will have additional property direction. Direction is towards one of the 8 adjanced tiles. It is automatically set according to the last movement of the unit, but can be changed while unit is staying in the same tile (new unit order rotate). This new property affects the combat in the way that defender is strongest in the front and weakest from the back (attacking from the back will get you +50% (for instance), from the side 25% and direct attack in the front will be the same as it is now). Use of rotation unfortifies the unit (you must fortify it again in the desired direction).
This will get you:
- added value to surrounding the city the defenders will have to try to defend from all the sides the danger is coming. Also, cities placed next to rivers, mountain ranges, etc. will be easier to defend (you can concentrate the defense on the open side, while river or mountain helps you from the other)
- added value to forts you cant just bypass tactically placed forts one of them will get you easily from the back. You can plan your defense by allowing the enemy to pass only through some narrow places where you can easily trap them
- paratroopers will be really valuable to land behind enemy lines fortified in only one direction
I will try to make a mod for this, but the biggest problem will be to train the AI to use it. Without smart AI it makes no sense.