New Unit: Russian Artillery mid 17th C.

imperator1961

Last of the Mohicans
Joined
Aug 28, 2007
Messages
1,064
Location
Bologna - Italy
This unit has requested many work to do. I have made all the animations by myself and especially the Run animation is very difficult to do. But now this is my new unit: I am not satisfied of the run animation because the wheels are moving a little bit around the cannon, but I have do to place two cannon props in the scene to simulate the rotation of wheels. If anyone can make the animation better I will send the Run.pzz.;)
The unit has alternate PediaIcons by Ares de Borg.

84616927xt1.png
128zw3.png
rusartilgib6.jpg


And the preview:

animazione1vf5.gif


The unit is game tested.

NOTE: New version uploaded 20 january 2009 with alternate PI by Ares de Borg and new sounds files.

DOWNLOAD HERE
 
Another great unit Imperator! I too, like the run animation as is. One thought is that the pedia icon looks a little pixelated where the unit does not, is there a different process you might use to avoid this?
 
Another great unit Imperator! I too, like the run animation as is. One thought is that the pedia icon looks a little pixelated where the unit does not, is there a different process you might use to avoid this?

The pedia icon is an enlargement to the original so this is because it is pixelated.
 
You know, you opened the Pandora box here...

Your units is very nice, but if we want to put it in a mod, it would stand out to much being all alone.

The only solution is to make the same for all the units and all the time period.

I can provide reference pictures! Painted by myself :D

French
LineFootZ_33.jpg


Austrian
LineFoot_2.jpg


British
LineHorse_2.jpg


Russian
Z_LineFoot2.jpg


You can find dozens more pictures from different angles in my website.
 
You know, you opened the Pandora box here...

Your units is very nice, but if we want to put it in a mod, it would stand out to much being all alone.

The only solution is to make the same for all the units and all the time period.

I can provide reference pictures! Painted by myself :D

Well, i'm not so productive as Sandris or Gary, but my plan is exactly this: make artilery units for all civs and all time period! But..... be patients.;)
 
If you need some pictures, just ask. I cannot guarantee I can always help, but I'll do my best

Tanks Steph! The Napoleonic period is full of images (your painted figurines are very beautiful and well detailed!) or publications (Osprey!), I lack images and pictures for the period 1500 - 1750. If you or someone can help me to find resources my work would be easier!
 
Cool unit! You seem to be a victim of your own success; now everybody wants more cool units! :lol:
 
I can see some squares around the smoke prop... did you use Vulda's smoke prop ? I had the same problem with Kinboat's prop and haven't tried Vulda's yet. Good unit anyway. If you look at Firaxis artillery units, the servants always run behind them. Not realistic but it may look better in game when the unit runs.
 
Very Good Job on this Unit imperator1961... I am sure the Multiple figures for this unit were an added Chore :goodjob:
I like the two Guys side shuffle as they move the Cannon :lol:


Concerning Kinboat's Smoke Prop... IF you use it, the Transparency_Falloff needs to be set to 0 for each Smoke Image.

IF not changed the renders will not be noticeable to the Eye but because the subtle Magenta shade that will be on the Smoke Image Backgrounds matches the subtle Magenta Smoke Shade on the palette, the Background Square will show as a light Smoke Transparency in the game.
I corrected the Transparency_Falloff for each Smoke Image by setting each of them to 0 in Poser.
This sets the Background for each Smoke Frame to be invisible so only the Smoke is rendered in your animations.
 
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