Boff-03 pleasenomonty (Sally, Monarch, Ice Age)

Liquidated

Goofed Up on Cough Syrup!
Joined
Oct 31, 2005
Messages
2,158
Location
West Coast Nyquil Labs
Ok after running boff-02 into the wall known as 'Omg, Monty owns the entire other continent.' Well that and the host Liq managing to re-injure his back for a Holiday season packed with pain killers, comes boff-03!. So this is just a Monarch game so that Silver and Liq can point :smoke: at each other and rename units using goofy monikers and a cryptic system of titles that were/are no doubt NyQuil induced.

All victory conditions are ok (lazy space race for the winz) and only option on is permanent alliances.

Our host for the embarr... happytime SG will be Sally
Boff03sally.jpg

(*whew*That Girl)
Actually, Liq would have linked 'that girl' reference tho upon viewing the link in you tube... nevermind...

Map is a food scarce Ice Age for a change.
boff03maptype.jpg



This SG is mainly because silver and Liq replace solo games with SG's as we cannot focus well enough, thankyou, on our own. Not really short attention span, more like too much booty shakin music going on in the background to min max whipping.

As such if you really want to join this game
A. The report is as important as the game play. - If you cannot write up a report and post it so it's actually readable and explains *why* you just chopped half the wonder earmarked trees to speed up archer production then please don;t bother hehe.
B. Try to play. If you don;t have the time to play a turn set AND properly report it just skip. Rather not get a rushed hit-next-turnx15 that lands the sg into trouble... again. we can do that just fine in solo games thanks.
C. Actively participate in the SG discussion and follow along with what the team agrees on.

If you cannot devote the time and effort, this doomed sg really doesn't need the help hehe. Other than all that, peeps welcome! The more booze/humor brought, the better.

So in Boff tradition 5 starts to give a day or whatever to see if silver and liq are duoing this.

Actually restarted the game for each map instead of regenerating the map... honest no 3 fishie starts... has to be a boff record.

Map A (2! clams)
Spoiler :
boff03mapA.jpg


Map B (Floodz!)
Spoiler :
boff03mapB.jpg


Map C (River of Wine)
Spoiler :
boff03mapC.jpg


Map D (Marble in the South)
Spoiler :
boff03mapD.jpg


Map E (Nice Trees, North Pole Style)
Spoiler :
boff03mapE.jpg


So

1.Liquidated
2.????
3 S.ilver

24 hour got it
48 hour play report, if you need more time just say. Being active in the discussion is good.

Generally is 30 for first round then 15ish after. Over/under is fine stopping at key points or handing the war to silver, whatever.

Cheers!
-Liq'd
 
Signing in for some whackiness Liq!

Saladin ought to be fun. Haven't played the guy since Vanilla, but he still seems underrated. Spiritual is quite valuable for the flexibility, and while Protective is fairly passive, it meshes well, because our UU, while not an archery unit, requires archery, and thus we'll not be ignoring archery units :lol:.

Speaking on the UU, the Camel Archer continues on Saladin's reign of flexibility. Doesn't require resources, and is as strong as a regular knight, while getting extra 15% withdraw rating. Good stuff. The Madrassa UB is a Library with 2x the culture of a normal library, and an extra two priest slots in case we for some reason need "great profits".

For a change of pace, why don't we try going for a weaker looking start? B is floods, so that's strong, and C has a crazy amount of river tiles. Not masochistic enough to go after the 4 food start in A, but why don't we try either D or E, since they are both fairly polar, and this is an ice map anyways.
 
okie how about D then as that's as irrigated wheat alone is oddly attractive hehe. oh and zomg, marble... snooze. hehehe. let this sg sit a day in case indeed anyone wants to join.

B and C look nice for sure hehe.


Cheers!
-Liq
 
4000BC (0):

Preflight check. Oh wait! For once I'm starting a game, so there is no preflight check. Rejoice!

Well, we are going with start D. So I move the warrior SW onto the hill.

set1starting-area.jpg


Ice wine, wonderful! Well, not keen on getting the tundra in the BFC of the capital, so settle in place it is! We have a hut to the east of the city (which we'll let Mecca autopop), and we appear to be 2 tiles from the coast. Fun. Just watch there be seafood there.

Well, Mecca gets working on an 11 turn warrior, and we're working the riverside wheat, the best tile of the bunch, yay. With that in mind, we dial Agri, with the intent to dial AH after for them sheep (and we have cows nearby anyways).

3975BC (1):

Moving the scouting warrior finds lots of pointy mountains to the west, making the ice wine area not so great.

3950BC (2):

Zzz...

3925BC (3):

Zzz...

3900BC (4):

I find a break in the mountains so will resume logical scouting circles...

3875BC (5):

Find a hut north of the mountain chain which we will pop next turn.

3850BC (6):

We pop the village for 54 gold and also discover some incense in the desert. Well, that doesn't bode well, because the land between the tundra and the desert is only 3 tiles wide. Wonderful!

3825BC (7):

BUG alerts me that Mecca is about to pop its border. Anticipating the hut, lol.

3800BC (8):

Wow, what a great neighbor to have!

set1toku.jpg


We are greeted by his leet protective archer.

And the hut pop gives us...

set1poppedmining.jpg


Didn't think that would happen on a Monarch level game.

3775BC (9):

Well, Ice Age is fun. Tundra immediately south of the capital, and now it appears a jungle band is immediately north.

And Toku, the ever isolationist nut, has clearly pushed up his EP slider, as he has 10 EPs on us vs our 4 EPs on him. What a nutcase.

3750BC (10):

Good news and bad news this turn. Good news first. Toku has a hut outside his city which he didn't pop, and we'll likely beat his archer to it. The bad news? His capital is around 8 tiles from ours!

3725BC (11):

We pop Toku's hut and take 109 gold from it. Thanks for that Toku.

Toku has dyes in his capital's BFC. An early rush would probably be bad for us, as Toku is protective too.

Well, the warrior finished in Mecca so we will dial another one while we wait for the city to grow to start a worker. Actually hoping Toku will build one and be stupid enough to send it to his borders.

3700BC (12):

Zzz... Oh wait we are 1 beaker from discovering Agri!

3675BC (13):

set1agri.jpg


And Bud is FIADL, so we have some religious nuts around.

Dial up Hunting as it is a prereq for AH and will cheapen it (no rush for it as we don't have a worker yet).

We are tied in points with Toku BTW. Gogo huts!

3650BC (14):

Zzz...

3625BC (15):

Zzz...

3600BC (16):

Ah, damn, Toku has Phants in his BFc.

Mecca grows next turn.

3575BC (17):

Mecca grows and we push the new warrior to 3 turns.

3550BC (18):

The animals attack the southern scouting warrior, and he wins flawless. Love that.

Meanwhile, at Kyoto...

set1tokuworker.jpg


More on this later...

3525BC (19):

Toku opting to build a road first, so I'll scan around a bit first.

3500BC (20):

The warrior is done in Mecca, so I dial a barracks due to having Toku next door.

3475BC (21):

set1hunting.jpg


AH in 15 turns.

3450BC (22):

We find more wolves to the south, and we also find silver and furs.

3425BC (23):

The wolves attack our warrior and we win a woody promotion. Fortify for 2 turns to heal.

Oh, this brings back shades of Merz-02...

set1tokuworkerpunked.jpg


Worker punting FTW!

3400BC (24):

And we're now going after Toku's road!

3375BC (25):

Boom, road toast, and worker almost home.

3350BC (26):

And the worker is home free! We are sending him to the wheat to work.

3325BC (27):

Zzzz... Toku still not talking.

3300BC (28):

Toku will talk, so we get a "ceasefire" from him. Since he has nothing to give us, we really have no reason to want a peace treaty with him, and we might want to punk another worker :p.

We also score 72 gold from a hut in the south, but find bears near there too.

3275BC (29):

Both the bears in the south and the bears near Toku attack our two warriors, but we win.

3250BC (30):

Zzz...

3225BC (31):

Zzz...

3200BC (32):

Zzz...

3175BC (33):

Our south warrior is finally healed, so back to scouting...

3150BC (34):

We find wines on a river. Coincidentally, there appears to be coast to the west, so we may be stuck with Toku...

3125BC (35):

Farm on the wheat is done, and we grow next turn.

3100BC (36):

set1animalhusbandry.jpg


AH done, we dial for Masonry.

Oh, and another hut gave us...

set1poppedfishing.jpg


Man, what's with all the techs. Not that I'm complaining :p.

I also see teal borders near the hut popping area.

3075BC (37):

Oh, more joy!

set1wangkon.jpg


Did I mention he has gold near him?

3050BC (38):

Zzz...

3025BC (39):

We kill a lion flawless near Wang Kon, and I see yet MORE red borders. Man, lots of civs for such a small area. Are we playing a duel map or something?

And someone discovered Hinduism.

3000BC (40):

Well, Wang Kon adopts Hinduism, so it was him.

And we meet...

set1cathy.jpg


Great. So far, an isolationist freak, a spineless financial techer, and a backstabber. Sounds like the typical Boff crew to me! Does the game feel like packing any more psychos into an enclosed space? :crazyeye:


Ok, well here's the state of our scouting. I broke Liq's cardinal scouting rules, but I claim not :smoke: because we punted one of Toku's workers.

set1world.jpg


Toku obviously hates us, but Cathy and Wang Kon are each others worst enemies despite having no modifiers, so hopefully they occupy each other.


Roster
---
1. S.ilver <-- Just Played -- (and On Deck, unless another brave soul joins)
2. Liq >> Up Now <<
 

Attachments

Hi guys,

You may remember me from another SG (my first, and only to this point) last year. We were Gandhi, and we won a continents game on monarch, I believe.

Anyway, I'll happily join your game if you'll take me. I'm busy tomorrow (Sunday), but I'll have time nightly (and maybe morningly) after that.

Jim
 
hola grover, sure thing! liq got a bit drunk watching the Detroit game tonight so will get the next turns in the morning. What a great hockey game.

Got it tho

Cheers!
-Liq'd
 
Good to have you on board Grover! Hope you're ready for some Boff-style hilarity. I'll slot you in after Liq, so it looks like...

Roster
---
1. S.ilver <-- Just Played --
2. Liq >> Up Now <<
3. Grover <-- On Deck --

As for strategy, I'll let Liq go into more depth, but the basic plan at this moment seems to be The Oracle, since we were fortunate to start with Marble and an excess of trees. We should be able to pick up Metal Casting with minimal pain from that. Unfortunately, I already :smoke:ed (kinda) by setting Masonry before BW. Although that'll let us hook up the marble faster, we still need BW, Med, Priesthood, and Pottery before we can pick up MC from a sling. Not to mention that we want Archery for our protective archers.

While all this is going on, we still need to expand because the AIs are close and will cramp us in if we don't, so it's likely that our first new city will be defended by a warrior. We finish the barracks next turn, and then it is growth in 5, and a warrior takes 5 turns to finish. Since our units are all away scouting/harassing Toku, we might as well build one as the settler escort, so we can get to size 4 before starting the settler. Liq has some sites picked out already I think.
 
preturn:3000 BC
so looking it over, two protectives and a Cathy all crammed on a shelf in the freezer department. Masonry is almost half done with 7 turns left... silver takes :smoke: on that one :lol: BW is a bit too long and ...
boff03tokusniffingsouth.jpg

we need archers what with toku poking about with that uber protective archer,

10 turns for Archery nominal.
Barracks in 1 turn so that's nice.

Plan here is take out toku as soon as possible as he is just diplomatically unworkable, never mind sitting on our front porch.

City wise one SE of the rice is nice as it sucks down the 3 grassland tiles that would otherwise go to waste and has ricecows! Eventually will want to plunk a town down south to hook those horses and S.ilver up but man, that's gonna be ugly til irrigation kicks in. Well having horses in the ice chest is a blessing for sally.

Lets hope warrior lives against that lion.

[1]2975 BC
Lion doesn;t attack... whatever. Barracks finishes so slot in a warrior to keep growth going.

Toku not looking so good... nice. Size one still means another worker for sure. that lake there is nice for line of sight.


[2]2950 BC
Lion is back to harass Elmer the worker punter. fortify him on the forest to maybe live.

[3]2925 BC
Big Fight! lion loses to elmer who goes down to 1.3 strength but gets a woodie promo back to 1.6 strength.

Great unnamed warrior in the west ends next to lion on a hill.

Still no toku worker.

[4]2900 BC
wow epic fight on the hill. Unnamed goes to .4 health but wins and nets woodie two promo!... hmm unnamed gets a name for sure. Erwin works. That could be Arabian if you uh take enough cough syrup. Ends up 1.2 strength so moves to a wooded hill near Wang chung to rest up.

[5]2875] BC
So toku pops another worker... hmm second warrior will be built in capital np. Pasture on sheep done start a road just so we can rebuild it when toku's archer comes to pillage in a bit perhaps hehe.

[6]2850 BC Warrior finishes as mecca grows to size 4. Toku pops another worker who is roading to the elephants....
boff03tokuworker2.jpg

hmm 4 turns eh?

Slot a 3 turn warrior in mecca.

Appears Cathy popped her accelerated settler and nabbed a town closer to wang. hmm those two already don;t like each other as they are each other's worst enemy. how'd that happen.

[7]2825 BC
Quiet..

[8]2800 BC
Bear pops up NE of Mecca..
Boff03bears.jpg

ug.

[9]2775 BC
ok bear turns into a lion.
Boff03Lions.jpg

what is going on in that desert?

Warrior comes up so move the original warrior up to city one and stat on a settler.. 1 turn on archery so will spit out an archer there first.

[10]2750 BC
Archery in so go back to masonry in 6 turns. Change over Mecca to an archer in 5 turns and toku gives us another gift. lol

So nab another worker, can it get away? Wang builds a town closer to cathy and pushes Erwin next to a lion on a desert... uh ok. Ewrin was a Desert Rat wasn;t he?

[11]2725 BC
Erwin beats down the lion and runs to a hill forest to heal.
Boff03wherethetigers.jpg

can now see both that lion and bear so toku donation project 2 has clearish sailing.

Nice land NW of rice.

A forest grew north of mecca in the BFC... hehe need BW.

[12]2700 BC
and worker is home free.

[13]2675 BC

snooze.

[14]2650 BC
Toku still will not talk =)

[15]2625 BC
uber archer 1 of the city garrison 2 pops from Mecca so Slot another archer as 1 turn from a stable size 5 in mecca. Will plunk a turn into archer, then work on that settler.

Toku will talk and he has nothing to offer us so settle for a ceasefire. he's up to 2 archers in capital now.

[16]2600 BC
Masonry comes in and worker mini army is on the quarry. 19 turns nominal on Bronze working. 11 Turns on Settler.

[17]2575 BC
snore.

[18]2550 BC
snore

[19]2525 BC
Barbs coming out to play finally.

[20]2500 BC
Bear mauls warrior combat one who was fortified near next city site sigh. other warrior takes out a barb warrior so sending him back. Marble is all set now. Workers start roading anything not nailed down for lack of anything else.

[21]2475 BC
No sign of that effing bear.

[22]2450 BC
Cathy and Wang Both adopt Slavery. Whee. Toku still size one so he's cooking up another worker.

[23]2425 BC
snooze

[24]2400 BC
More snooze

[25]2375 BC
Toku is still size 1.

[26]2350 BC
Settler is built, finish off the archer to garrison after changing Mecca over to hammers.

[27]2325 BC
Medina is founded start on a monument. Medina is already roaded to and "Bequest" is farming that paltry rice. Cows will be in Meccas culture in 8 turns.

[28]2300 BC
Mecca Finishes Archer start another in 3 turns.

[29]2275 BC
moving troops around.

[30]2250 BC
Still no Toku worker but spare warriors are setting up for the kick.

[31]2225 BC Toku pops a new worker yay. lets see if he blindly rushes to phants. Next turn is BW so hitting enter.

[32]2200 BC
ok so BW comes in and NOTHING metal remotely close. like the only bronze is on the coast SW of Wang... no point switching to slavery right yet, can flop over instantly if we plan on whipping anything... not much food around though.

So plan here is Slingshot Metal casting with Oracle. We have the marble and capital is heavy with hammers. Go for a 9 turn Meditation 8 turn priesthood then as we work oracle, need to tech for pottery.

Boff03-2175BCmap.jpg


Since no metal for axes, we need those phants in the NW. Settler is being built in mecca and a chop is coming in. archer is auto running to next city.

One chop goes to settler as a separate chop then mine and can afford to chop another plains hill as a one, two mine same time chop as mecca is working two hills. Try and line that second mine/chop's completion for when Oracle starts.

Oh and did we forget Toku worker? Declare war and move the two warriors in for the punt!... one more turn to get the worker safeish. Did you really need to see another worker punt Screen?

[33]2175 BC
Toku's "Beneficence" is on his merry way to Medina.

Roster
---
1. S.ilver <-- On Deck --
2. Liq <-- Just Played --
3. Grover >> Up Now <<

Cheers!
-Liq
 

Attachments

Got it.

I think I'll have time to study the position this morning, and I'll probably have questions for you before I take my turn. I'll maybe get to my turn tonight after work.

Jim
 
no stress mate. To clarify the chopping liq was muttering about, allow a liq to spoon feed it all.

Mecca can use the chop that's occurring now to help the settler, 5 turns for the chop. Mining that hill afterwords is good because well Mecca can work two plains hill mines even now.

Since we are going for oracle in about 17 turns, on the second forested hill, just mine the hill directly in order to delay the chop. Make sure the mine completes during the Oracle and that said Oracle will not finish before pottery comes in hehe.

All 3 hills can be chopped for mines but lets discuss the grass land woods as Mecca has the potential to be a serious hammer town if we keep a few of those forests.

Feel free to play 20-30ish turns since there's only 3 of us.

Oh yeah troll Toku for a cease-fire. Only go for peace if you can extort something worthwhile out of his 1 pop town. :lol:

Cheers!
-Liq
 
Question 1: How many turns would you guys like me to take? Silver led things off with 40, and Liq put in 33, but things go faster at the beginning. I think I'd shoot for 20 turns with an early cutoff if I feel I've screwed things up beyond repair or I've reached a crucial decision point.


Question 2: Tech path. Liq says meditation > priesthood, then pottery so we can use oracle for metal casting. After that, we're hoping for war elephants for our battle against Toku? We are several techs away from them. We'll need horseback riding and construction for elephants, and construction needs mathematics, which needs writing. At our current tech rate (ie, if we switched now), construction would be 47 turns and horseback riding would be 28. I think I'd do horseback riding first for horse archers--if we chop a monument in the soon-to-be-founded city, we can get those horses to its south, and maybe then we wouldn't even need elephants for toku? I guess I'm planning things out well beyond my set of turns, but I'd still like to know where we're headed before I start.

meditation > priesthood > pottery (for oracle MC) > HBR > writing > math > construction?

I think maybe we could deviate to check for iron either just after or just before HBR. Iron working is "only" 23 turns at our current tech rate.


Question 3: It's ok to chop or pre-chop the three forested plains/hills around the capital? What about the other forested tiles there? Are we saving those forests? Also, is it ok to chop a monument around the new city we'll found by the elephants? I'd probably chop the forest to the south of the city site for worker safety. We are at war with Toku, remember.

I guess that's it for now. I have another 2 hours here before I have to go into work, so if I get some quick answers to my questions, I can try to roll through a few turns and then hand over the reins. Or I can wait until tonight after work to play my set.

Jim
 
1. Liq says 20-30 turns and I agree. It all depends on the flow of the game really though, and natural breakpoints. We don't like imposing hard limits on the turnsets as you can tell :p.

2. Med->Priest->Pottery for sure to begin and grab MC. Afterwards, I do sort of agree with deviating for IW. We still have a possibility of having iron SOMEWHERE. The War Elephant sentiment is thinking long term wise, as those are one of the strongest attacking units until we can net our UU. IF we do have iron though, we don't need to worry about rushing for Construction, although hooking up the Phants is extra :) for us.

3. As Liq says, all 3 of the forested hills can be chopped out since we want mines on them anyways. Using them to push out settlers/The Oracle is definitely in the books. The other forests are more valuable, as we have sufficient food in Mecca to run them, however if you need to chop something, always take out the riverside forests before non-riverside ones, so we can benefit from the bonus commerce and irrigation. Also, I wouldn't chop for just anything in Mecca.

RE: Medina and chopping the monument; I personally wouldn't. Medina grows in 5 turns in its current configuration, and the rice is being farmed to speed that up anyways. Once it grows, switch to slavery (free switch as we are Spiritual) and whip out the monument.

Oh, and the war with Toku is basically a proxy war until he is willing to talk and give us a cease fire. That way he'll build another worker so we don't have to :lol:
 
And yes, phants are long term thinking as we cannot rely on iron being within our reach... remember this is a Liq and Silver production, anything that can go *montygonewild* wrong, prolly will.

Oh and cathy/wang are each others' worst enemies.... that severely limits any hope of diplomacy until we have our sights firmly set on wang.

Lets hope cathy and wang start beating on each other in the meantime eh?

The Oracle ploy is more like "we have marble in our home row, lets use it" but THE Wonder of all early era wonders is The Great Library from literature. We have the marble for it and well writing is a core tech regardless of it leading to Aesthetics.

Cheers!
-Liq
 
Liq actually knew what you were talking about the first time, not sure why silver is so slow... yeah chopping monument in elephant city makes sense.

Sorry slow reply was clearing the cat hair from the mouse wheel's optical receptacle..... damn screws were tough to get going.

Btw, we need IR to deal with the tundrajungle so grabbing it after pottery is viable though writing first is prolly best.

Cheers!
-Liq
 
Ok guys. I finished my turnset, and I took lots of screenshots. There is no way I can appropriately trim them all before I need to go to work in 10 minutes, though. So here's the log of my turn. You can probably see the placeholders I put in for my screenshots.

I turn the controls over to you, but if you want, I can re-edit this post when I get home from work in 10 hours and put the nice pictures back in.

Jim

Turn 0, 2175BC
Here's the world as we know it before my set:
attachment.php

War with Toku.
Meditation in 8.
Settler in 9.
I worry a little that our task force of stolen workers will run out of things to do before long.
I hit enter.

Turn 1, 2150BC
Erwin the Adventurer starts sprinting back out of that box canyon he has found so that he won't be trapped by culture if Pyongyang balloons. I will try to install him on a forested hill 3W or 2W of Kyoto.
<box canyon.jpg>
Move Elmer and his sidekick (also a warrior) to the forest 3S of Kyoto, just outside the cultural radius. Move "Warrior 2" to the forest 2SW of Kyoto. The archer will reach the city site next turn to keep our flag planted there.
Rice farm finishes. Start roading the farm.

Turn 2, 2125BC
Mecca's radius expands.
Start moving Elmer's sidekick to the forested hill ESE of Kyoto, with river penalty defense as well. Fortify Elmer in the forest 3S of Kyoto.

Turn 3, 2100BC
Kyoto's radius expands. It is still size 1 and has two archers garrisoned. 40% defense bonus, too.
Chop comes in for Settler, 4 turns left. That worker will start mining the chopped plains/hill next turn.
Assign a worker to mine the unchopped forest/plains/hill 2W of Mecca, but will halt the mining before it completes, timing it for Oracle.

Turn 4, 2075BC
11 turns to mine 2W of Mecca. Will stop mining with 2 turns remaining.

Turn 5, 2050BC
Reassign miner 2W of Mecca to pasturize the cows for Medina. Should have done that 2 turns ago when Mecca's radius expanded.

Turn 6, 2025BC
Kyoto grows to size 2. Still has a 2 archer garrison.
Settler in 1. (Road to new city should be finished perfectly in time.)
Meditation in 1.
Erwin (Woodsman 2 warrior) is fortified on forested hill 2W of Kyoto.
We have 4 fortified warrriors in Toku's radius.
<surrounded.jpg>
[savegame point]

Turn 7, 2000BC
<meditation.jpg>
Priesthood was pre-dialed by Liq, I guess. 7 turns for that.
Kyoto shrinks to size 1 again. There are 3 archers there now.
A barb warrior appears at the edge of the darkness SW of Mecca.
Settler finishes in Mecca. Set production to archer, 3 turns. Maybe that archer can plant himself on a forested hill SW of Mecca and bust some fog for us.
Mecca is size 5 and at its happy cap. There's no good way to stagnate it without moving on to vastly inferior squares, but growth isn't for 39 turns, so we have some time. I leave it working its best tiles, and I'll let someone else manage the growth if it's still a problem then.

Turns 8 and 9, 1975BC and 1950BC
Stonehenge is built in a far away land.
Damascus is founded.
<damascus.jpg>
Set production to monument, nominally 23 turns, but we'll throw a chop at it to speed it up.
Damascus doesn't have much food in its radius. When it grows to size two, I guess it can work the elephants and the horses and stagnate. Or it could work just the horses and a forest/grassland, grow to size three, then stagnate at size 3 untill we get iron working or capture Kyoto and assign a farmable forest/grassland tile from Kyoto to Damascus. In any case, I think there's no rush to grow population there, so I choose to work the 1 food/2 hammer elephants rather than the 2 food/1 hammer forest. Growth in 33 turns, monument in 15 (nominally, but a chop is coming) now.

Turn 10, 1925BC
Archer finishes in Mecca. Dial another archer, 3 turns. That's good timing, because we have 3 turns left on priesthood. Plains/hill mine finished. Move worker to another forested plain/hill, NNW of Mecca. Will chop, then mine, I think because with the turn for movement, the chop shouldn't come in until we switch to Oracle. (But I'll monitor it in case.)
Start the new archer on his march out into the darkness, unpromoted for now.

Turn 11, 1900BC
Yes, the chop will take 5 turns, and we'll start the oracle in 2, so chop first, then mine.
(You guys probably have all those numbers memorized, but I don't, yet.)
Pasture is finished. We'll road it, then start chopping the forested plains/hill 2W of Mecca.

Turn 12, 1875BC
Judaism is founded in a distant land.
Medina grows to size 3, working rice, cows, and forest/plains. Growth in 7, monument in 5.
Kyoto still size 1, 40%, with 3 archers.

Turn 13, 1850BC
<priesthood.jpg>
Set to pottery, 6 turns.
Archer finishes in Mecca. Send him up to Damascus.
Set to Oracle, 8 turns. That might be cutting it close with the chops, I think. We might need to slow down the oracle a little. I'll wait a turn to get away from overflow effects, and then calculate whether we actually need the chops.

Turn 14, 1825BC
Kyoto is size 2 again.
Chop finishes in Damascus. Monument in 1 turn. Will start improving the elephants next turn. The happiness from ivory will be nice.
Ok. Nominall, it's pottery in 5 and Oracle in 7. Finishing the chops would give 30 hammers to Mecca, which would cut the Oracle to 6 turns, and so it still comes in after pottery. But I think I'll just leave that forest pre-chopped and spend the extra turn building the oracle. We're getting double hammers for that, and we can save our forest for something else that we'd be paying full-price for. I switch the worker to roading the mine instead.

Turn 15, 1800BC
Catherine adopts organized religion.
A faux-pas has soured the relationship between Catherine and Wang.
Monument in Damascus finishes; start on barracks, 24 turns.

Turn 16, 1775BC
No news.

Turn 17, 1750BC
Monument finishes in Medina; start on barracks, 19 turns.
2 turns to pottery, 4 to oracle.

Turn 18, 1725BC
No news.

Turn 19, 1700BC
<pottery.jpg>
Pottery comes in. Set to horseback riding, 24 whopping turns.
Damascus expands in 11 turns to get horses.
Oracle in 2.
Pre-chopping of a second forest/plains/hill near Mecca is complete.

Turn 20, 1675BC
No news, unless roads count as news.

Turn 21, 1650BC
<oracle.jpg>
<metal casting.jpg>
Set Mecca to forge, 13 turns. Finish chopping the two pre-chopped hills and the wait drops to 9 turns. Will those bare hills.
Kyoto is size 3 with 3 archers now.

Turn 22, 1625BC
No news.

Turn 23, 1600BC
No news.


Turn 24, 1575BC
No news, but I'm running out of time and I think I'll end my set now.
attachment.php

If we want elephants, it's HBR, then writing, then math, then construction, no?
I think we could plant another city in the empty area north of Mecca.
We're at 100% research with -8gpt. We have 95 gold, currently.
Probably if we removed/disbanded the warriors I have spying on Toku, our gpt would increase.

Roster
1. Silver >>Up Now<<
2. Liq --On Deck--
3. Grover -just played-
 

Attachments

Hmm...So it sounds like we were all agreed on IW, but I didn't see your responses until after I'd finished my set, and so I went with HBR because I thought that's where we were headed. My bad.

I'm sure you guys can pull it out for us, though.

Off to work, and a little late.
 
Just a couple of things.

1. We were supposed to sue for a ceasefire with Toku at the earliest possible convenience as were using the guy as a worker farm. Now Toku has been in war prep mode for 24 turns instead of building workers for us to punt. When the time comes to dislodge him, we'll have to deal with a few more of his protective archers now.

2. HBR instead of IW isn't actually that bad after you think about it. Our primary target is Toku, who has pimped out archers and is slapping drill on them. HAs are immune to first strike, so they basically say "screw drill". Slap the two flanking promos on them and they're good to go. After we are done with the age of the HA, any surviving (which will be quite a few), can be upgraded to our UU, which also benefits immensely from withdrawing. So in a sense the circumstances have made HBR a strong choice.


Ok, now onto a dotmap.

dotmap.jpg


Not much to dot because the land around us is crap in general, and we've already settled most of the good land. Will probably be able to spam another town north of Medina in the plainsy area, but it'll be stalled until we can get Civil.

Green dot is basically there only to pick up the wines and silver (we already have horses, but I guess this ensures a secure supply). At monarchy, we will be able to work both wines, any grasslands, and the silver. That will get us 11 commerce from that city, which is astounding considering we are very likely to have problems running either cottages or specs. If we keep it at a small size, it will easily be able to pay for itself, and is on a hill so good defense there.

Speaking of cottages, we are probably going to run a metric ton of them at Medina, since that's the only food rich area we really have (capital is all production with those hills).


Short term plan is to get HBR while trying to help our economy. Then I'll pass the buck so we can arm up in anticipation of wasting Toku.
 
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