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#1 |
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RPC Supergenius
Join Date: Oct 2006
Location: New York City
Posts: 6,398
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Role Play Challenge: The Return of the Russian Spy
Welcome to my latest Role Play Challenge, the Return of Peter the Russian Spy! These games are meant to be entertaining a educational with a unique twist on our beloved leaders and/or history as only a Mad Scientist can view them!
![]() Here we are trying one more time to run an Espionage Economy (EE) using Peter the Great of Russia and getting most of our research via the espionage slider. But not all! As you may recall I tried this RPC two earlier times, the first we were overrun by the Zulu army (Curse Shaka!) and the second we ended up in an unwinnable situation after diplomacy caved in. Here I hope to do better as I have a much better understanding of the EE! Game Settings! Big/Little Map Low shoreline with medium continents (hopefully we have at least 2 AIs on our land mass) Monarch difficulty and marathon speed RULES! 1) We must make all attempts to get the Great Wall! 2) Great Spies can only be used for Scotland yards. 3) Other Great People we inadvertantly get may be used anyway. 4) We are allows to run any specialists we want although we certainly do want to focus on spies when possible. Thus we can run either cottages or farms. However, caste system is disallowed to avoid a real SE game. 5) We have the science slider at maximum until alphabet which we must somewhat beeline. After alphabet science and espionage shopuld be equal. 6) Once we get Code of Laws we have to turn the science slider completely off and maximize espionage. 7) Last, constitution/democracy/communism MUST be beelined. There you have it, let's see if the third time is a charm. Our leader ![]() And the map ![]() Well, not the best start ever?! How do we proceed here? My first thought is to settle 1 spot south to get the deer but that loses forrest and a hill plus get's us 1 tundra? Maybe better to settle in palce. Techpath, if we do not move I say either fishing or AH followed by the other. Then BW/archery/Masonry, that' 5techs techs until we can hit the Great Wall.
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Mad's RPC Series Summary threads: Classic RPC Series, Open RPC Series, The Next Generation RPC Series, Current The Next Generation RPC: Sid Meier, The Civilized Tyrant One City Challenge Club: OCCC Mad's Strategy Articles: Liberalism race, Settled Great Spy, Leaders, The Wonders! This poster apologizes for all spelling errors, he is a bit older and typing is a post-education acqusition tech! Last edited by madscientist; May 27, 2009 at 05:15 PM. |
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#2 |
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Best.Diplo.Policy.Ever.
Join Date: Jan 2008
Location: Orlando
Posts: 14,638
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Kind of contradictory rules. If the slider is off, you steal what you can (aka how are you going to beeline anything after CoL
.Paranoia is over. So I'm back. Ah but, this doesn't look like a super bureaucracy capitol site. In test games, I've found that bureaucracy + SY is completely ridiculous. I wish were were allowed to settle even more spies there though. Oh well. I'll make do since it's on monarch. Edit: I suggest 1S btw. Straight Fishing, AH, Masonry. Get an early settler out, then the wall/BW. Move on from there depending on surroundings. That's a pretty guaranteed GW.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; Jan 18, 2009 at 07:08 AM. |
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#3 |
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Outrageous
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Where is this "palce" you seem to mention settling?
No, seriously, good luck, this variant really looks difficult. Was fun being in on the Paranoia btw, I hope you got inspired to joining in on the DI V, or the next Intervention at least.
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<Luckymoose>: No you will not show pics of my sister to anyone. Phantom addiction to Final Fantasy IX rising! -9.00|-7.95 (That's right, I just grew more anarchistic) |
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#4 | |
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Best.Diplo.Policy.Ever.
Join Date: Jan 2008
Location: Orlando
Posts: 14,638
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Quote:
.To 1 AD. Spoiler:
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; Jan 18, 2009 at 07:21 AM. |
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#5 |
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RPC Supergenius
Join Date: Oct 2006
Location: New York City
Posts: 6,398
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The Return of the Russian Spy: Part I
welll MIT may be right and it may be easy but we shall see (No, I did not look at his spoilers). We start by settling in place as nowhere looked any better and I will trust the random map generator. ![]() Our tech path went: Fishing/Archery/AH/Wheel start mysticism. The build orders were: scout/WB (whipped)/warrior/archer/archer/Great Wall Our scouting efforts were exceptional, nabbing us 255 gold, a map, fishing AND ![]() SWEET! And the bigger question, do we have access to copper ![]() Yes we do, in a pretty decent location! We then meet two leaders ![]() ![]() Not the best and not the worst. Good techers but not great. Perhaps we can find a better techer to steal from. Zara looks to be overseas but close (NE) and Kublai is connected by land (I saw a scout) but likely far away. After AH we find ![]() Horses in the BFC! Cossacks for sure! And after chopping only 2 forrests ![]() So we are free from Barbs and only 75 turns from the first GSpy! A more fuller map ![]() Lot's of land to settler and establish a strong EE game. All that really matters is how far away Kublai is and whether we need to stretch out the empire early to block the NW lands off. That Northern penninsula leads nowhere, so it's just the NW area, probably one well placed city would do the trick! Techs, I am looking at Mysticism Agriculture Pottery Sailing writing Then alphabet, followed by the fastest CoL beeline.
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Mad's RPC Series Summary threads: Classic RPC Series, Open RPC Series, The Next Generation RPC Series, Current The Next Generation RPC: Sid Meier, The Civilized Tyrant One City Challenge Club: OCCC Mad's Strategy Articles: Liberalism race, Settled Great Spy, Leaders, The Wonders! This poster apologizes for all spelling errors, he is a bit older and typing is a post-education acqusition tech! Last edited by madscientist; May 27, 2009 at 05:15 PM. |
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#6 |
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Big Game Hunter
Join Date: Mar 2006
Posts: 761
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putting a city on the plains square 1S of the fish should block off that whole area for you, the problem is you would have to delay some great city sites near your start.
I think I'd be inclined to settle the blocking city 3rd/4th you're confident of being able to steal enough techs to get cosscks then? |
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#7 |
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Say No to Net Validations
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this is, as TMIT said, quite an easy one, but after the hell we put you through in paranoia, you deserve an easy RPC.
I think you should settle the blocking city ASAP. The AI has an annoying habit of settling in your lands very quickly.
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A game that leaves out the largest and fourth-largest civilizations in history does not deserve the name Civilization. |
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#8 |
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Warlord
Join Date: Sep 2004
Posts: 152
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@TMIT
Spoiler:
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#9 |
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King
Join Date: Jan 2008
Posts: 953
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i'd rather place it 2s1e of the fish (2e from Cow) ... it'll still block decently enough when first border pops, and it gains the clams, thereby becoming a decent GP Farm short-mid term (fish,clam,cow).
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#10 | |
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Best.Diplo.Policy.Ever.
Join Date: Jan 2008
Location: Orlando
Posts: 14,638
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Spoiler:
@ Mad You beat me to the great wall by 12 turns . I got a 2nd city first though. I'm interested to see which plays out better in your next couple of turns...I had an idle worker for some time as a result (not used to marathon) but the production from an extra city earlier might overcome that somewhat. Particularly interesting because you're coming out with your settler now, so it's REALLY a question of order.Quote:
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#11 |
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King
Join Date: Jan 2008
Posts: 953
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@TMIT
Spoiler:
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#12 |
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Best.Diplo.Policy.Ever.
Join Date: Jan 2008
Location: Orlando
Posts: 14,638
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Oh crap you're right
Spoiler:
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#13 |
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Warlord
Join Date: Sep 2004
Posts: 152
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@TMIT
Spoiler:
PS If anyone knows how to do tables on these forums I'd love to hear how. Last edited by Celebithil; Jan 21, 2009 at 07:55 PM. Reason: Updated to reflect Whitedragon's remark below. Thank you. |
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#14 |
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Chieftain
Join Date: May 2007
Posts: 64
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How exactly did you come up with those numbers? I'm assuming that you forgot that Scouts get +100% vs. Animals. Thus, an unpromoted scout should have a 50-50 chance against lions and panthers without any terrain or fortification bonuses. (Not the 4% as listed above.)
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#15 |
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RPC Supergenius
Join Date: Oct 2006
Location: New York City
Posts: 6,398
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Terurn of teh Russian Spy: Part II
Moving along on the game, and I do nto want to jinx us but seams like a strong start with possibly an interesting diplomatic setup!. But we shall see. We start by finishing our settler and sending him off to block off some land, but... ![]() Cramps our style a little bit here as I cannot block off the land with one city. So I decided to venture forth a little bit more. But before that we met AI #3 ![]() So we got Zara, Gilgamesh, and Kublai. Now we moved the city further along the penninsula ![]() This proved a great move as you will see later. Tehcpath went: mysticism/pottery/agriculture/sailing/writing/alphabet/priesthood. The next city we placed close to the capital to generate some needed commerce ![]() We then met everyone's favorite Zealot ![]() Important NOTE: Kublai is Hindu and the Hindu founder Gilgamesh is Jewish and the Judaist founder Isabella is Buddhist is the Buddhist founder. We finally generated our first GSpy ![]() Which we used for Scottland Yard We proceeded to get the copper hooked up and got some axes going as I do not want our western cities looking too tempting! We dropped city #4 ![]() Which completely blocks off the AI. At the save we still do not have open borders! Now Kublai and Gilgamesh are right next to each other which set off ![]() Good, beat up each other! We eventually got ![]() And the next step is Code of Laws, but Confuscianism has alreayd been founded! Note that Zara is currently Confuscian, and the founder. So how often does this happen! 4 religions founded by 4 different leaders and here we are with massive amounts of land and no open borders! We still need to desperately connect western and eastern Russia and I found this screen shot particularly funny ![]() Seams like everyonbe wants a road to that Oasis! So after teching alphabet we look at techs ![]() And make some trades ![]() And do we have iron ![]() You bet we do!!!!!! And right in the BFC of St. Petersberg! A minor trade with Isabella to open up CoL ![]() So our espionage slider is at arround 30%, and so is the Science slider. I am NOT rushing CoL and NOT runnning scientists in Moscow as I want another "Untarnished" GSpy for the next Russina espionage city! We moved a modest stack towards that Annoying Barb city ![]() And kept it for city #5. We saved here, building more military, spies and settlers (or planning to). My feeling is to max out th land and who cares if the espionage slider drops to 10-20%, it will rise eventually and we are getting good espionage from Moscow. Speaking of espionage, no plan yet and I am evenly distributing eps! I will redirect once we decide who is the tech king, and right now none look too strong. A view of the land ![]() Techs ![]() Metal casting sure looks tempting there! So there you have it! I think walls and a mixture of units in Rostov and St. Pete incase those Ais get any ideas. But to be honest I think diplomacy should favor us. My biggest concern is noone wants open borders and the techpace stagnates here, but so be it! There is nothing to say we cannot overrun the lands in the middle ages if need be!
__________________
Mad's RPC Series Summary threads: Classic RPC Series, Open RPC Series, The Next Generation RPC Series, Current The Next Generation RPC: Sid Meier, The Civilized Tyrant One City Challenge Club: OCCC Mad's Strategy Articles: Liberalism race, Settled Great Spy, Leaders, The Wonders! This poster apologizes for all spelling errors, he is a bit older and typing is a post-education acqusition tech! Last edited by madscientist; May 27, 2009 at 05:15 PM. |
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#16 |
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Prince
Join Date: Dec 2008
Posts: 506
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Stellar early city locations there, iron and blocking with St. Pete is amazing, you have lots of land, I would prioritize walls in nearly all your cities tbh as they are required for castles which give an espy boost which will be much appreciated I am sure as it is essentially a spy's library(but better) with the 25% esp boost and the additional trade route gives more commerce... which goes back into espy for you. Another point favoring walls is, you have a large area of blocked land and 2 chokepoints, which will not require a large standing army... and by building walls to castles not only gives you espy, but decreases the need for large armies. However you can always go out and conquer like a madman(pun intended), however this map looks like a cakewalk based on your early expansion and the AI religious strife, so an exercise in finesse would be better to read and learn from.
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#17 |
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Warlord
Join Date: Sep 2004
Posts: 152
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Why don't you just try and steal CoL from Zara? You want an espionage economy after all, and self-researching it will probably take longer.
And I think you should try and found another religion and adopt that as your state religion, just to make the party complete (not sure how you want to do that in espionage economy though, but well). |
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#18 |
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Warlord
Join Date: Jan 2008
Location: Where you aren't
Posts: 297
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Very interesting situation here. Four competing religions and rivals who are much more likely to be at each others throats rather than going after you. Time to consolidate your lands, turtle up and let the spies loose on your distracted opponents!
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"A day without laughter is a day most wasted" |
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#19 |
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King
Join Date: Jan 2008
Posts: 953
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Rostov 1N would have blocked alone after a single border pop
![]() futhermore, a city if you can make it 2s of the rice beyond Rostov/St. Pedersborg looks decent as well |
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#20 | |
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RPC Supergenius
Join Date: Oct 2006
Location: New York City
Posts: 6,398
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Quote:
A sfar as new cities, there are LOT of good sites! And the faster the better.
__________________
Mad's RPC Series Summary threads: Classic RPC Series, Open RPC Series, The Next Generation RPC Series, Current The Next Generation RPC: Sid Meier, The Civilized Tyrant One City Challenge Club: OCCC Mad's Strategy Articles: Liberalism race, Settled Great Spy, Leaders, The Wonders! This poster apologizes for all spelling errors, he is a bit older and typing is a post-education acqusition tech! |
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