WarKirby
Arty person
Something I found odd about FFh, is that the alignment system is pretty inflexible. It's basically binary (or trinary. Is that a word?), in that you're good, neutral., or eveil. With nothing in between.
It makes all those random events a bit less compelling, when I can experiment on my people for the +2 health in all cities, with no repercussions in karma, unless you count the temporary unhappiness.
Moreover, the only way to change alignment, is by religion. It's like saying man's only moral guidance must come from the divine, and that we're incapable of making our own decisions. Something that's particularly irksome as the grigori. Why can't an atheist still be a good person?
A few other games, notably the Knights of the Old Republic series, and Galactic Civilisations II, have pulled off an alignment system in a much more flexible, and organic manner.
I'm thinking, rather than having a single integer to represent alignment, it could be a float number, varying infinitely between -1 (pure, end of creation evil) and 1 (would sacrifice own life to save a puppy). The system of good and evil could still exist unabated, merely represented by ranges.
-1 to -0.4 = evil
-0.4 to 0.4 = neutral
0.4 to 1 = good
Each civ would start with it's own position somewhere along the range, though never starting at a complete extreme, so there's always reason to play inj character. Elohim coulkd start with 0.75, for instance. And Sheiam -0.75. Infernals could start the closest to the evil extreme, at -0.9. Perhaps infernals and mercurians could have upper/lower limits on their karma, to prevent Hyborem from ever becoming good, and Basium evil.
The various random events that happen in the world, could add or remove small amounts to your karma score, potentially affecting alignment.
Example
Such events could potentially cause a change in your alignment. I think a system like this would add a lot more flavor to the game, and give those events a bit more importance than simply weighing up the material pros and cons. This would replace the requirement to be evil, to do certain actions. So that any leader could do almost any action - and have to live with the consequences.
Razing captured cities could incur a -0.05 penalty, too, except where the city has Ashen veil Then it would either give no change, or a positive change in karma. Maybe a small -0.01 for sacrificing population with slavery, to hurry things.
Adopting a religion could have some effect on your alignment score too, like taking order or av would give +0.4/-0.4 respectively. So that religion could still play a part, but just not be the single and only way of doing things.
What does everyone think ?
It makes all those random events a bit less compelling, when I can experiment on my people for the +2 health in all cities, with no repercussions in karma, unless you count the temporary unhappiness.
Moreover, the only way to change alignment, is by religion. It's like saying man's only moral guidance must come from the divine, and that we're incapable of making our own decisions. Something that's particularly irksome as the grigori. Why can't an atheist still be a good person?
A few other games, notably the Knights of the Old Republic series, and Galactic Civilisations II, have pulled off an alignment system in a much more flexible, and organic manner.
I'm thinking, rather than having a single integer to represent alignment, it could be a float number, varying infinitely between -1 (pure, end of creation evil) and 1 (would sacrifice own life to save a puppy). The system of good and evil could still exist unabated, merely represented by ranges.
-1 to -0.4 = evil
-0.4 to 0.4 = neutral
0.4 to 1 = good
Each civ would start with it's own position somewhere along the range, though never starting at a complete extreme, so there's always reason to play inj character. Elohim coulkd start with 0.75, for instance. And Sheiam -0.75. Infernals could start the closest to the evil extreme, at -0.9. Perhaps infernals and mercurians could have upper/lower limits on their karma, to prevent Hyborem from ever becoming good, and Basium evil.
The various random events that happen in the world, could add or remove small amounts to your karma score, potentially affecting alignment.
Example
One of your units has been caught torturing prisoners. They say it improves training, blah blah...
- Have the unit decomissioned (lose the unit, karma +0.05)
- Reprimand the unit commander (-2 xp)
- So ? (Karma -0.025)
- Congratulate the commander on his ferocity(+2xp, karma -0.05)
Such events could potentially cause a change in your alignment. I think a system like this would add a lot more flavor to the game, and give those events a bit more importance than simply weighing up the material pros and cons. This would replace the requirement to be evil, to do certain actions. So that any leader could do almost any action - and have to live with the consequences.
Razing captured cities could incur a -0.05 penalty, too, except where the city has Ashen veil Then it would either give no change, or a positive change in karma. Maybe a small -0.01 for sacrificing population with slavery, to hurry things.
Adopting a religion could have some effect on your alignment score too, like taking order or av would give +0.4/-0.4 respectively. So that religion could still play a part, but just not be the single and only way of doing things.
What does everyone think ?