Churchill's Hat
Mortal
Lets face it: the effect of a war at home in your cities isn't very well done in Civ IV. People mindlessly protest whether your troops march into enemy territory just to be slaughtered or you attack enemy cities without taking any casualties. This isn't why people protest in real life, and they are affected much more by civics than the game shows. IMO, the legal and government cities should affect how your people protest. Furthermore, when going to war, people protest over these ideas:
1. Reason: Of course, when someone declares war on you, you have a reason right there. Basically, this tones down backstabbing against civs at which your population likes (friendly or pleased, same religion/civics) while pushing for the idea of a fight against other religions (if you aren't in FR), other economic systems (e.g., Free Market vs. State Property), to "rescue" their people (Emancipation vs. Slavery, Serfdom, and Caste System), because of history (we fought each other recently, let's go another round!) or because of differing governments (Representation/Democracy vs. Police State). Also, populations will be more opposed to an overseas war if you are the aggressor. Finally, people will be less opposed to fighting a war if they have allies.
2. Momentum: If you're slaughtering the enemy, people won't be too upset. If, however, you're bumbling your troops and losing battles, people will begin to protest.
3. Where the war is fought: If the war is fought on your home soil, people will be less willing to protest whereas if it is on foreign soil, people will be more willing to protest. Note that this doesn't actually cause people to protest, just changes the effects of the other two to be more or less effective (if a war of liberation is fought on foreign soil and your troops haven't lost a man, people won't protest because its not at home).
Please comment!
1. Reason: Of course, when someone declares war on you, you have a reason right there. Basically, this tones down backstabbing against civs at which your population likes (friendly or pleased, same religion/civics) while pushing for the idea of a fight against other religions (if you aren't in FR), other economic systems (e.g., Free Market vs. State Property), to "rescue" their people (Emancipation vs. Slavery, Serfdom, and Caste System), because of history (we fought each other recently, let's go another round!) or because of differing governments (Representation/Democracy vs. Police State). Also, populations will be more opposed to an overseas war if you are the aggressor. Finally, people will be less opposed to fighting a war if they have allies.
2. Momentum: If you're slaughtering the enemy, people won't be too upset. If, however, you're bumbling your troops and losing battles, people will begin to protest.
3. Where the war is fought: If the war is fought on your home soil, people will be less willing to protest whereas if it is on foreign soil, people will be more willing to protest. Note that this doesn't actually cause people to protest, just changes the effects of the other two to be more or less effective (if a war of liberation is fought on foreign soil and your troops haven't lost a man, people won't protest because its not at home).
Please comment!