BTSformac
It Happened!!!
- Joined
- Jan 2, 2009
- Messages
- 102


This is going to be a MOD about the crusades, and maybie a bit after that. It will definatly cover the seven crusades, the people's crusade, and the children's crusade.
Civilizations:
Spoiler :
Major - Crusaders, Ayyubids
Minor - Seljuk Turks, Fatmids, Buyids, Byzantines
Playable - Crusaders, Ayyubids, Seljuk Turks
Barbarians - several cities in otherwise empty spaces.
Minor - Seljuk Turks, Fatmids, Buyids, Byzantines
Playable - Crusaders, Ayyubids, Seljuk Turks
Barbarians - several cities in otherwise empty spaces.
New Resources, New Terrain
Spoiler :
New - Dates, Camels, Citrus Fruit (Lemons), Fruit (Apples).
Ivory changed to Elephants
New Terrain
Semi-Desert - in most of Arabia and some of upper nile. 1
. can build farms, cottages on.
Ivory changed to Elephants
New Terrain
Semi-Desert - in most of Arabia and some of upper nile. 1

New Units
Spoiler :
Crusader (replaces Maceman for crusaders)
Mounted Crusader (replaces Heavy Horse Archer for crusaders)
Longbowman (replaces archer for crusaders)
Crossbowman (replaces bowman for crusaders)
Turkoman (replaces horse archer for Seljuk Turks)
Sipahi (replaces heavy horse archer for seljuk turks)
Mameluk (replaces Knight for Ayyubids & Fatmids)
Guard Mamluk (replaces heavy horse archer for Ayyubids)
Cataphract (replaces Horse Archer for Byzantines)
Dromon (replaces Galley for Byzantines)
Ghulams (replaces knight for Buyids)
Dhow (replaces Galley for Ayyubids, Fatmids and Buyids)
Man-at-Arms - melee
Heavy Horse Archer - cavalry
Bowman - archery
Fire Catapult - siege
Siege Tower - siege
Ram - siege
Due to the bias of the west, I don't have many ideas to slightly change muslim units (crossbowman/longbowman). Any ideas along this line would be much appreciated.
Many civs will have flavor units.
Mounted Crusader (replaces Heavy Horse Archer for crusaders)
Longbowman (replaces archer for crusaders)
Crossbowman (replaces bowman for crusaders)
Turkoman (replaces horse archer for Seljuk Turks)
Sipahi (replaces heavy horse archer for seljuk turks)
Mameluk (replaces Knight for Ayyubids & Fatmids)
Guard Mamluk (replaces heavy horse archer for Ayyubids)
Cataphract (replaces Horse Archer for Byzantines)
Dromon (replaces Galley for Byzantines)
Ghulams (replaces knight for Buyids)
Dhow (replaces Galley for Ayyubids, Fatmids and Buyids)
Man-at-Arms - melee
Heavy Horse Archer - cavalry
Bowman - archery
Fire Catapult - siege
Siege Tower - siege
Ram - siege
Due to the bias of the west, I don't have many ideas to slightly change muslim units (crossbowman/longbowman). Any ideas along this line would be much appreciated.
Many civs will have flavor units.
Techs
Spoiler :
Currently 23 techs with 6 all-new techs. the tree patern will be completely changed.
Civics
Spoiler :
Police state, Nationhood, Emancipation, Free Market, State Property, Environmentalism, Pacifism deleted.
All others likely to be changed.
All others likely to be changed.
New Wonders
Spoiler :
Wonders
King Richards Crusade
- creates a crusader unit every __ turns.
National
The Silk Road
- gives owner 2 silk resources.
More to be added.
King Richards Crusade
- creates a crusader unit every __ turns.
National
The Silk Road
- gives owner 2 silk resources.
More to be added.
This is going to be a Warlords project, as you can't get BTS for mac



This is my first publish of anything so please don't go crazy about historical inaccuracies

Thank you!

PROGRESS
Ideas - 95%
Map - 95%
Art - 75%
XML - 10%
Python - 5%