WarKirby
Arty person
Am I the only one that thinks the Defender trait is pretty worthless?
It gives a 10% strength bonus inside your own borders, and a 10% withdrawal chance outside your borders.
Compare with Aggressve, for example. That gives you Combat I free on all units. That's a 20% bonus at ALL times, inside or outside your borders. And it allows newly trained units to specialise immediately, going for shock, cover, etc.
Defender does allow double speed of walls, but they've always been a pretty cheap improvement in any case, so it's not that much of a benefit.
I kind of feel Defender is a waste of a trait slot, and it puts both Elohim leaders at a disadvantage, since they only have one other "real" trait, being that Tolerant is a civ trait.
Since the bonus strength is situational, and only works within your own borders, I think it needs to be more powerful than Combat I, like 30%. A 10% withdrawal chance is pretty pitiful, too. anything less than 30% withdrawal isn't worth much at all.
What does everyone think?
It gives a 10% strength bonus inside your own borders, and a 10% withdrawal chance outside your borders.
Compare with Aggressve, for example. That gives you Combat I free on all units. That's a 20% bonus at ALL times, inside or outside your borders. And it allows newly trained units to specialise immediately, going for shock, cover, etc.
Defender does allow double speed of walls, but they've always been a pretty cheap improvement in any case, so it's not that much of a benefit.
I kind of feel Defender is a waste of a trait slot, and it puts both Elohim leaders at a disadvantage, since they only have one other "real" trait, being that Tolerant is a civ trait.
Since the bonus strength is situational, and only works within your own borders, I think it needs to be more powerful than Combat I, like 30%. A 10% withdrawal chance is pretty pitiful, too. anything less than 30% withdrawal isn't worth much at all.
What does everyone think?