r_rolo1
King of myself
Welcome to the 38th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 38th game in BTS the choosed leader was Roosevelt of the Americans:
Well, another of the leaders we used in Warlords, long long time ago.....
Roosevelt is probably a leader that is more suited for peace runs than the two other American leaders. His traits ( Ind/Org ) probably is more suited for peaceful build ( Super wonderwhoring strats ... org also helps with that, by making beaurocracy less expensive ) than the Charismatic trait that Lincoln and Washighton have..... The fact that both the UU/UB are quite late will probably push that peaceful build side as well ( or atleast make a late push to Dom using SEAL, a very valid strat in isolation if you can get Industrialism fast ). About the starting techs... well, my opinion ( that is definitely a minority report in here
) is that Agri/Fishing is the more versatile combo, because food is the basis of everything in Civ IV and this combo allows you to have a decent food tile to work soon 90% of the times.
His UU
His UB
The start (Thanks to DanF for the solution of the unit change of place
.... The warrior/scout should appear always in the same place from now on, really
):
Well, riverside corn when having a civ that starts with Agriculture is definitely cool... too bad thst there isn't any other resource in sight ( in spite of the forest coverage implying that there is another land food resource in the BFC ). There is a very decent ammount of hill and riverside grassland in the area and a handful of woods to chop ( with a Ind civ.... mmmm
). Not top star, but definitely Ok.
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 38th game in BTS the choosed leader was Roosevelt of the Americans:
Spoiler :


Well, another of the leaders we used in Warlords, long long time ago.....
Roosevelt is probably a leader that is more suited for peace runs than the two other American leaders. His traits ( Ind/Org ) probably is more suited for peaceful build ( Super wonderwhoring strats ... org also helps with that, by making beaurocracy less expensive ) than the Charismatic trait that Lincoln and Washighton have..... The fact that both the UU/UB are quite late will probably push that peaceful build side as well ( or atleast make a late push to Dom using SEAL, a very valid strat in isolation if you can get Industrialism fast ). About the starting techs... well, my opinion ( that is definitely a minority report in here

His UU
Spoiler :

SEALs are Marines with extra first strikes.... given that SEALs don't have anti-gunpowder bonuses, this extra FS help a lot dealing with entrenched infantries ( the main weakness of marines is dealing with them ). Given the more naval and later nature of war in isolation, this UU normally comes in times for the end of the world's conquer, especially if you beeline industrialism ( that is a nice war tech by itself )
His UB
Spoiler :

To add it also gives +20% gold in the city where it is built.The Mall is a boosted Supermarket that also givesfrom the Hits resources. This has all the possible uses that you can imagine for a huge
boost ( 3 Hits resources + Mall + Broadcast towers = 9
) with some food and health in the pack ( UN win boost, mangement of corp based extra pop .... ), but it also synergise very well with the UU, especially with the WW management: distract the people at home while warring abroad ( i really think that it was designed to be that way... ). A player using America can easily shut down research after Flight/Industrialism/Refrigeration and go conquer the world.
The start (Thanks to DanF for the solution of the unit change of place


Spoiler :

Well, riverside corn when having a civ that starts with Agriculture is definitely cool... too bad thst there isn't any other resource in sight ( in spite of the forest coverage implying that there is another land food resource in the BFC ). There is a very decent ammount of hill and riverside grassland in the area and a handful of woods to chop ( with a Ind civ.... mmmm

Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here

Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
