Gliese 581
Your average civ junkie
Round 1, 4000 BC - 2680 BC (33 turns).
Round 2, 2680 BC - 1240 BC (36 turns).
Round 3, 1240 BC - _580 AD (70 turns).
Round 4, _580 AD - _940 AD (18 turns).
Round 5, _940 AD - 1400 AD (43 turns).
Round 6, 1400 AD - 1720 AD (54 turns).
After the short Wang round (thanks paradigmshifter
) I decided to start up a new game right away, this time with a truly powerful leader, Willem Van Oranje of the Netherlands.
I basically picked the same map settings as last time, except I left it at the default 70% water this time.
As always I invite any kind of comments, discussion advice or questions as long as you refrain from posting spoilers that go beyond the timeframe of my own game-posts.
Willem is Creative and Financial and starts with Agriculture and Fishing, here is the start:
Once again no regenerates, another great start right away. The obvious move here is to move 1S I think for the silver - even though that costs me the fresh water bonus - and build a WB while teching mining.
The warrior moved 1NW in anticipation of popping the visible hut. The start is very food and hammer rich (and commerce thanks to financial and silver). It doesn't look like a good cottage capital though. The marble opens up some interesting possibilities.
Round 2, 2680 BC - 1240 BC (36 turns).
Round 3, 1240 BC - _580 AD (70 turns).
Round 4, _580 AD - _940 AD (18 turns).
Round 5, _940 AD - 1400 AD (43 turns).
Round 6, 1400 AD - 1720 AD (54 turns).
After the short Wang round (thanks paradigmshifter

I basically picked the same map settings as last time, except I left it at the default 70% water this time.

As always I invite any kind of comments, discussion advice or questions as long as you refrain from posting spoilers that go beyond the timeframe of my own game-posts.
Willem is Creative and Financial and starts with Agriculture and Fishing, here is the start:

Once again no regenerates, another great start right away. The obvious move here is to move 1S I think for the silver - even though that costs me the fresh water bonus - and build a WB while teching mining.
The warrior moved 1NW in anticipation of popping the visible hut. The start is very food and hammer rich (and commerce thanks to financial and silver). It doesn't look like a good cottage capital though. The marble opens up some interesting possibilities.