Roose (Industrious-Deity series)

obsolete

Deity
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Dec 17, 2005
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Roose (Industrious-Deity series)

The one leader who keeps getting the really low ranking by the middle-players is here. One issue is that they have never understood that ORG beats FIN, but no matter what any top level player says, it isn't going to change their opinions. So all we can do is just play and let the traits speak for themselves.

Our UU and UB isn't really that great and won't come until the game is close to over, but nevertheless, our industrious trait should come and save the day for us.


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:: Industrious-Deity Series Archive ::
 
Hey obsolete, I went to play a "tribute" to you, sort of, but it didnt work out. 30+ and some of us were having a rather heated discussion about Warlords, so I thought I would give it a try, since I never played it before, I went straight to BTS after a month of Vanilla.

So I fire up the game, and I decide to go with Augustus, since you had your Augustus game up, and what do I find? AUGGY ISNT IND IN WARLORDS! LOL. I played it a bit anyway, didnt have a great start, ended up isolated til I got a city on an island that popped borders close enough to the next landmass, and this was on a Fractal! Wasnt fun without BUG so I bailed.

Thought you might find that amusing, sorry for the minor de-rail. On to your game! One of my fav leaders of all time, a MAJOR level GLH map guy (yes, I think I have played most of the leaders on a GLH map, at least halfway).
 
I miss the old Augustus, he owned in warlords. :sad:
I've even edited him for a game once or twice, same with Toku.
 
Creative definitely, and I think imperialistic was his other trait.
 
Yeah, thats kind of why the game sucked. My landmass was small and I was isolated for a long time, so I didnt get a lot of benefit from either trait. Combine that with no BUG and I just wasnt into it. Too many BTS games on my table now.
 
AUGGY ISNT IND IN WARLORDS!

I remember those changes. I also remember when, that Roman job with perpetual anarchy used to be a real blast for domination. Then someone had to post a game here, and somehow Firaxis got wind of it. Now we have no more perpetual anarchy, and the gold old FUN days are long gone. Pratts used to even be cheaper then too.

Roosevelt is really, really strong imo.

Oh sure.. NOW you say it....
 
Roosevelt is really, really strong imo. One of the top leaders. Looking forward to this.

He have said this before i strongly disagree and think roosvelt is one of the very weakest leaders around...
 
Turn 0
Spoiler :
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Well not the best start I was looking for, but it really does beat that last one we had with the Romans. I feel really bad here that my settler is on one of our precious hills. I was quite tempted to move off it, but then we risk settling out of reach of a major resource because the missing trees are a big hint.

I had to think on this one for a bit, and was very tempted to move 1 tile East, then grabbing 4 hills. We really don’t give a damn about the sugar tiles. The problem is I may make things worse by moving than playing it safe and staying. I finally decided to stay in place, as I can get 3F from the lake with a lighthouse, and I don’t risk losing resources in the West. Though I may lose out on resources on the east too, but that’s part of the gambling! Tuff.. Tuff decision here again…

Well, part of that decision happened cause I moved warrior eastwards and found it to be just dead water-body, so that finalized it, settle in place!

Turns 0-10
Spoiler :
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There was a hut we popped, and being so close to the capital I had high doubts it would spring barbs. And what do you know, we pop Mysticism, which sad to sa,y isn’t that valuable to us right now. Hmm, now I wonder if that counts against WFYABTA. I haven’t checked into that before…

Here is a shot of all the resources we found so far…

Turns 10-20

Absolutely noting worth mentioning.

-ni

Turns 20-30
Spoiler :
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We ended up getting bronze in the BFC. I opted to not change to slavery as I didn’t want to get plagued by all the revolts. Unfortunately I would realize later this was a mistake… sometimes you just have to close your eyes and gamble to play optimally. Random events surely do cause a lot of problems for the smart player.

Turns 30-40
Spoiler :
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A so-so event occurred, with +1 commerce in one of my plots. Whoopie!

The next turn we got something better, but the problem is you can’t axe-war on deity anyway, so really this one was rather pointless.

Turns 40-50
Spoiler :
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Three things…

1. We popped a scout.
2. We met Willem (oh no…)
3. We put the last hammer into the Great LightHouse.

And who said industrious wouldn’t get any use on deity?

By the way, my late finish at 2000 BC is partly due to trying to play it safe earlier and not switch into slavery when I should have. Lesson learned.

Turns 50-60
Spoiler :
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We finally get another city founded. Pig City, and looks like I may turn her into a drafting city sometime after liberalism. Or possibly oxford.

Turns 60-70
Spoiler :
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I ended up getting BLOCKER CITY up because in an emergency I would be able to block Willem from sneaking up my western flank. I don’t care about 100% for overseas’ trade right now. I want to set up strategic points first.

Also, we ended up meeting Ghandi. Just….. Great. Ghandi... The tech master who just keeps getting stronger and stronger and stronger…

Turns 70-80
Spoiler :
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And now we found our first over-sea’s city. I’m going to name the city Giant Island I think, just because of the 1-tile landmass. I also found a better island suited for the name Clam-Island.

I did notice on turn #78 Ghandi got a great scientist. Now I KNOW he didn’t build the great library, so obviously it’s coming from a specialist economy(even though it may be a very poor one). And now.. his tech is just going to take off even faster haha.

Sometimes, all you can do is laugh.

Turns 80-90

Spoiler :
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I lost my free scout. I tried to move it into a dark area to prevent the chance of a barb spawning. Sure enough, just as I move there, right in front of me is a barb archer. Well… that was the end of that!

!@#$% Scouts really should come with a free sentry promotion.

Anyhow, here is the newer and better Clam-Island. It really doesn’t look optimal to put the city on the only hill. The problem is Willem’s culture is going to be a big problem for me. Especially with deity bonuses, so I’m going to have no choice but to try to keep it in my inner-ring. I will also run a great artist economy in that city (yeah, I know is sounds bizarre). This will help combat my problems with Willem.

A turn later, this already pops up.

Hmm!

Anyway, on turn #89 we meet Charle. I really hate running into this aggressive backstabber.


Turns 90-100
Spoiler :
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Alright, a lot of stuff happened this turn. I did a few power-trades with aesthetics. And got math, to get my bonus on my last 3 trees.

I also settled this SURPRISE CITY, it is a surprise because since I don’t see any resource on it, I am HOPING that one pops up at a later date.

I also founded DEADMAN’S CITY. Yup, pretty dead, with desert, but at least it has 2 resources. So I will claim it now despite the city itself will be worth not much.

And at 425 BC, we whip the last hammer into our shiny new GREAT LIBRARY. We were lacking marble, but nevertheless, THANK YOU INDUSTRIOUS!

I may even stick in the NE too… marble or not.

The turn right after that, we popped a g-scientist (THAT WAS FAST). Just goes to show you that GP genes don’t seem to matter with pollution in BtS. So don’t even think about trusting it when it says 1%.

Anyhow, we don’t mind the Scientist anyhow. I can now get another wonder built... my scientist academy from the start. MUCH better than how things went in our last game!

Also, it seems that Charle and Willem are worst enemies with Ghandi. And their attack mode has gone into high status. I sense a dog-pile soon to start unless they resolve their differences soon.

And.. I finally got an axeman up to the West-North where the black tiles had resulted in the death of my scout.
 
I wonder how much organised is going to help you with getting those precious courthouses up and with maintaining civic upkeep. (From a fellow ORG lover - show 'em!)
 
I am curious why you didn't settle 1E on the sugar? It gives you capital +1 food and you get an extra hill... Would you care to post the 4000 BC save? Why didn't your worker improve the corn before the hill? 4 hills 2 clams 2 sugar(one you can settle on) copper and corn, i can't see how you can call this "not exactly what you are looking for", only thing missing is commerce resources, you even start with fishing and AG...
 
Wow, all these deity games going on make me realize how pathetic I am at this game. I am starting to like Org more and more, that's for sure.
 
I am curious why you didn't settle 1E on the sugar? It gives you capital +1 food and you get an extra hill...

I had been strongly thinking about it, believe me. The problem is when you start getting too good at predicting the map generator, you start doing odd things. There was a good choice bronze, iron, horses.. to pop in the west. There was just 1 tile on inner ring, and 3 in outer. The odds are much greater then that if I move 1E I miss out on the resource that pops due to the 3-1 factor.

Of course in HINDSIGHT, now that I KNOW the bronze was going to pop on the inner ring, I would have loved to move to the east, but what is done is done. Also, when I moved warrior I just saw waterbodies, so if I stayed in place, it at least lets me workshop the tiles that don't spring any resources.
 
Impressive getting masonery sailing and great lightouse all in 26 turns, how many trees did you chop?
 
Looking back at the shots, I see 2 forests missing.

I'm not really impressed about it though, I should have been much faster, the problem is I made a mistake. And finishing TGL on turn 50 is asking to lose it once in a while.
 
I actually misread and thought it was 16 turns which i later edited 26 turns is not that impressive...
 
Turns 100-110
Spoiler :
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On turn #100 the Pyramids were built in a far away land!

Turn #102 Willem DoWs on Gandhi.

Anyhow, during this turn-set I ended up founding Dye City. I think that’s enough for now. I do have room up in my West/North but there isn’t any food or resources there, so it can wait.

Turns 110-120
Spoiler :
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Charle DoW’s on Gandhi too. No surprise there…

For now we just keep refusing everyone’s request to join the wars.

Turns 120-130
Spoiler :
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We ended up completing another wonder (National Epic) in the capital. Now we are going to run a really powerful SE economy.

We met Saladin too. Looks like he founded Hinduism.

Also, Gandhi just came out and DEMANDED Civil Service from us. Hmm.. Ghandi… the tech-master…. Begging and demanding techs from us? Tut-tut-tut…

I told him to go to hell…

Take a look at this foreign advisor… so much hatred on this map. Hell, you even get hated for not even declaring a war on anyone lol.

Turns 130-140
Spoiler :
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Running an Artist economy in Pig-City like I said. So far I still have control over both clams (for now).

My capital is so GP heavy right now that this city will never catch up in the race to pop anything, so I don’t have to worry about artist pollution.

Turns 140-150

Spoiler :
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On turn #147 Saladin made peace with Gandhi after Neils Bohr was born in a far away land…

And a couple turns later… we bring liberalism home.

Now.. Should I be daring enough to go after Taj without the use of any marble? ….

Turns 150-160

Hmm, I really do hate getting these pesky BUILDINGS HAVE BEEN DESTROYED random events.
Spoiler :
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Anyhow, some problems. I had a galley with a settler in it, but he has arrived too late to claim another island. Looks like Saladin is being a troublemaker for me now. Oh well… the problem was that I had no choice but to snake my galley through hoops and barrels along Willem’s coast to get to that spot because of ocean tiles. And now I finally arrived, it is all for not.

Turns 160-170

Spoiler :
f_turn170m_a80662d.jpg

We met Napoleon. And when he demanded a tech, we were happy to give it to him. That’s because, he is no Gandhi.

But before that, look at our latest shiny new wonder we are about to complete…

Time to switch to Hindu and turn on pacifism I think…

Turns 170-180
Spoiler :
f_turn180m_d615a20.jpg

We popped a GE.

Gandhi made peace with Willem.

But before that, a dreaded barb galley came from SOMEWHERE and now is going to pillage food sources on me. Arggggh.

Turns 180-190
Spoiler :
f_turn190m_47a9058.jpg

Hmm, turns out my Dye-City had a great artist running. Either I was clumsy and left it running from early on, or I accidently caused it to gold-lock.

Anyhow, we try to go up democracy, in order to take a shot at the SoL. It may seem silly gong after it on Archipelago, but we’ll get great gold if we fail, and we have enough cities here that we don’t mind if we don’t fail.

A lot of people would have saved the GE to burn off on SoL, but I put him to work in the capital. He’ll be working for us this way, much longer after the SoL is completed.

Turns 190-200
Spoiler :
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And here she is, the expensive SoL. What a prize…

I really wasn’t planning to get so wonder hungry, but so far it’s starting to look more and more appealing the way the tech situations are going.

Later, Willem again DoWs on Gandhi, and Charle dog piled yet again.

AND… we ended up running into the other tech-master. Mansa! We’ve been owning him so far in the tech race, which seems rather quite strange. But I did end up running a few bulbs so that could be part of the issue. Still, it’s a shock to be so highly advanced on deity with these two masters, even if Gandhi is having some war problems.



Note: That barracks has been stuck in the que for ages, haha.
 
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