Monarch Specialist Economy Walkthrough 2

futurehermit

Deity
Joined
Apr 3, 2006
Messages
5,724
Ok, I hope you enjoyed Monarch Specialist Economy Walkthrough 1!

In the first installment, I played as Ramesses who is Industrious and Spiritual. These are two very good SE traits. Industrious lets you nab a bunch of wonders that affect running a SE, like pyramids, parthenon, great library, statue of liberty, and so forth. Spiritual allows the cycling back and forth between wartime and specialist civics game-long with no anarchy. This is very powerful for a warmongering SE. I hope that you can apply the strengths of these traits now to other Industrious and Spiritual leaders when you may want to run a SE with them.

In this installment, I turn my focus to two other strong SE traits:

SE2Pericles0000.jpg


Philosophical is, of course, one of the premiere SE traits. 100% gpp empire-wide. Plus, cheap universities. The goal here is to run as many specialists as possible as often as possible to get max effect. Of course, it also affects wonders, but I will be looking to tone down the wonder spammage in this game, since I am not industrious. Great Library is always good though and others will be considered on a case-by-case basis. Pyramids will be avoided this game though.

Creative is a great warmongering-SE trait. Quick border pops helps with an early rush and the extra culture helps cover terrain game-long. The cheap libraries really help get those scientists going early and has obvious synergy with philosophical. The cheap theatres and coliseums are often overlooked by players playing as creative leaders. This is because they may not be running a warmongering-SE where running the culture slider can be very beneficial. I plan to put these cheap buildings into practice this game.

The combination of Creative (cheap libraries) and Philosophical (cheap universities) means that Oxford is going to come in a timely manner. This is, of course, aided by the philosophical trait and likely philosophy and education light bulbs. However, aside from these two lightbulbs and an academy, I may look to settle many GSs in my early-Oxford city. We'll see how it plays out.

Our UU is the phalanx. An improved axe unit is always good. No need to bring along spears on this guy's axe rush. However, we will see if an axe rush is possible in this game. No sense sending axes across great distances if we have room to expand at home.

The Odeon is nothing special really. I will build them because they are cheap and useful for the :)

Starting techs are fishing (useful if we are on the coast) and hunting (i personally love hunting for the scouting and goody hut advantages). Not so great in the worker-tech dept, but we'll cope.

Here is the starting position:

SE2StartLocation0000.jpg


I'm thinking I will need to snag that fish...

Round 1 (Part 1)

Round 1 (Part 2)

Round 1 (Part 3)

Round 2 (Part 1)

Round 2 (Part 2)

Conclusion (Part 1)

Conclusion (Part 2)

Conclusion (Part 3)
 

Attachments

Yeah, move 1W and grab it.

Btw, it is hard coming on the forum these days. My comp's been messing around and I can't play civ. ;)

Your first game really showcased Ramesses rather well. War Chariots, sort of a religous economy (you built a shrine and tons of Wonder building + Specialists early). He's one of my favorite leaders too. I think my highest score on Monarch has been with him.
 
Alright, here we go:

4000BC-Move scout S-SW, Move Settler 1W
3960BC-Settle Athens; Workboat and an unorthodox opening of teching Archery

SE23960Athens0000.jpg


3760BC-Pop hut for 85 gold
3640BC-Archery done, start animal husbandry; Hindu FIDL
3600BC-WB done, start worker
3480BC-Buddhism FIDL
3320BC-Meet our first AI:

SE3320Churchill0000.jpg


Churchill. Protective and to our SE. He has the available land to become a monster if left unchecked.

3160BC-AH and worker done; mining and archer started; do we have horses?

SE23160HorsesEtc0000.jpg


Yes, and nearby patches of Gold and Ivory. Lots of jungle down there though.

3040BC-Did I really say I was going to avoid Pyramids this game!!!

SE23040Stone0000.jpg


Sigh...

2920BC-Mining done, start BW; meet our nextdoor neighbour:

SE22920Napoleon0000.jpg


I'm thinking this continent isn't big enough for the both of us...

2880BC-No shortage of happiness resources on this map:

SE22880HappyRes0000.jpg


You can see Nappy's empire there too

2520BC-Lose our pastured pigs to a random event. Turns out to be ok because otherwise we would've had an idle worker. Consequence of opening with archery. I went for archery, as I often do with leaders who start with hunting, just to mix it up a bit and go more with a Snaaty-style opening.

2440BC-Brave scout killed; the surroundings he revealed:

SE2EarlyEmpire0000.jpg


2360-BW done. Do we have copper? No, we do not. Our UU won't be getting a workout. Revolt to slavery (1 turn anarchy)

2160BC-Sparta founded:

SE2Sparta0000.jpg


I weigh my options and decide that settling on the horses is the right decision in this case. I'm wanting to hit Nappy with chariots asap and the land surrounding the horses isn't so hot. It also puts me on the coast for easy resource hookup with my capital.

2040BC-Finish wheel (enables chariots), start agriculture
1860BC-Finish ag, start pottery
1560BC-Finish pottery, start writing
1280BC-After whip/building 9 chariots, with reinforcements on the way, I declare on Nappy:

SE21280BCWar0000.jpg


1240BC-And, in a quick strike, I sack Paris:

SE21240BCParis0000.jpg


1200BC-I autoraze Orleans. Nappy RIP:

SE21200FranceGone0000.jpg


To be continued...
 
...continued

With Nappy gone, I have a good chunk of land to settle, so I get to it.

1160BC-Writing done, start mysticism
975BC-OB with Churchill
925BC-Our scouting chariots spot Churchill's empire:

SE2925BCChurchillEmpire0000.jpg


875BC-Get some early scientists going:

SE2875EarlySs0000.jpg


850BC-Meet the last AI on our continent:

SE2850Gandhi0000.jpg


Peaceful Gandhi. Him and Churchill founded different religions and don't like each other. Gandhi later starts teching like a maniac and seems to head toward a cultural victory. I'm thinking Churchill will have him for breakfast without some intervention on my part. I OB with Gandhi.

825BC-Finish Polyth, start Aesthetics
650BC-Found Corinth:

SE2650BCCorinth0000.jpg


It can work the wheat and gold.

Also, get our 1st GPers, a GS:

SE2650BCGS0000.jpg


I use him on an academy in Athens

600BC-Aesth done, start Literature
550BC-Found Thebes, purely for the silver resource:

SE2550BCThebes0000.jpg


500BC-Found Argos:

SE2500BCArgos0000.jpg


Outside of the two capitals, this is the only other strong city. I am planning on building the GT there as my drafting center.

Our economy is on life support again though:

SE2500BCEconomyCrashed0000.jpg


6 BC cities with no cottages will do that. I really do abuse the ol' economy when running a SE!

480BC-Hindu spreads to us, be we hold off on converting for a bit. No need to anger Churchill before absolutely necessary

425BC-A brave workboat has scouted out a large patch of islands near our capital:

SE2425BCIslandsNearCapital0000.jpg


I tell myself that I am not going to build the GLH because this game is supposed to be toning down the wonder-spammage!

375BC-Literature done, start priesthood; trade wheat to Gandhi for Clam
325BC-Priest done, start Code of Laws
125BC-Get our 2nd GP, another GS. I decide to save him for awhile.
1AD: We complete two world wonders:

In Athens:

SE21GL0000.jpg


In Paris:

SE21ToA0000.jpg


I set Paris to work on the ToA thinking I would lose it and just get the gold. Paris had nothing else to build and my economy was starting to head downhill, so I just set it to ToA. So be it.

50AD-With another GS soon to pop, I change my mind and settle the stored GS in our capital. I need some more beakers/turn
100AD-CoL done, start Alphabet
150AD-GPers #3 born, another GS. This time I save him for Philo

SE2150GS0000.jpg


250AD-Alpha done; trade Alpha/Aesth to Churchill for IW/Math/Medit; trade Alpha to Gandhi for Sail/Masonry. Do we have iron?

SE2250Iron0000.jpg


Yes, we do.

275BC-Bulb Philo, and...

SE2275Taoism0000.jpg


Founded in Corinth. Now that pacificism is available, I revolt to Hindu, which has spread to my core cities (1 turn anarchy)

300AD-Revolt to caste system and pacificism (1 turn anarchy):

SE2300CastPac0000.jpg


350AD-Reject Churchill's demand to cancel deals with Gandhi. Churchill and I are not going to coexist forever, it seems.

400AD-A shot of Gandhi and Churchill. Gandhi is teching like crazy, but is hemmed in by Churchill. If left alone for ever, he would probably win by culture, since he has founded a bunch of religions. Churchill will expand like crazy to the East and would become a beast in the renaissance if left unchecked.

SE2400ADChurchillandGandhi0000.jpg


475AD-Complete our first National Wonder:

SE2475NE0000.jpg


Also, we get our 4th GPers, another GS, who I settle in our capital

500AD-Knossos founded:

SE2500Knossos0000.jpg


It can work the seafood and furs

A shot of Athens working hard:

SE2500ADAthens0000.jpg


560AD-Mycanae founded:

SE2560Mycenae0000.jpg


A filler city, nothing more.

600AD-Finish Civil Service and revolt to Bureaucracy (1 turn anarchy). GP#5, a GS:

I don't seem to have a pic, but you know what they look like. I use him to bulb paper.

640AD-Found Pharsalos:

Also missing a pic here (I was playing while tired), but you can see it in the following pic of my empire. It is to the SE of my capital working the rice and horses:

SE2640Empire0000.jpg


I start to think to myself that with an empire that looks like that, and with the GLH still hanging around, not building it is really, really dumb. So I start to think that this is a situation where I will allow myself to take a shot at it.

To be continued...
 
...Continued

700AD-This game I have a good spot for the Moai, in Paris. I also plan to put the HE there if I ever get it unlocked!

SE2700Moai0000.jpg


720AD-Gandhi cancels our wheat/clam deal. I give him furs for it instead
740AD-Compass is completed, start Metal Casting
760AD-Cave in to Churchill's demand for Compass.

SE2760Churchilldemand0000.jpg


I don't want him to declare on me before I am ready. Also, we get GPers #6, another GS--no pic again, zzzzzz. I use him to bulb most of Education

780AD-And, I finally can stand it no longer:

SE2780GLH0000.jpg


I tried my best to lose it, I really did. But a man can only take so much!

800AD-Compass to Gandhi for Calendar
840AD-Metal Casting done, set to finish Educ

860AD-GP#7 is in, a great prophet from the ToA. I save him. Gandhi has a double holy city that I want to turn into my future WS city. If he doesn't get a couple of GPs for the shrines, I will use this guy for one of them. No pic, but you can see him resting in my capital coming up in another pic.

920AD-GP#8 is in, a GS. I save him until Ed is done.

SE2920GS0000.jpg


940AD-Reject Friendly Gandhi's request for Philo. Umm, no, crazy teching Gandhi. However, I will trade him CS and Paper for Drama/Monarchy/Construction. I also trade him crab for banana.

980AD-Found Ephesus, putting the GLH to work:

SE2980Ephesus0000.jpg


1000AD-Ed is in, bulb most of Liberalism; Found Halicarnassus:

SE21000Halicarnassus0000.jpg


1020AD-Found Rhodes:

SE21020Rhodes0000.jpg


1030AD-Liberalism->Nationalism.

SE21030Liberalism0000.jpg


I want to get a start on the Taj because I have no marble. I want to use the golden age to lead me toward rifling. My goal is to hit Churchill with Rifles asap. I might need to bring some siege along this time too because I only have 3 decent cities for pumping units.

Some pics:

SE21030Continent0000.jpg


SE21030F10000.jpg


SE21030F20000.jpg


SE21030F40000.jpg


SE21030Athens0000.jpg


SE21030Paris0000.jpg


SE21030RiflingBeeline0000.jpg
 

Attachments

Cottage/hammer to 1 AD

- All auto worker

Spoiler :
Settled 1W. We find the french early.

Civ4ScreenShot0000.jpg


And we end them early.

Civ4ScreenShot0001.jpg


Civ4ScreenShot0002.jpg


Ooooh free great wall.

Paris and Athens are both GP farms. Most of my other cities are better for hammers so I click that button on the governor.

Civ4ScreenShot0003.jpg


The bottom 2 are my cottage cities. Corinth, with its banana and riverside, is becoming my capitol.

Civ4ScreenShot0004.jpg
 
Cottage/hammer auto worker to 1959 AD

Spoiler :
Bulb for tao

Civ4ScreenShot0005.jpg


I invested an academy in corinth long before it was a useful city, not just to have it in place for later, but to apply vicious culture pressure to churchill

Civ4ScreenShot0006.jpg


Liberalism.

Civ4ScreenShot0007.jpg


Sushi

Civ4ScreenShot0008.jpg


Churchill was pretty big and I didn't feel like slogging through so I delayed my attack for quite some time, one might say.

Civ4ScreenShot0009.jpg


Civ4ScreenShot0010.jpg


Civ4ScreenShot0011.jpg


Civ4ScreenShot0012.jpg


Then I felt like going for space. Since I had mining/sushi I just automated all city builds and only took over to make space parts. Nobody else even built apollo since the other continent was a bunch of warring idiocy.

1959adlatespace0000.jpg


stats0000.jpg
 
I wanted to point out for players newer to bulbing the liberalism route that in order to bulb liberalism directly, in addition to education and philosophy, you also have to have calendar, compass, and metal casting, and NOT machinery. To bulb philosophy you need col or drama, medit, and math/alpha. To bulb paper you need CS. To bulb education you need paper. All of these are bulbed with GSs. Philosophical churning out GSs can take you up the liberalism route really quickly, especially if you are able to trade for MC/Compass/Calendar along the way. This is harder to do at monarch and below because the AI techs so slowly.
 
TMIT-I'm not even being sarcastic when I say this, but space really slows you down!! While us mere mortals would LOVE a game to finish that fast, by your standards, and with autoworkers, it seems a little slow. Man I feel weird saying that...but didn't you do Toku in under 1:30?
 
TMIT-I'm not even being sarcastic when I say this, but space really slows you down!! While us mere mortals would LOVE a game to finish that fast, by your standards, and with autoworkers, it seems a little slow. Man I feel weird saying that...but didn't you do Toku in under 1:30?

It's the combination of BOTH massive warfare AND space.

Also, toku was 1:34 :p.

On topic: Future makes very good points about bulbing the lib path -----> you should seriously consider doing this even under FEUSS. You get oxford sooner, a free tech, and you're much closer to democracy from doing it.
 
I wanted to point out for players newer to bulbing the liberalism route that in order to bulb liberalism directly, in addition to education and philosophy, you also have to have calendar, compass, and metal casting, and NOT machinery. To bulb philosophy you need col or drama, medit, and math/alpha. To bulb paper you need CS. To bulb education you need paper. All of these are bulbed with GSs. Philosophical churning out GSs can take you up the liberalism route really quickly, especially if you are able to trade for MC/Compass/Calendar along the way. This is harder to do at monarch and below because the AI techs so slowly.

does it change anything if you do have machinery?
 
if you have to bulb liberalism on monarch, you are teching too slowly!

What would you do with the GS otherwise? Settle it? Without pyramids for rep that doesn't seem as appealing as getting oxford or your free tech sooner.
 
academy? GA?

I'd buy the academy (more like I assumed one would be up before you'd consider bulbing typically), but a GA in the early-mid AD? You would need to produce 1000's of beakers-worth of more commerce/hammers/great people to justify doing that instead of bulbing, possibly more if the bulb means you can trade something faster, and the GAs are finite and stronger later while the bulb is stronger now...
 
Back
Top Bottom