Role Play Challenge: Pollution Bull

madscientist

RPC Supergenius
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Welcome to my next Role Play Challenge, Pollution Bull or as I call it, the truth about the Native Americans! These games are meant to be educational, entertaining, with a unique twist on our beloved CIV leaders!

Here I come to set the record straight about the native Americans! They over harvested, over hunted, and burned the landscape to open new lands. Not exactly an environmental bunch! SO here we have our demanding and annoting Sitting Bull, who has distain for anything providing health. Bah, let only the strong survive, and smog is good for the lungs (clears them out you know!). So sitting bull plans to fully exploit the lands while saving all those precious hammers to science, gold, production, and of course the ever important military :devil:

Now some have said the games are getting too easy and we should bump it up to emperor. I say no to that, RPCs flow much better at Monarch (unless there are evil gods afoot). But I do feel a need for a challenge, therefore I will adjust the map to make things a little interesting although Pollution Bull could care less.

Map: Arid standard Big/Small map/ Low sea level and random continents.
Marathon speed at Monarch difficulty

The Rules

1) We musy chop all forrests jungles within any city BFC. The sooner the better.

2) We cannot build ANY health producing Buildings. Thus no graneries, harbors, grocers, aqueducts, supermarkets, hospitals, recylcing plants, Public Transportation.

3) We cannot adopt environmentalism.

4) We cannot trade for any health resources although we may improve health resources within our own empire.

5) Any victory conditions are open to us.

Onto the Game

Our Polluting Leader (cough, cough...)



And the map



Now that is ALOT of early production there!

OK, Bull starts with agriculture and Fishing, so I say mining/Bronze Working for fast production and early Dog Warriors!

Who do we rush!!!!:trouble::trouble::trouble:
 
Edit : I forgot to read the Explanation about not playing at Monarch
This is not a no culture challenge that you are going down to Monarch/Prince and its Marathon
Also what will you pick if that Herbalist Event pops up ?
 
No granaries will be tough. Means whipping won't be as effective.

I'd say the best plan since cities might have trouble growing big is to jam the cities close together, and keep each one at size 8-10 or so.
 
No I won't take that herbalist random event.

My general idea right now is to run an SE game as I normally would. AND, very populated cities! Who cares about a little excess trash, as long as the citizans are happy, then Bull is happy!

Also, The national Park is out also, forgot that in the rules. Parks? Just a waste of time.
 
Sickness is less of a problem than happiness (although you always have the culture slider to work around that).

Going to need lots of medium sized, food high cities with a good dose of the whip I reckon.

Will follow as always.
 
IMO mass specs is a really poor choice in this RPC. Specs are more tile efficient, cottages more pop efficient. With far lower health caps than normal, guess which one is more favored in a game like this?

CITIES WON'T GROW. They grow very very slowly, and you can't use the whip much! How does this suggest more specialists than usual? You'll probably still need a GP farm but that's it IMO. Hammers and cottages all the way otherwise.

The whip without granaries is a terrible choice compared to alternatives, and that comes into effect much sooner than the usual time. The whip starts getting inefficient relative to grass hills very fast even with granaries, and as the city is even marginally close to 10 pop the whip loses to plains hills. You want to whip WITHOUT granaries?! You're better off with flat caste workshops or PLAINS FORESTS, although you can't work those :p. So workshops it is.
 
I have to agree with TMIT here. Specialists and whipping will have their place in this game, no doubt, but I think commerce and production improvements are going to carry the day.
 
I am guessing the arid map setting works in favor of the RPC as the AI's will probably settle a lot of low pop crap cities.
To offset some of the problems from pollutin'
 
CE is definatly stronger than SE in this one. Also, I suggest settling 2N for the extra floodplains (and some sweet diseases from the floodplains)
 
Notes to self: Let the AI build the health buildings then capture them :lol:.

Settling fresh water will indeed be useful.

Check those bulb references again. I think I read that not having pottery allows a lower-path bulb. Normally, that's a bad idea, but in this situation it doesn't hurt AS much.
 
Ok lets beeline medicine for Sids Sushi. Hey, those polluted cities need to grow :p Recycling centers do however not produce health. They only remove the unhealthy bonus from buildings.

All I can say is I hope you do not get coal and oil otherwise you are going to get mass unhealthy. Wait, I hope you get oil and coal so we have mass unhealthy :lol::lol: Good luck with this polluted tribe.
 
Ok lets beeline medicine for Sids Sushi. Hey, those polluted cities need to grow :p Recycling centers do however not produce health. They only remove the unhealthy bonus from buildings.

All I can say is I hope you do not get coal and oil otherwise you are going to get mass unhealthy. Wait, I hope you get oil and coal so we have mass unhealthy :lol::lol: Good luck with this polluted tribe.

He could just ignore them. Although...ignoring oil would be pretty painful.

A very plausible goal would be trying to win or functionally win before that. Remember, captured cities will probably have at least a granary, so if he conquers land effectively in say the renaissance it will be like a ball rolling down a hill, caste/workshop/guild hammer out a forge in those cities and get to more units!
 
Well, this start is actually bad for pollution bull since he already gets 3 health resources. Next thing we know he won't hit the pollution cap untill cities are size 9 or something :lol:
 
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