Hello
This is the Fortress of Gaia scenario that I have made. You are playing as the grand-grandchild of a group of emigrants that fled the corrupt tribes of the outer ring. Today they have destroyed their land almost completely with deforestation and pollution. Only your little haven remains and they want it! That means you're in a war with three tribes and they are locked against you.
On top of that there's a strong barbarian presance which might destroy you all if you do not act quickly.
The inability to build settlers will force you to find other ways to make sure that the barbarians don't spawn!
It uses the same units and rules as normal CIV with a few exceptions:
1.
You can't research any Gov techs except Feudualism. You start with Republic, they start with despotism. I advise you not to fall in Anarchy
Also republic pays only 1 and not 2 gold and has some military support. (1,3,4)
2.
You can' build settlers, but you start with one. Use it wisely!
The enemy can't build them neither and doesn't start with any.
3.
The barbarians can build Three Maned Chariots and later Guerillas!
4.
More victory points are gained from civilization advances and less from killing units.
The path to victory is as follows:
Culture: Show the other tribes that your way is the best and that they will prosper if they choose it.
Conquest: Destroy the enemy/submit them!
Space Victory: Get the hell out of this sucky planet.
Victory Points: Capture VP locations, build wonders and kill units to win!
A screenie Wouldn't want to show more to spoil it!
Have fun and DON'T even try to play this on harder than demigod!
Oh yeah, you must play as the Iriqous!
The scenario is now complete except for the two bugs explained below.
They aren't a big issue though and actually make the game quite interesting!
All balancing/tweaking is done. Please comment
This is the Fortress of Gaia scenario that I have made. You are playing as the grand-grandchild of a group of emigrants that fled the corrupt tribes of the outer ring. Today they have destroyed their land almost completely with deforestation and pollution. Only your little haven remains and they want it! That means you're in a war with three tribes and they are locked against you.
On top of that there's a strong barbarian presance which might destroy you all if you do not act quickly.
The inability to build settlers will force you to find other ways to make sure that the barbarians don't spawn!
It uses the same units and rules as normal CIV with a few exceptions:
1.
You can't research any Gov techs except Feudualism. You start with Republic, they start with despotism. I advise you not to fall in Anarchy
Also republic pays only 1 and not 2 gold and has some military support. (1,3,4)
2.
You can' build settlers, but you start with one. Use it wisely!
The enemy can't build them neither and doesn't start with any.
3.
The barbarians can build Three Maned Chariots and later Guerillas!
4.
More victory points are gained from civilization advances and less from killing units.
The path to victory is as follows:
Culture: Show the other tribes that your way is the best and that they will prosper if they choose it.
Conquest: Destroy the enemy/submit them!
Space Victory: Get the hell out of this sucky planet.
Victory Points: Capture VP locations, build wonders and kill units to win!
A screenie Wouldn't want to show more to spoil it!
Have fun and DON'T even try to play this on harder than demigod!
Oh yeah, you must play as the Iriqous!
The scenario is now complete except for the two bugs explained below.
They aren't a big issue though and actually make the game quite interesting!
All balancing/tweaking is done. Please comment