Terrance888
Discord Reigns
Hi there, this is basiclly a Fresh Start with WWI Technology. Here is the Story:
The world is struggling for dominance. Men fought men, politicans back-stab each Other. Many preach a Deadly war to start due to the massive power of New Technology and diplomacy. Suddenly in a flash, a Mod choose to land upon this world. All men forgot who they are and what they were doing...
Except for a few; called Forum Gamers they are unaffected by this and saw their chance. They found out that by touching others they can restore their memories and make them swear undying loyalty. Then these can touch more and make them swear loyalty. Within a week small but growing nations rose and factories are slowly reconquered, churning out again tanks and ships. Planes and guns.
The Mod, Charles, told them they must follow the rules of the War. They complied. So start the Second Great War.
The New Commandments
Military- Expand, Conquer, Feed, Nurture.
1 Gold will Buy 10k Men or 1 Naval Group. AKA 1 Military Division Rounded up.
1 Gold will buy Training/Quality or Specification for 1 Military Division.
1 Gold buys upkeep for every Military Unit over the Number of Cities +5.
Please use gold to supply attacking troops.
Land Specializations Buyable
Motorized- Automobiles or Horses, lead to faster movement
- Armoured- Armoured Cars for Mobile Warfare.
- - ?
Terrain Basic all around training
- Sea- Basic amphibious invasion and Sea-Land Co-ordination training
- Mountain- Basic hilly and mountainous assault or defense training
- Forest- Basic wooded or vegetated area training.
Sea Specializations Buyable
Land- Basic Co-ordination with Land Units.
- Convoy Can convoy more troops
Sea Advanced Sea training
- Submarine: Turns unit into Submarine Group
- Anti-Sub: Lets Unit be better at Anti-submarine warfare
- Formation- Lets unit be better at regular sea warfare.
All Units can have up to 2 General Specifications or 1 General and 1 Advanced Specifications.
Training/Quality
Conscript (1 for 3 Military Divisions), Regular(Normal), Respected, Admired, Elite. Training will increase attack and defense modifiers and morale.
You will start with Normal Troops and Navy.
UUs: You can have 1 land and 1 sea UU. You must describe it to me and I will send you cost per military unit.
Cities- Gold Factories
1 City Provides 1 Gold Per turn.
5 cities Provide 1 Trade route that starts at 2 GPT and increases every 3 turns by 1 gpt until it reaches 6 GPT.
New Cities cost 2 times amount of cities there +2.
All Nations start with 5 cities.
Advanced nations can upgrade cities.
On the map, starting cities will be a 2*2 Dot. A Cross will be a Metropolis, which needs a tech.
When expanding borders you automatically get growth points, but you have to buy the final points to build the new city.
Technology- Faster, Higher, Stronger.
Spend 1 Gold on write up so scientists look in.
You need to pay at least 1 gold per turn to upkeep scientific project.
Results might be as you want or different.
Some techs are already being researched and can be researched now.
Projects- A Spoonfull of Sugar helps the medicine go down.
Spend 1 Gold as Archetechual designing.
Some might become Modern Wonders and give extra bonuses.
Must spend at least 1 GPT>
Stability- Dont forget the glue!
- Starts at 100% (All swore loyalty)
- You get 1 Gold per 10% over 50 (41-60% is none, 61-70 is 1 gold Starting bonus is 4)
- Stability is affected by order time, stories, and treaties.
- If you didnt follow, big drop, if you tried but failed, small drop.
- If you do something unpopular, a drop! Popular, raise!
- Finally: Dont forget about proproganda!
- P.S. Low Loyalty + many nationalities= Mass independence movements.
- P.P.S. Border leaks raiding in NPCs are common under 60 Stability.
Please Give ideas and suggestions about my rules. Also: Gaining land gains population which gains city growth early, although you have to spend to make a new city, and there might be ruined cities scattered about that you can rebuild.
I will use the Classical NES map.
Templete
Nation Name/Player
Government
Income: (Total GPT)/(City)/(Stability)/(Trade)-Upkeep [(Invested/Needed Investment)- Description]
Stability: 100%
Land:Number (Training-Specification) [Total Miltiary Units]
Sea:
Trade: (Total Possible Routes/Trade Income)-(Nation Traded (Turns til Upgrade)/(Gold Per turn))
You use this one:
Nation Name/Player
Government
Miltiary (you get 20 points to customize)
I get 3 more posts!
The world is struggling for dominance. Men fought men, politicans back-stab each Other. Many preach a Deadly war to start due to the massive power of New Technology and diplomacy. Suddenly in a flash, a Mod choose to land upon this world. All men forgot who they are and what they were doing...
Except for a few; called Forum Gamers they are unaffected by this and saw their chance. They found out that by touching others they can restore their memories and make them swear undying loyalty. Then these can touch more and make them swear loyalty. Within a week small but growing nations rose and factories are slowly reconquered, churning out again tanks and ships. Planes and guns.
The Mod, Charles, told them they must follow the rules of the War. They complied. So start the Second Great War.
The New Commandments
Spoiler :
Military- Expand, Conquer, Feed, Nurture.
1 Gold will Buy 10k Men or 1 Naval Group. AKA 1 Military Division Rounded up.
1 Gold will buy Training/Quality or Specification for 1 Military Division.
1 Gold buys upkeep for every Military Unit over the Number of Cities +5.
Please use gold to supply attacking troops.
Land Specializations Buyable
Motorized- Automobiles or Horses, lead to faster movement
- Armoured- Armoured Cars for Mobile Warfare.
- - ?
Terrain Basic all around training
- Sea- Basic amphibious invasion and Sea-Land Co-ordination training
- Mountain- Basic hilly and mountainous assault or defense training
- Forest- Basic wooded or vegetated area training.
Sea Specializations Buyable
Land- Basic Co-ordination with Land Units.
- Convoy Can convoy more troops
Sea Advanced Sea training
- Submarine: Turns unit into Submarine Group
- Anti-Sub: Lets Unit be better at Anti-submarine warfare
- Formation- Lets unit be better at regular sea warfare.
All Units can have up to 2 General Specifications or 1 General and 1 Advanced Specifications.
Training/Quality
Conscript (1 for 3 Military Divisions), Regular(Normal), Respected, Admired, Elite. Training will increase attack and defense modifiers and morale.
You will start with Normal Troops and Navy.
UUs: You can have 1 land and 1 sea UU. You must describe it to me and I will send you cost per military unit.
Cities- Gold Factories
1 City Provides 1 Gold Per turn.
5 cities Provide 1 Trade route that starts at 2 GPT and increases every 3 turns by 1 gpt until it reaches 6 GPT.
New Cities cost 2 times amount of cities there +2.
All Nations start with 5 cities.
Advanced nations can upgrade cities.
On the map, starting cities will be a 2*2 Dot. A Cross will be a Metropolis, which needs a tech.
When expanding borders you automatically get growth points, but you have to buy the final points to build the new city.
Technology- Faster, Higher, Stronger.
Spend 1 Gold on write up so scientists look in.
You need to pay at least 1 gold per turn to upkeep scientific project.
Results might be as you want or different.
Some techs are already being researched and can be researched now.
Projects- A Spoonfull of Sugar helps the medicine go down.
Spend 1 Gold as Archetechual designing.
Some might become Modern Wonders and give extra bonuses.
Must spend at least 1 GPT>
Stability- Dont forget the glue!
- Starts at 100% (All swore loyalty)
- You get 1 Gold per 10% over 50 (41-60% is none, 61-70 is 1 gold Starting bonus is 4)
- Stability is affected by order time, stories, and treaties.
- If you didnt follow, big drop, if you tried but failed, small drop.
- If you do something unpopular, a drop! Popular, raise!
- Finally: Dont forget about proproganda!
- P.S. Low Loyalty + many nationalities= Mass independence movements.
- P.P.S. Border leaks raiding in NPCs are common under 60 Stability.
Please Give ideas and suggestions about my rules. Also: Gaining land gains population which gains city growth early, although you have to spend to make a new city, and there might be ruined cities scattered about that you can rebuild.
I will use the Classical NES map.
Templete
Nation Name/Player
Government
Income: (Total GPT)/(City)/(Stability)/(Trade)-Upkeep [(Invested/Needed Investment)- Description]
Stability: 100%
Land:Number (Training-Specification) [Total Miltiary Units]
Sea:
Trade: (Total Possible Routes/Trade Income)-(Nation Traded (Turns til Upgrade)/(Gold Per turn))
You use this one:
Nation Name/Player
Government
Miltiary (you get 20 points to customize)
I get 3 more posts!