uknemesis
The Nemesis
- Joined
- Jan 16, 2002
- Messages
- 2,293

When you go home,
Tell them of us and say,
For their tomorrow,
We gave our today.
The Kohima Epitaph
All gave some,
Some gave all.
Unknown
They shall not grow old as we that are left grow old.
Age will not weary them, nor the years condemn.
At the going down of the sun, and in the morning,
We will remember them.
Laurence Binyon
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Austria, Czechoslovakia, Poland, Denmark, Norway...
The list of nations Hitler has conquered grows ever longer, and now he is poised to invade France, as 1940 says its goodbyes and 1941 is welcomed in with hope.
Russia is turning the other cheek, planning its own moves against Hitler and quite happy to see Western Europe and Germany kill each other.
The U-boats have begun their offensive on Britain's supply lines, and already rationing is being enforced.
The French and British despair. Who can they turn to? Could they even try reasoning with the evil ruler of Germany?
The United States is far removed from this conflict, as they continue to argue over whether to help. Some hope that they will, but many realise even if they do, it will take many months for their supplies and army to reach Europe.
Germany seems triumphant, and Russia a ever-growing threat. Even Mussolini is happy, despite worries that he is now weaker than Hitler, and therefore could even be invaded by his ally.
The Balkans, never a stable place, is now worrying and arguing, knowing Hitler will come for them, but not knowing whether to help him or fight him.
Malta bravely holds off air raid after air raid, and the Royal Navy fights to prevent invasions.
The campaign in North Africa is the Allies only successes at the moment, with Montgomery routing Italian forces.
But as Rommel, the Desert Fox as he will become known, arrives in North Africa, it seems even this small victory might turn to defeat.
With Spain eyeing up Gibraltar as a nice target, and Turkey swaying towards the Axis camp, it seems the Allies are doomed, and hope is lost.
But can they snatch victory from the jaws of defeat? Or is Hitler already too powerful to stop?
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CREDITS TO SPEND
Britain has £31 to spend!
France has £32 to spend!
Spain has £26 to spend!
Italy has £32 to spend!
Germany has £29 to spend!
The Balkans have £28 to spend!
Turkey has £20 to spend!
Russia has £35 to spend!
Sweden has £8 to spend!
Switzerland has £5 to spend!
These nation's beginning money may not look very equal, but I have used a system to make sure everyone is almost equal, and that everyone has a chance.
The Game System
Each day(or so if it gets too big/complicated, or I don't have enough orders, or I'm out a cetain night), you will PM me orders.
Now trust me, this is going to be a b*tch to manage in comparison to the UKNES3, and units won't be shown on the map, so I suggest you save the file with your unit deployments onto your computer, and edit it as you send orders.
I will try and update every night, and post combat reports.
The Combat System
It's quite simple, I roll a one sided dice for each unit in a battle. If the roll is equal to or below their Attack or Defence rating(depending on whether you're attacking or defending), you kill an enemy unit. For bonuses, if there is a unit of that type in the enemy order of battle for that province, then you will get the bonus applied.
The cheapest units in a battle always die first. There is only one roll per unit - then whoever has the most units left takes control of the province(or holds onto it) and the other retreats. If there is nowhere to retreat to(for either side) the battle continues until death.
Types of Orders
Bombardment
Artillery and ship bombardments are inaccurate, and this is reflected by only killing on a 3 or below on a 6 sided dice - still nothing to be laughed at though.
Bombing run
Bombers are more accurate, and to reflect this, they kill on 5 or below. As they have no attack value, they should be escorted by fighters. The bomber squadron doesn't fight any of the ground units(except bombarding them), only enemy air units.
Fighter sweep
You may order your fighters to make a sweep over an enemy province to rid it of air support. In these orders they will only have to fight enemy air units, but they cannot be combined with an attack on the province in the same turn - in a normal attack, a fighter squadron fights all units.
Movement
As always, all units may only move one sea or province per turn. The only exceptions are the fighter sweep and bombing runs, where the unit will enter the province to do the special attack, then retreat back out of it after, and of course retreating from an attack as normal. An air unit must end its turn in one of your provinces(or an ally's) or a sea with your(or an ally's) carrier in it.
Also, air units may move 2 provinces within your territory per turn(but may not move 1 then attack or fighter sweep/bombing run, cause those take BOTH of the moves). Also, they move across one sea and land in a friendly province, or on a friendly carrier.
The only places where air units can cross in one turn(and basically attack without having to share a land border) is the 6 to 10 border, the 18 to 19 border and the 38 to 69 border.
Income
You get 3 credits from a province, 5 from a capital. You can only build units in a capital, and you may not build any kind of structure - this isn't an economy game, but a wargame.
If your capital doesn't border the sea, then your naval units build in the nearest sea - that's H or D for France, Q for the Balkans, and G, E, F or P for Russia.
You begin with a treasury. This is basically the amount of money you have banked. The treasury's limit is £50(we're going on dollars($) or pounds(£), whichever suits you). After the first turn, you receive money as normal. There is no upkeep to pay.
For your information
Each turn is one game month. It is currently December 1940.
Each £ in the game is worth £1 million(or $1m if you're using dollars).
Units
Tank Division
Attack=5 Defence=3
+1 Defence v Infantry
Cost= £5
Infantry Division
Attack=3 Defence=5
+1 Attack v Artillery
Cost= £3
Artillery Battery
Attack=0 Defence=3
Can Bombard, +3 Attack v Infantry
Cost= £2
Fighter Squadron
Attack=3 Defence=5
Can perform a Fighter Sweep
Cost=£6
Bomber Squadron
Attack=0 Defence=0
Can perform Bombing Runs, +3 Defence v Fighters, can carry 3 units(Tank=3 units, Infantry=1, Artillery=2)
Cost= £10
Battleship
Attack=5 Defence=5
Can Bombard
Cost= £18
Aircraft Carrier
Attack=0 Defence=3
Can carry 5 air units(Fighter=1 unit, Bomber=2 units)
Cost=£18
Destroyer
Attack=3 Defence=3
Can Bombard, +1 Attack and Defence against Submarines
Cost= £12
Submarine
Attack=3 Defence=5
+1 Attack v Battleships
Cost= £12
Transport
Attack=0 Defence=0
Can transport 6 units(Tank=3 units, Infantry=1, Artillery=2)
Cost= £18
Militia(Home Guard)
Attack=0 Defence=3
Based in a province after you take it/already own it. Cannot move, and only defends that province.
Cost= Free in provinces
Capital Militia
Attack=0 Defence=5
Based in your capital(if you take an enemy capital, it will only have normal militia there once it is taken, since it is not your capital), and you may only have one per nation.
Cost= Free in capital

Nemesis
PS: For SKILORD:
http://www.civfanatics.net/uploads2/uknesv4.gif