Tech path: Aggri, mining, AH, myst, hunting, BW, HBR, archery, writing, sailing, pottery, masonry, poly.
There was horses in capital but even if there wasn't, archery usually isn't needed on deity Pang for barbs.
Build: Worker, 3x warrior, settler, worker, worker, settler, worker.
2320BC - Settled Osaka near Shaka's border. Settled on plain hill grabbing corn+gold.
1640BC - Settle Tokyo 2N/1E of the capital. Grabbing sheep, sharing pigs with capital.
Since there was horses in the capital, I decided HA rush would be a good idea. The way I settled I have only room for 4 decent cities, which is a bit low.
950BC - Hinduism spreads and I convert to it. Monty, Shaka and Gilg are hindu and my closest neighbors.
825BC - Alex wants to trade maths for HBR+40 gold, I accept his offer since he's the only one w/o HBR.
750BC - I dow Shaka. He is the weakest target and is at war with GK. This is my first game with BUG and for some reason I can see Shaka and Monty are at war with GK even though I haven't met GK yet ..
Stack of 12 HA's isn't that impressive but I scouted Shaka's cities and they are weakly defended, probably because his war with GK. So I decided now is the time to strike.
Another thing to note is the iron source you can see 2S/1E of the HA's. I will pillage this asap.
725BC - Ulundi is defended by 2 sword, 1 axe, 1 archer. As I said, his cities looked weakly defended so this should be a pushover war. Obviously I capture it.
675BC - Alex dows Gilg. Now this is unlucky because if Alex had dowed Gilg before I dowed Shaka, I would've attacked Gilg. This would've been more profitable because: Gilg is a big AI, he has very nice land and it would be 3v1 war.
575BC - Capture Umgun, once again it was rather weakly defended. Also I get a GG and make a medic.
475BC - Capture Nobamba. Only 4 units defending.
450BC - Taoism founded by someone, ouch.
425BC - I had to decide between Alph+IW for peace or capture Shaka's last city. I decided to capture it because that will get me room for 8 cities and the possibility to unlock Forbidden palace. (or do you only need 6 on pang? I'm not sure

)
Here's where I stopped playing. As you can see it was 5am when I stopped. One ... more ... turn ...
Now some input from the community would be helpful since I'm undecisive about specialisation.
- Kyoto: Lots of hills and enough food to work them. However there's only 5 grasslands to cottage. The best option imho is to work the food resources+cottages+gold and run scientists instead of working hills.
- Tokyo: Not really sure about this one. Either I do the same as for kyoto, work food+grassland cottages+scientist. Or which I would prefer, work sheep+grassland+plain cottages.
- Osaka: Same problem as Tokyo. Hills and few grassland.
- Ulundi: With the 2x silk and 5 grassland it should be a pretty decent cottage city.
- Umgun: Once again, there is few room for cottages. What I could do is farm and run scientists here since it has pretty good food.
- Nobamba: Now here is where it gets tricky. Either I put NE and later in the game WS here. Which means Oxford+IW in the capital.
OR I put GT here for prot/agg gunpowder drafting. Which means I need another city for NE, the best choice would be GL+NE in capital. The problem here would be I can't get IW in the capital then.
OR I build GT+NE in Nobamba but I will cripple the GP farm with future drafting then and I prefer to have a NE+WS GP farm.
I am leaning strongly towards the first option and just ignore GT.
Advise and opinions are welcomed.
Future approach: Get aest/lit, build GL in capital or Nobamba, Parthenon in Osaka or Ulundi and maybe build Swedagon as well for early pacifism. Eventhough I'm silently cursing at all the hills, they will prove useful to grab these wonders.
After Aest-lit, I need to do some trading and backtracking. With GL+NE+Parth+Pacifism the GS's should come pretty fast, which ensures good lib bulbing. Plan is to bulb phil, paper and 2x edu. This gives me some breathing room to backtrack techs.
The game looks pretty good at this stage, the only thing I'm afraid of is that Monty or Gilg will become too big by war or vassals.