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#1 |
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 2,833
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[BtS] "Mars, Now!"
"The Mars, the red planet. Potentially the new home of mankind. After years of failed missions, the humans begin to colonize the planet. Brave men, lionhearted women and mad scientists are looking in a vague future. Will the succeed in building a new society? We'll see it. YOU'll see it!
The Mars. Now!" Download - If the link is broken, or you're having other problems with atomic gamer, please report it, i'll try to fix it. - Current version is v 0.3 with Patch L, the current full download (may, 19, 2009) includes patch I. - Patch F and following patches make the mod compatible with 3.19, all versions until including patch E are for 3.17 Download from Rapidshare Patch L (AtomicGamer) Patch L (Rapidshare) Will break savegames! Includes all previous patches. Soundpack für "Mars, Now!" (Atomicgamer) Download from Rapidshare Installation It's an executable file. Just download and install it. It will automatically find your BtS\Mods folder, you mustn't add anything, just click "next" everytime. To start the mod, i would suggest using Just Another Mod Chooser. Clicking on one of the maps will not work. Version history: Spoiler:
Informations for the soundpack: Spoiler:
What is "Mars, Now!"? "Mars, Now" is an total conversion of the normal BtS-game. Don't ask, what has been changed. It's better to ask, what hasn't been changed ....and yes, i loved the "Mars, Now"-scenario from Civilization 2 .What does it have? - 15 playable civilizations with (most of them) 2 leaders from the great artists here from CFC - Totally new units, all with art from the great CFC-artists - Totally new buildings, and some with new art, also from the CFC-artists. - Totally new tech-tree - New resources, again with art from here and from my buddy [VK] - 2 new victories: Independence-Victory and Evolution-Victory - New corporations, 3 new religions (shintoism and 2 completly new) - Settler-Restriction through oxygen and water (and ice) for more realism! - and much more, like terraforming. For details/changes please look into the "Mars, Now!"-civilopedia-entry. What does it not have? - UUs + UBs: Not enough ideas What's to do? - Balancing. Really nothing is balanced. - Events have to be changed - Also the music - And the diplomatic text - Civilopedia has to be filled - Quotes have to be translated - New ideas have to be implemented. If you have ideas: Let me hear it ! I can do some things, but not all, i'm not Kael or Rhye.Planned ideas - a "primitive" sci-fi-cityset is needed - mercenaries have to be implemented - CO2-Counter would be nice (maybe i can steal a bit from FfH2 , when i begin messing around with the SDK), also other terraforming-variables (temperature, magnet-field, etc)- more/better terraforming - trading with earth - maybe different starting-time for every civ, like in Rhyse & Fall (would have to be random, but seems very, very difficult) All ideas aren't very simple, but i'll have to see .Problems? - Some mathematical error, when farms are build in sand/magnet-storms Please report all bugs. Most bugs are found now .Language support: - Only english and german, but it works with french, italian and spanish together. - If you have a good synonym for some of the stupid names, please suggest it .If someone is interested, the german-subforum is here. For modders: I've created a hell-like chaos in my files. If you want to know something, or you want something to be extracted for your mod or as a component, please ask me. Pictures: Download Credits Team Boss: Me Some grafical things: [VK] Python: Moritz and me Events: Jaraxle Credits for leaderheads: - Bernie14 - Ekmek - NikNaks - pay-t - Kao'Chai - C.Roland - Refar - PW90 - Methylorange - cfkane - The_Capo - CivGold-Team Credits for units - Refar - Zerver - asioasioasio - C.Roland - KrugerPritz - GarretSidzaka - The_Coyote - sharik - rabbit, white - seZereth - TheBladeRoden - Nfstpoeopas - mechaerik - Lord Tirian - RoadToWar-Team Credits for buttons - FK2006 - snipperrabbit!! Credits for resources: - Psychic_Llamas - C.Roland - GarretSidzaka - [VK] Credits for python-components: - Tsentom 1 (and here) - Zebra9 - Moritz - Fierabras Credits for buildings: - Woodelf - Walter_Hawkwood - Dual - Sevo - Chamaedrys - JustATourist - asioasioasio - Deon - hrochland - Lord Tirian Credits for maps: - 0d1n3oo3Broad or here - GarretSidzaka - -sr - StrategyOnly - GrünerStar Credits for movies: - Arian Credits for other components - Dual (Shinto-Mod) - charle88 (for the worldpicker) - smeagolheart for "examine city on conquest" - phungus420 and NikNaks for their install script Credits for tutorials: - 0d1n3oo3Broad - Cybah - Fabrysse - Dale - Fierabras Credits for quotes: - FlavorFlave - Mars242 - K_W - Olbaid - Mittelklasse Credits for tips/other help - Tholish - EmperorFool - Little_Pritt - Ekmek - NikNaks - Tsentom1 - Moritz - GarretSidzaka - [VK] - koma13 - Davidallen - Jeleen Credits or ideas: - Gigaz - Frederick Steiner - [VK] - Mars242 - Superputze - Yggdrasil - Hogibaer - eis - Danieldej - Faykan_Wache - juergen2000 - FfH2-team Credits for city-lists: - Mittelklasse - Zeki - [VK] Beta-Tester: - [VK] - Moritz - Mars242 - delnan - Danieldej - Mittelklasse - zeki - Boudicca - Hogibaer - Avangarci - Franziskus - K_W - Korahan Credits for motivation: Smiley-Counter: 30 Smiley-contributors: Kaffeesatzleser, [VK], Superputze x 3, 2* Zeki, delnan, KingK x 2, oelfuss, Diemed x 4, Sauron44, 2 * Mars242, Jaeg, Mittelklasse, FlavorFlave, Moritz, Falke, Sir Tox, Hogibaer * 2, The Dude, TW2000, Verdikt, The_Coyote, Bamser, Adri2, Simato. Download If i forgot someone, please hit me .Please report all bugs .If you're running into a "NOTEXT", and it's not a quote (they have to be translated), please report it. If you have ideas: Let me hear it !
Last edited by The_J; Sep 25, 2009 at 07:41 PM. |
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#2 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,531
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WOW LOOKS NICE!!
keep me updated on this mod bro woodelf position ![]() edit: are you a kim stanley robinson fan? there is also a new global warming mod (i featured it in a recent ModCast so you can find the link there) that allows for water levels to raise up. maybe that mechanic would be moddable to simulate terraforming of mars!!
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator Last edited by GarretSidzaka; Feb 28, 2009 at 09:14 PM. |
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#3 |
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Prince
Join Date: Aug 2008
Location: New York
Posts: 570
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I can really see this mod getting big! Like on the scale of the newish History of Three Kingdoms. I rarely download (SO far only RFC patches, RAND, RFCE, and RevDCM but I add and remove these on a reg basis), so I will probably wait for a patch, but this really does look AMAZING. The only thing I can see that doesn't look original from the pictures are the generic buildings. I will check this thread regularly, and I will let you know when I download it.
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"History will be kind to me, for I intend to write it." -Sir Winston Churchill "Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn't so." -Ronald Reagan |
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#4 | |||
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 2,833
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Quote:
.I had to look, who he is. I've never read anything from him, but i don't have much sci-fi-books (i'm more a fantasy-fan). Are there similarities, or why do you ask? Quote:
But i wanted to wait with adding sdk-components, until i can handle it a bit myself. Also are my terrain-stats others than the normal game, the normal terraforming with small steps would lead to strange effects, i think. I'll ask MinorAnnoyance, when i want to try it .Quote:
. I hope, it'll become big . I hope there's no need for a patch within the next days, so maybe you'll have to wait long .No, serious: I think, i'll add some smaller things, but i'll have not much time in the next weeks .Buildings: There are not much buildings here on CFC, and i can't create some, i don't have the abilities. I'm happy, that i have found some, which fitted (thanks to the artists!), and i'll add everything, which i can get. Edit: Changelist from v02 (not more supported): Spoiler:
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Civ4-Mod "Mars, Now!"
Last edited by The_J; Sep 08, 2009 at 03:20 PM. |
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#5 |
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Prince
Join Date: Aug 2008
Location: New York
Posts: 570
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I'm trying to learn how to tweak a few little things on XML and even Python. If I work up the courage, I'll dl this and then try to tweak tech rates, and even add some things to the pedia. I'll try to do my best to help.
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"History will be kind to me, for I intend to write it." -Sir Winston Churchill "Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn't so." -Ronald Reagan |
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#6 |
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 2,833
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That would be nice
.Especially the balancing has to be done (tech-rates), every help is welcome. Civilopedia-entries: I have 3 persons, which work on some (main background-story and some more), so please ask, before you begin to write a longer text.
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Civ4-Mod "Mars, Now!"
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#7 |
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Papa Six
Join Date: Oct 2008
Location: Los Angeles
Posts: 2,823
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If my internet didn't totally suck, i would 100% be trying this.
Unfortunately, my internet isn't working right, so i'll have to wait till monday, or at least tommorrow.
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Supreme Leader of the glorious People's Republic of mechaerikistan (PRm). Today's Conservatism is just yesterday's Liberalism. Today's Liberalism is tomorrow's Conservatism. To see everything I've made, click here and scroll down. Political Compass: -7.25 L/R -0.41 SL/A |
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#8 |
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Byzantine Infantry
Join Date: Nov 2006
Location: Before the Walls of Antioch
Posts: 1,888
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Looks awsome. (CFC needs and Ooooh, Shiny smilely) Dling now.
EDIT: Loaded it up, you evedently have the interface python completly bombing. No pedia acess from main menue and completly no interface when I loaded the game up. (I did get a crash when I moved a unit into a goody hut, but I assume that was because a major python file failed to load.) Also, which logging files do you want> I looked at both the zLog files and the BTS ones, and neither of them say anything important.
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Once out of nature I shall never take My bodily form from any natural thing, But such a form as Grecian goldsmiths make To set upon a golden bough to sing To lords and ladies of Byzantium Of what is past, or passing, or to come. W.B. Yeats 'Sailing to Byzantium The Peacekeeper Wars, A Sci-Fi space mod Last edited by Ajidica; Feb 28, 2009 at 10:49 PM. |
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#9 |
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Venite, videte, audite
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![]() I think it's a cool idea. Pity about the messed up files... but I'll check it out anyway!
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV gOLD 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#10 |
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Apolyton Sage
Join Date: Nov 2004
Location: Gent, Belgium
Posts: 4,258
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How did you get the Final Frontier routes to adapt to your terrain height??
When I tried to include them in Planetfall, I got this:
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Contraria sunt Complementa. -- Niels Bohr Mods: SMAniaC (SMAC) | Planetfall (Civ4) - now at version 12d Last edited by Maniac; Sep 05, 2009 at 04:16 PM. |
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#11 |
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Monarch
Join Date: Sep 2007
Location: Uden, NL
Posts: 390
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Wow looks like a great start, the effort that has been put in shows. Like you said the question is: "what hasn't been changed".
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#12 | |
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Warlord
Join Date: May 2005
Posts: 217
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Quote:
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#13 |
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Chieftain
Join Date: Aug 2006
Location: Germany
Posts: 5
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![]() I downloaded it now. In the next days I'll see what changed in regard to the versions before, but I think there are no big issues.
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Resistance is futile!
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#14 | |
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Venite, videte, audite
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Quote:
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV gOLD 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#17 |
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Emperor
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 1,125
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I get a CDT after turn 25 on the standard Mars map. First time after learning Physics. Second time the turn after.
Last edited by Dancing Hoskuld; Apr 22, 2009 at 11:12 PM. |
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#18 |
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Rusty
Join Date: Jan 2001
Location: Washington, DC
Posts: 4,546
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I just wanted to know which of my leaderheads you used for this.
I don't have time to play it today, but I'll be sure to DL it at some point.
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"Our cause is in the hands of fate, we can not guarantee success but we can do something better; we can deserve it." - John Adams Mods: Diplomacy Module Packs: Module Pack I | Module Pack II | The Americas | Europe I | Europe II Leaderhead Gallery. |
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#19 | |||||||
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paranoid maniac
Join Date: Oct 2008
Location: Germany
Posts: 2,833
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Thans to all posters
, all positive posts are a help for my motivation.Quote:
If yes: The name of the folder must be "marsjetzt-v02" and it has to be located in C:\Programme Files\Firaxis Games\Civilization IV\Beyond The Sword\Mods and NOT in the CustomAssets. Logfiles: The BtS-logfiles do i want, no matter what's in it. Quote:
.Quote:
It seems, that the FF-terrain has the same height like normal water, so the warp+jumplanes stick in the land-terrain. -> You have to heighten all the route-files (70 files ) with blender or nifskope.I've separated the jumplanes (i didn't include the warplanes), i'll upload them soon, so that you needn't download my whole mod to use it. Edit: Here they are. Why do you ask ? Do you think about re-integrating roads in Planetfall?Quote:
.Because of the lack of water, there are more than the double mass of land-plots on a map -> i've changed the mapsizes for the random map, but the pre-made maps are as big as in the normal game. But nice, that you didn't get more CtDs .Quote:
.In the german forum one user said, that he had the first CtD in round 2 .Quote:
Not to honour somebody's work would be a real shame. Quote:
![]() I'm using Kekkonen, Stambolov and Munoz Marin, and the fit good (although you wouldn't think it with Stambolov).
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Civ4-Mod "Mars, Now!"
Last edited by The_J; Mar 01, 2009 at 04:03 PM. |
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#20 |
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Byzantine Infantry
Join Date: Nov 2006
Location: Before the Walls of Antioch
Posts: 1,888
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I had it in the directory you told us to put the mod in. No GFX errors either. I'm loading it up again to get the log files. Here is the only log file that actualy has something meaningful in it. The rest were either empty or said all the XML files loaded correctly.
Since the interface dissapearing would only be happening if the interface was modded, what have you modded in the interface?
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Once out of nature I shall never take My bodily form from any natural thing, But such a form as Grecian goldsmiths make To set upon a golden bough to sing To lords and ladies of Byzantium Of what is past, or passing, or to come. W.B. Yeats 'Sailing to Byzantium The Peacekeeper Wars, A Sci-Fi space mod Last edited by Ajidica; Mar 01, 2009 at 03:44 PM. |
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