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#1 |
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Say No 2 Net Validations
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[BtS] "Mars, Now!"
"The Mars, the red planet. Potentially the new home of mankind. After years of failed missions, the humans begin to colonize the planet. Brave men, lionhearted women and mad scientists are looking towards a vague future. Will they succeed at building a new society? We'll see it. YOU'll see it!
The Mars. Now!" Attention: Developement of this mod is pausing for an undefined time. Download Alternative Download #2: .zip from AtomicGamer Alternative Download #3: .zip from Uploading com Date uploaded: Tuesday, June, 22th 2010. Mod Version: v04 Mod Patches: Patch E, description see below Civ version needed: Beyond the Sword 3.19 Multiplayer compatible: Yes Mac compatible: No, sorry Patch E: Spoiler:
Patch D: Spoiler:
Patch C: Spoiler:
Installation It's an executable file. Just download and install it. It will automatically find your BtS\Mods folder, you mustn't add anything, just click "next" everytime. To start the mod, i would suggest using Just Another Mod Chooser. Clicking on one of the maps will not work. v03 was removed after 9460 downloads. For version history see this post. What is "Mars, Now!"? "Mars, Now" is an total conversion of the normal BtS-game. Don't ask, what has been changed. It's better to ask, what hasn't been changed ....and yes, i loved the "Mars, Now"-scenario from Civilization 2 .What does it have? - 15 playable civilizations with (most of them) 2 leaders from the great artists here from CFC - Totally new units, all with art from the great CFC-artists - Totally new buildings, and some with new art, also from the CFC-artists. - Totally new tech-tree - New resources, again with art from here and from my buddy [VK] - 2 new victories: Independence-Victory and Evolution-Victory - New corporations, 3 new religions (shintoism and 2 completly new) - Settler-Restriction through oxygen and water (and ice) for more realism! - and much more, like terraforming. For details/changes please look into the "Mars, Now!"-civilopedia-entry. What does it not have? - UUs + UBs: Not enough ideas What's to do? - Balancing. Really nothing is balanced. - Events have to be changed - And the diplomatic text - Civilopedia has to be filled - Quotes have to be translated - New ideas have to be implemented. If you have ideas: Let me hear it ! I can do some things, but not all, i'm not Kael or Rhye.Planned ideas - mercenaries have to be implemented - CO2-Counter would be nice (maybe i can steal a bit from FfH2 , when i begin messing around with the SDK), also other terraforming-variables (temperature, magnet-field, etc)- more/better terraforming - trading with earth - maybe different starting-time for every civ, like in Rhyse & Fall (would have to be random, but seems very, very difficult) All ideas aren't very simple, but i'll have to see .Problems? - Some mathematical error, when farms are build in sand/magnet-storms Please report all bugs. The mod should technically stable now. No reoccuring crashes are known. Language support: - Only English and German, but it works with French, Italian and Spanish together. - If you have a good synonym for some of the stupid names, please suggest it .If someone is interested, the German thread is here. For modders: I've created a hell-like chaos in my files. If you want to know something, or you want something to be extracted for your mod or as a component, please ask me. Pictures: Spoiler:
Download Credits Spoiler:
Download If i forgot someone, please hit me .Please report all bugs .If you're running into a "NOTEXT", and it's not a quote (they have to be translated), please report it. If you have ideas: Let me hear it !
Last edited by The_J; Jan 20, 2013 at 11:33 PM. |
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#2 |
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Deity
Join Date: Dec 2002
Location: Arizona
Posts: 4,688
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WOW LOOKS NICE!!
keep me updated on this mod bro woodelf position ![]() edit: are you a kim stanley robinson fan? there is also a new global warming mod (i featured it in a recent ModCast so you can find the link there) that allows for water levels to raise up. maybe that mechanic would be moddable to simulate terraforming of mars!! Last edited by GarretSidzaka; Feb 28, 2009 at 08:14 PM. |
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#3 |
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King
Join Date: Aug 2008
Location: New York
Posts: 615
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I can really see this mod getting big! Like on the scale of the newish History of Three Kingdoms. I rarely download (SO far only RFC patches, RAND, RFCE, and RevDCM but I add and remove these on a reg basis), so I will probably wait for a patch, but this really does look AMAZING. The only thing I can see that doesn't look original from the pictures are the generic buildings. I will check this thread regularly, and I will let you know when I download it.
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"History will be kind to me, for I intend to write it." -Sir Winston Churchill "Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn't so." -Ronald Reagan |
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#4 | |||
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Say No 2 Net Validations
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Current version:
v04: - CAR mod added to speed up the turns - fixed disappearing improvements/no improvements buildable after building eden project - fixed the bug, that water tiles could not be worked without roads - Fixed bug that units could move on water plots after water roads have been pillaged - Fixed a bug in terraforming - fixed flag for private space explorers - fixed greeting from mehmed ibn farud - fixed buttons richard kennedy + robert jobs - fixed missing eyeshadow.dds - fixed bug that spawning civs do not start with their starting techs - fixed some not appearing effects (battle tank, laser infantry) - fixed one missing event text - Added civilopedia texts by BuggSuperstar and gyrobot, translated in german by Edu - changed graphics for mohindar singh (by techaton) - changed spy graphics (saibothlieh) - changed great spy graphics (lord tirian) - changed graphics for pablo morales (by ekmek) - changed graphics for mortar (by snafusmith) - changed graphics for kufi anana (by Igor) - changend fusion plant to fission plant, moved in tech tree, changed graphics (by lord tirian) - added female great engineer graphics (saibotlieh) - unmanned combat vehicle now upgrades to marauder - hover tank now also upgrades to battle tank - mechanized infantry now upgrades to battle tank - added partially ethnic alien art (charle88, deliverator, The_Coyote) - Locust +1 movement, -1 strength - Battle mech -1 movement - various new buttons (by Civ3 artists Leaven, blue monkey, george stow, theta, storm grunt, deth mc bones, samez and some by myself) - added great person names - added partially ethnic alien city art (thanks to Planetfall )- added promotion force shield - changed wind channel to Shield Generator, now gives promotion force shield - slightly reworked civics - added mapscript perfect world 2 - around 160 mb new music - changed Plants&Animals 24 to Umbrella corporation - changed blackwater interplanetar to OCP - New Tech-Quotes - various small things Information about the included sound : Spoiler:
Version history Spoiler:
Changelist from v02 (not more supported): Spoiler:
------------------------------------------ Original post: Quote:
.I had to look, who he is. I've never read anything from him, but i don't have much sci-fi-books (i'm more a fantasy-fan). Are there similarities, or why do you ask? Quote:
But i wanted to wait with adding sdk-components, until i can handle it a bit myself. Also are my terrain-stats others than the normal game, the normal terraforming with small steps would lead to strange effects, i think. I'll ask MinorAnnoyance, when i want to try it .Quote:
. I hope, it'll become big . I hope there's no need for a patch within the next days, so maybe you'll have to wait long .No, serious: I think, i'll add some smaller things, but i'll have not much time in the next weeks .Buildings: There are not much buildings here on CFC, and i can't create some, i don't have the abilities. I'm happy, that i have found some, which fitted (thanks to the artists!), and i'll add everything, which i can get. Last edited by The_J; Jun 22, 2010 at 04:44 AM. |
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#5 |
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King
Join Date: Aug 2008
Location: New York
Posts: 615
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I'm trying to learn how to tweak a few little things on XML and even Python. If I work up the courage, I'll dl this and then try to tweak tech rates, and even add some things to the pedia. I'll try to do my best to help.
__________________
"History will be kind to me, for I intend to write it." -Sir Winston Churchill "Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn't so." -Ronald Reagan |
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#6 |
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Say No 2 Net Validations
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That would be nice
.Especially the balancing has to be done (tech-rates), every help is welcome. Civilopedia-entries: I have 3 persons, which work on some (main background-story and some more), so please ask, before you begin to write a longer text. |
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#7 |
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General Guy
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,526
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If my internet didn't totally suck, i would 100% be trying this.
Unfortunately, my internet isn't working right, so i'll have to wait till monday, or at least tommorrow. |
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#8 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,285
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Looks awsome. (CFC needs and Ooooh, Shiny smilely) Dling now.
EDIT: Loaded it up, you evedently have the interface python completly bombing. No pedia acess from main menue and completly no interface when I loaded the game up. (I did get a crash when I moved a unit into a goody hut, but I assume that was because a major python file failed to load.) Also, which logging files do you want> I looked at both the zLog files and the BTS ones, and neither of them say anything important.
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish Last edited by Ajidica; Feb 28, 2009 at 09:49 PM. |
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#9 |
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Venite, videte, audite
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![]() I think it's a cool idea. Pity about the messed up files... but I'll check it out anyway!
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#10 |
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Apolyton Sage
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How did you get the Final Frontier routes to adapt to your terrain height??
When I tried to include them in Planetfall, I got this:
__________________
Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) Last edited by Maniac; Sep 05, 2009 at 03:16 PM. |
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#11 |
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Monarch
Join Date: Sep 2007
Location: Phoenix, AZ
Posts: 924
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Wow looks like a great start, the effort that has been put in shows. Like you said the question is: "what hasn't been changed".
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#12 | |
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Prince
Join Date: May 2005
Posts: 424
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Quote:
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#13 |
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Chieftain
Join Date: Aug 2006
Location: Germany
Posts: 5
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![]() I downloaded it now. In the next days I'll see what changed in regard to the versions before, but I think there are no big issues.
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Resistance is futile!
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#14 | |
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Venite, videte, audite
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Quote:
__________________
MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#16 |
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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Great work
Downloading now
__________________
World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. |
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#17 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,581
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I get a CDT after turn 25 on the standard Mars map. First time after learning Physics. Second time the turn after.
Last edited by Dancing Hoskuld; Apr 22, 2009 at 10:12 PM. |
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#18 |
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godless Heathen
Join Date: Jan 2001
Location: Washington, DC
Posts: 8,957
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I just wanted to know which of my leaderheads you used for this.
I don't have time to play it today, but I'll be sure to DL it at some point.
__________________
Religion flies men into buildings, science flies men to the moon... Check out my stuff!!! UNITS | LEADERHEADS | DIPLOMACY II |
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#19 | |||||||
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Say No 2 Net Validations
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Thans to all posters
, all positive posts are a help for my motivation.Quote:
If yes: The name of the folder must be "marsjetzt-v02" and it has to be located in C:\Programme Files\Firaxis Games\Civilization IV\Beyond The Sword\Mods and NOT in the CustomAssets. Logfiles: The BtS-logfiles do i want, no matter what's in it. Quote:
.Quote:
It seems, that the FF-terrain has the same height like normal water, so the warp+jumplanes stick in the land-terrain. -> You have to heighten all the route-files (70 files ) with blender or nifskope.I've separated the jumplanes (i didn't include the warplanes), i'll upload them soon, so that you needn't download my whole mod to use it. Edit: Here they are. Why do you ask ? Do you think about re-integrating roads in Planetfall?Quote:
.Because of the lack of water, there are more than the double mass of land-plots on a map -> i've changed the mapsizes for the random map, but the pre-made maps are as big as in the normal game. But nice, that you didn't get more CtDs .Quote:
.In the german forum one user said, that he had the first CtD in round 2 .Quote:
Not to honour somebody's work would be a real shame. Quote:
![]() I'm using Kekkonen, Stambolov and Munoz Marin, and the fit good (although you wouldn't think it with Stambolov). Last edited by The_J; Mar 01, 2009 at 03:03 PM. |
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#20 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,285
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I had it in the directory you told us to put the mod in. No GFX errors either. I'm loading it up again to get the log files. Here is the only log file that actualy has something meaningful in it. The rest were either empty or said all the XML files loaded correctly.
Since the interface dissapearing would only be happening if the interface was modded, what have you modded in the interface?
__________________
One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish Last edited by Ajidica; Feb 12, 2012 at 07:47 PM. |
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