Re-Installing

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
Messages
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Location
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I went and deleted all Civ4, BtS, Warlords, Vanilla, and all files that were with them including the My Games area.

But now i am trying to install them again, and in the Warlords version i keep getting an error :

WARLORDS Component
D:\data2:Cab
data error (cyclic redundancy error) and it stops installing, what to i have to do go get these all installed again??????:confused:

There were are NO Firaxis folders or My Game folders at all before.

I also went thru all the Windows registry and deleted all Firaxis stuff also.


Do i really need to install Warlords, or just install BtS? I dont use Warlords anyways.
 
the warlords components are necessary - the error points to a dirty or damaged disc - try cleaning it gently :)

I did that, but NO matter what i do it keeps giving me this error, i wonder if Firaxis would give me a different Not For Sale one, like Microsoft did when one of their disks broke on me?? Or if i could borrow someones to just install??:blush:
 
the warlords components are necessary - the error points to a dirty or damaged disc - try cleaning it gently :)

I do not believe Warlords is necessary for BtS, unless something's different with Civ4Complete (and if that is what you have). BtS contains all needed elements by itself (Except for Civ4 Vanilla), you only miss out on the scenarios.
 
I keep getting a page long of items with Warlords/python\pickle, and something EOF, everytime a nuke or tactical bomb is used without the Warlords python disk?

Code:
Traceback (most recent call last):

  File "CvEventInterface", line 28, in onEvent

  File "CvEventManager", line 221, in handleEvent

  File "CvEventManager", line 938, in onNukeExplosion

  File "CvEventManager", line 2886, in changeGameNumNukes

  File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 1394, in loads

  File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 872, in load

  File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 894, in load_eof

EOFError
ERR: Python function onEvent failed, module CvEventInterface
 
I do not believe Warlords is necessary for BtS, unless something's different with Civ4Complete (and if that is what you have). BtS contains all needed elements by itself (Except for Civ4 Vanilla), you only miss out on the scenarios.

I never said Warlords is necessary - I said the warlords components are. BtS will install a reduced version of Warlords with only the files it needs if Warlords is not present :)

I keep getting a page long of items with Warlords/python\pickle, and something EOF, everytime a nuke or tactical bomb is used without the Warlords python disk?

Code:
Traceback (most recent call last):

  File "CvEventInterface", line 28, in onEvent

  File "CvEventManager", line 221, in handleEvent

  File "CvEventManager", line 938, in onNukeExplosion

  File "CvEventManager", line 2886, in changeGameNumNukes

  File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 1394, in loads

  File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 872, in load

  File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 894, in load_eof

EOFError
ERR: Python function onEvent failed, module CvEventInterface

could you post all logs?
 
it is possible that the mod has some typo somewhere or the like. You might want to post in their thread.
The file it references (pickle.py) is actually a very core python library - I do not even have it in my civ4 install, likely because I already had a copy of it from open office when I installed the game. So I do not think that it is a problem with the file itself but more likely some function being called by the mod...
 
I think i found out what was causing this, i had an extra line in the python here:

Code:
def onNukeExplosion(self, argsList):
		'Nuke Explosion'
		pPlot, pNukeUnit = argsList
		CvUtil.pyPrint('Nuke detonated at %d, %d'
			%(pPlot.getX(), pPlot.getY()))

		[B]self.changeGameNumNukes(1)[/B]
		
	def onGotoPlotSet(self, argsList):
		'Nuke Explosion'
		pPlot, iPlayer = argsList

when i took it out it doesnt happen anymore, i just got the same info from another MOD, dont know if HIS does this?? Plus he has alot of ***Popups*** about nukes also at the bottom of the EventManager?
 
I think i found out what was causing this, i had an extra line in the python here:

Code:
def onNukeExplosion(self, argsList):
		'Nuke Explosion'
		pPlot, pNukeUnit = argsList
		CvUtil.pyPrint('Nuke detonated at %d, %d'
			%(pPlot.getX(), pPlot.getY()))

		[B]self.changeGameNumNukes(1)[/B]
		
	def onGotoPlotSet(self, argsList):
		'Nuke Explosion'
		pPlot, iPlayer = argsList

when i took it out it doesnt happen anymore, i just got the same info from another MOD, dont know if HIS does this?? Plus he has alot of ***Popups*** about nukes also at the bottom of the EventManager?

i got the same errors, i guess you removed that line and never looked back?
 
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