General_W
Councilor & Merlot Noble
Mad Scientists Embassy:
Team Mad Scientists
Pacal II of the Maya
Play Order: #5 (two after us, last)
This thread is for all discussion related to Diplomacy with Mad Scientists.
Here's a snapshot of our info on them from the turn we met.
Turn 69
Team Mad Scientists


Pacal II of the Maya
Play Order: #5 (two after us, last)
This thread is for all discussion related to Diplomacy with Mad Scientists.
Here's a snapshot of our info on them from the turn we met.
Turn 69
Spoiler :
Team Mad Scientists
- Civ: Pacal II of the Maya
- Traits: Financial, Expansive
- Unique Unit: Holkan (4 strength, 1 move. +50% vs Mounted Units. Immune to first strikes. Replaces Spearman which is actually +100% vs. Mounted units, but requires access to Iron or Copper.)
- Unique Building: Ball Court (+2 Happy in addition to Coliseum benefits +1 happy and +1 happy per 20% culture rate = for a total of +3 happy)
- Contact: Turn 69
Current Trades: None
Resources Available for Trade: No Route Established
Technology to Trade: unknown -
Missing Technology: unknown -
Gold to Trade: unknown -
Resources Available for Trade: No Route Established
Technology to Trade: unknown -
Missing Technology: unknown -
Gold to Trade: unknown -
Known towns:
Capital <unknown name> [Size? founded: t1] <- Not in the Top 5!
Perimeter [Size ? founded: pt69]
Entropia [Size ? founded: pt69]
Gottingen [Size ? founded: pt69]
Perimeter [Size ? founded: pt69]
Entropia [Size ? founded: pt69]
Gottingen [Size ? founded: pt69]
Mad Scientists Foreign Dealings:
- With Team Kazakhstan: No Contact Yet
- With Team Saturn: - unknown -
- With Team Cavaleiros: - unknown -
Treaties and Agreements with SANCTA:
Spoiler :
none yet -
Initial Images:





This post will NOT be updated. Please click HERE to visit the SANCTA NEXUS for updated info.
.